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It could be 127 (signed 8-bit number) or 255 (unsigned 8-bit number) and simply wouldn't matter, just like some articles claim it is capped at 90. It will take a lot of effort to go to 45+. Even 40+ requires a lot. Everything beyond that will require highly repetitive hunting to gain tons of XP.
That seems to answer the question about levels you can reasonably expect to get to. Any thoughts on a NG+ ?
There is no new game +, if you want to play it again you will need to play the whole game from the begining, no gear, no skills, nothing, everything from 0, the worst part is when you finish the game, when you beat the last boss, there is no post game, the game sends you to the main menu, so you can't finish the other quests or keep exploring, if you have something that you want to do better do it before the last part of the game.
I like this game, but it's things like this that prevents this game from being a great game (of course it's not only it) what good RPG just send you to the main menus after fighting the last boss WTF.
There would still be a chance of adding a NG+, though, if the developers had wondered about doing so. Looking at the official Focus forum, though, I doubt it. I found posts about NG+ but no developer responded to it, as they did to posts about bugs. That, plus Spiders are already working on Steelrising Shame.
And NG+ ... well, what sort of implementation would you favor? Content scaling to adjust all enemies to De Sardet's level? Even if that would need to upgrade Extreme mode adjustments further, too? Nadaig getting even more health and doing higher damage? Upping their armor and regeneration would break the game.
You would still need some incentive to play, other than simply wanting to completely fill all skills, talents and attributes. For those that like them (I'm a sucker for shiny badges and achievements), achievements could be added for having all of these active at one time.
I don't see why increasing armour, healing rate, magic recovery rate etc would break the game. I'm only really familiar with Skyrim since I make mods for it, but all of that is easy to tweak with no negative consequence. It's how different enemies are built in the first place.
NG+ enemies would need all of their stats tinkered with. Simply giving more health is tedious. More damage and armour, or all 3 together is a better way. Player weapons would need to be adjusted, but the crafting system could incorporate 'Legendary' gear like TW3 or another couple of tiers of crafting upgrades. I'd throw in some entirely new sets of gear for good measure. Mages could have better rings and amulets. All of this is possible. Enemy scaling would be great.
I'm sure some players would like this.
All the 3, Skill, Talent and attributes.
Yes, a lot of people enjoy new game +, i know that i would love to play a new game + in this game, of course without the level limitations.
If upgrading enemies' armor and damage and also doing that for player characters in terms of skill power, weapon damage and armor damage reduction, effectively, what would be the perceivable difference?
That's the holy grail of any NG+ scenario!
Greedfall has so much potential for NG+ because it's impossible to max out skills, attributes and attributes. Roughly, you can only get 1/2... NG+ would sort that. That's why I wondered if they ever had plans for NG+.
As that stands, there is no difference. Witcher 3 works in NG+ because the enemies are stronger and you have to work again to get your gear up to scratch to combat it. Greedfall would be little different. That's why you'd need better gear. Magic rings and necklaces with greater stats and weapons/armour, likewise.
It's definitely doable, though. At the same time the player could choose to level up vanilla skills and/or develop new ones, as you suggest.