GreedFall

GreedFall

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tigerpoetry Jul 10, 2021 @ 3:35pm
99 Level cap. Have I missed heaps of quests?
https://www.gamerevolution.com/guides/594577-greedfall-level-cap-max-rank-guide

I finished the game at level 43, with the DLC. At first I thought I'd missed a lot of content. Then I read posts with players finishing anywhere from 33 to 40, so it seems I'm not alone.

It occurs to me that if this is typical of the range of player levels, why set 99 as the cap? Why not 50? It then popped into my head about another well-known RPG that was the same: Witcher 3.

Could Spider have thought about releasing a NG+ DLC, if the game proved popular enough?

What do you think?
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Huh? A random reply at reddit saying "99" as a base for an article?

It could be 127 (signed 8-bit number) or 255 (unsigned 8-bit number) and simply wouldn't matter, just like some articles claim it is capped at 90. It will take a lot of effort to go to 45+. Even 40+ requires a lot. Everything beyond that will require highly repetitive hunting to gain tons of XP.
tigerpoetry Jul 10, 2021 @ 5:09pm 
Originally posted by D'amarr from Darshiva:
Huh? A random reply at reddit saying "99" as a base for an article?

It could be 127 (signed 8-bit number) or 255 (unsigned 8-bit number) and simply wouldn't matter, just like some articles claim it is capped at 90. It will take a lot of effort to go to 45+. Even 40+ requires a lot. Everything beyond that will require highly repetitive hunting to gain tons of XP.

That seems to answer the question about levels you can reasonably expect to get to. Any thoughts on a NG+ ?
Zentun Jul 10, 2021 @ 10:17pm 
I don't know the max level that you can reach, what i know is what level you stop earning skill points, and that level is 46, you keep leveling up but you don't earn any skill points after that, so for me the max lv is 46, why even bother to level up your character when that means nothing, when you will never be able to have all skils, and you also have limited skill resets.

Originally posted by tigerpoetry:
That seems to answer the question about levels you can reasonably expect to get to. Any thoughts on a NG+ ?

There is no new game +, if you want to play it again you will need to play the whole game from the begining, no gear, no skills, nothing, everything from 0, the worst part is when you finish the game, when you beat the last boss, there is no post game, the game sends you to the main menu, so you can't finish the other quests or keep exploring, if you have something that you want to do better do it before the last part of the game.

I like this game, but it's things like this that prevents this game from being a great game (of course it's not only it) what good RPG just send you to the main menus after fighting the last boss WTF. :steamsad:
Last edited by Zentun; Jul 10, 2021 @ 10:19pm
tigerpoetry Jul 11, 2021 @ 2:24am 
That's a good point about not being returned to the game, Zentun. I hadn't really thought about it. One of the few things I did google was to verify the last quest. I made sure I'd done everything I could find before it. I'd have liked to plod around for a while afterwards looking for any left-over sidequests, if I'd missed any.

There would still be a chance of adding a NG+, though, if the developers had wondered about doing so. Looking at the official Focus forum, though, I doubt it. I found posts about NG+ but no developer responded to it, as they did to posts about bugs. That, plus Spiders are already working on Steelrising Shame.

Last edited by tigerpoetry; Jul 11, 2021 @ 2:25am
If the game really stops granting level up points at level 46 (or only skill points?), that is the real cap then, of course, and it makes even less sense to answer 90 or 99.

And NG+ ... well, what sort of implementation would you favor? Content scaling to adjust all enemies to De Sardet's level? Even if that would need to upgrade Extreme mode adjustments further, too? Nadaig getting even more health and doing higher damage? Upping their armor and regeneration would break the game.
tigerpoetry Jul 11, 2021 @ 4:37am 
My answer isn't 90 or 99, that's just what I saw elsewhere. Yes 46 is an effective level cap, for all practical purposes, if skill, talent and attribute points stop being awarded, something that would have to be allowed for NG+.

You would still need some incentive to play, other than simply wanting to completely fill all skills, talents and attributes. For those that like them (I'm a sucker for shiny badges and achievements), achievements could be added for having all of these active at one time.

I don't see why increasing armour, healing rate, magic recovery rate etc would break the game. I'm only really familiar with Skyrim since I make mods for it, but all of that is easy to tweak with no negative consequence. It's how different enemies are built in the first place.

NG+ enemies would need all of their stats tinkered with. Simply giving more health is tedious. More damage and armour, or all 3 together is a better way. Player weapons would need to be adjusted, but the crafting system could incorporate 'Legendary' gear like TW3 or another couple of tiers of crafting upgrades. I'd throw in some entirely new sets of gear for good measure. Mages could have better rings and amulets. All of this is possible. Enemy scaling would be great.

I'm sure some players would like this.
Zentun Jul 11, 2021 @ 10:38am 
Originally posted by D'amarr from Darshiva:
If the game really stops granting level up points at level 46 (or only skill points?)

All the 3, Skill, Talent and attributes.

Originally posted by tigerpoetry:
I'm sure some players would like this.

Yes, a lot of people enjoy new game +, i know that i would love to play a new game + in this game, of course without the level limitations.
Last edited by Zentun; Jul 11, 2021 @ 10:43am
New game+ only works somewhat, if it unlocks features that have not been available before. Such as new skills, new enemy types, new items and further enhanced items.

If upgrading enemies' armor and damage and also doing that for player characters in terms of skill power, weapon damage and armor damage reduction, effectively, what would be the perceivable difference?
Fighting-Priest Jul 11, 2021 @ 2:50pm 
Originally posted by D'amarr from Darshiva:
New game+ only works somewhat, if it unlocks features that have not been available before. Such as new skills, new enemy types, new items and further enhanced items.

If upgrading enemies' armor and damage and also doing that for player characters in terms of skill power, weapon damage and armor damage reduction, effectively, what would be the perceivable difference?
What would be neat in a NG+ type of setting is have no level cap and every time you beat the game the enemies get harder. So there would never be any time you would get to strong because the enemies scale with each NG+.
tigerpoetry Jul 11, 2021 @ 3:57pm 
Originally posted by Fighting-Priest:
[
What would be neat in a NG+ type of setting is have no level cap and every time you beat the game the enemies get harder. So there would never be any time you would get to strong because the enemies scale with each NG+.

That's the holy grail of any NG+ scenario!

Greedfall has so much potential for NG+ because it's impossible to max out skills, attributes and attributes. Roughly, you can only get 1/2... NG+ would sort that. That's why I wondered if they ever had plans for NG+.


Originally posted by D'amarr from Darshiva:
New game+ only works somewhat, if it unlocks features that have not been available before. Such as new skills, new enemy types, new items and further enhanced items.

If upgrading enemies' armor and damage and also doing that for player characters in terms of skill power, weapon damage and armor damage reduction, effectively, what would be the perceivable difference?

As that stands, there is no difference. Witcher 3 works in NG+ because the enemies are stronger and you have to work again to get your gear up to scratch to combat it. Greedfall would be little different. That's why you'd need better gear. Magic rings and necklaces with greater stats and weapons/armour, likewise.

It's definitely doable, though. At the same time the player could choose to level up vanilla skills and/or develop new ones, as you suggest.
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Date Posted: Jul 10, 2021 @ 3:35pm
Posts: 10