GreedFall

GreedFall

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What's with guns
They're extremely overpowered sometimes and other times you completely miss someone who's statised right in front of you. That just makes no sense at all.
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Showing 1-14 of 14 comments
That's kind of what black powder smoothbore guns were. The thing was as likely to hit as it was to miss, misfire or explode in your hand.
Valden21 Jul 9, 2021 @ 6:17pm 
The guns in the game are supposed be similar to the guns used by Europeans during the 1500' and 1600's, like the flintlock and the wheelock. The firearms of that time didn't always fire, to say the least. That's part of the reason the melee weapons were still the preferred weapon of that time, even though guns were available; for instance, the Three Musketeers of literary fame using swords despite being part of a musket unit.
Last edited by Valden21; Jul 9, 2021 @ 6:21pm
LukanGamer Jul 9, 2021 @ 10:21pm 
don't worry soon you will stun lock enemies with unlimited ammo (unless a update changed this X to doubt).
Burba Jul 10, 2021 @ 3:04am 
I love the four barreled pistols. So funny to use at times.
JackChan Jul 12, 2021 @ 7:22am 
like this video guns are really good in this game indeed
https://youtu.be/y4Dq6Ccdv18
Fighting-Priest Jul 12, 2021 @ 2:00pm 
Originally posted by JackChan:
like this video guns are really good in this game indeed
https://youtu.be/y4Dq6Ccdv18
Yea I figured out why I was missing....My stupid companions were getting in the way. If they stand between you and the enemy the shot wont hit.
JackChan Jul 19, 2021 @ 5:49am 
Originally posted by Fighting-Priest:
Originally posted by JackChan:
like this video guns are really good in this game indeed
https://youtu.be/y4Dq6Ccdv18
Yea I figured out why I was missing....My stupid companions were getting in the way. If they stand between you and the enemy the shot wont hit.

i found it funny when Kurt keep saying things are getting dicey
tigerpoetry Jul 19, 2021 @ 11:44am 
Originally posted by Fighting-Priest:
Yea I figured out why I was missing....My stupid companions were getting in the way. If they stand between you and the enemy the shot wont hit.

The game does some things well with companions... then again, I'm thinking of Skyrim where you have to use 'Unrelenting Force' to blast them out of narrow doorways!

They are still dumb!

I've had several lovely strategies that have been completely blown out of the water by the idiotic behaviour of my 'team'. Team players? I think not.

Oddly, I hadn't noticed them running in front of my blunderbus, but magic goes clean through them and hits the target. Playing as a mage is easier with followers, I think.
tigerpoetry Jul 20, 2021 @ 11:38am 
Originally posted by udUbdaWgz:
I like the fact that companions go down and stay down. Its required modding for me in skyrim.

They are temporary combat helpers that can last a bit longer if youre tactical about it.

As for guns, I found my 1-h melee and gun Technical Duelist to be great gameplay that helped eliminate boredom and spamming with its variety of tools.

Modding Skyrim? I have a Skyrim SSE mod on Nexus. Am I to assume that you have mods also? Only curious and don't want to hijack the post!

Back to the OP post, guns are good. OP? I haven't dared to play on extreme yet, so I couldn't swear to that. On normal and hard, they're not too OP, imo. Magic gets better than guns.

Also, yes, I agree with other posts that guns of this era were not exactly guaranteed... far from it! They could blow up in your face, Rifling of barrels was not fully understood, so it was literally a bit 'hit and miss' if you got a gun that was accurate or not.

Spiders got this about right, I think.
Fighting-Priest Jul 20, 2021 @ 12:22pm 
Originally posted by tigerpoetry:
Originally posted by udUbdaWgz:
I like the fact that companions go down and stay down. Its required modding for me in skyrim.

They are temporary combat helpers that can last a bit longer if youre tactical about it.

As for guns, I found my 1-h melee and gun Technical Duelist to be great gameplay that helped eliminate boredom and spamming with its variety of tools.

Modding Skyrim? I have a Skyrim SSE mod on Nexus. Am I to assume that you have mods also? Only curious and don't want to hijack the post!

Back to the OP post, guns are good. OP? I haven't dared to play on extreme yet, so I couldn't swear to that. On normal and hard, they're not too OP, imo. Magic gets better than guns.

Also, yes, I agree with other posts that guns of this era were not exactly guaranteed... far from it! They could blow up in your face, Rifling of barrels was not fully understood, so it was literally a bit 'hit and miss' if you got a gun that was accurate or not.

Spiders got this about right, I think.
If you've got the ammo they are quite OP even boss monsters I can take down if about 5 shots on hard (depending on the level difference).
JackChan Jul 21, 2021 @ 5:27am 
Originally posted by Fighting-Priest:
Originally posted by tigerpoetry:

Modding Skyrim? I have a Skyrim SSE mod on Nexus. Am I to assume that you have mods also? Only curious and don't want to hijack the post!

Back to the OP post, guns are good. OP? I haven't dared to play on extreme yet, so I couldn't swear to that. On normal and hard, they're not too OP, imo. Magic gets better than guns.

Also, yes, I agree with other posts that guns of this era were not exactly guaranteed... far from it! They could blow up in your face, Rifling of barrels was not fully understood, so it was literally a bit 'hit and miss' if you got a gun that was accurate or not.

Spiders got this about right, I think.
If you've got the ammo they are quite OP even boss monsters I can take down if about 5 shots on hard (depending on the level difference).

exactly in my quoted video:steamhappy:
tigerpoetry Jul 21, 2021 @ 7:10am 
Originally posted by JackChan:
exactly in my quoted video:steamhappy:

Just watched it. I didn't first time. Good to see you wasted that miserable git that tried to dissect the Tierna Harh Cadachta. I try to be diplomatic, but sometimes...

In terms of guns, it's just as well game makers don't do things too realistically. If they did, we'd be dead before we could...

1. charge the musket using powder from a (hopefully) dry powder keg.
2. take a musket ball from the pouch.
3. drop it down the barrel.
4. take a patch of wadding from another pouch. (Hope it's still dry, too)
5. push said wadding into the barrel.
6. tamp down the wadding, using the tamping rod located under the barrel of your firearm.
7. Take aim and... oh &*%$! It's killed me!

Small wonder that musketeers always carried a blade!

Hope I've got the order right off the top of my head, but it's a really laborious process to fire one of those things... then you've got the (relatively high) chance that even if you did it right, it won't hit!...

...it's amazing that the things took off, really. I'd rather rely on kicking the enemy where it hurt.
Last edited by tigerpoetry; Jul 21, 2021 @ 7:18am
Fighting-Priest Jul 21, 2021 @ 11:31am 
Originally posted by tigerpoetry:
Originally posted by JackChan:
exactly in my quoted video:steamhappy:

Just watched it. I didn't first time. Good to see you wasted that miserable git that tried to dissect the Tierna Harh Cadachta. I try to be diplomatic, but sometimes...

In terms of guns, it's just as well game makers don't do things too realistically. If they did, we'd be dead before we could...

1. charge the musket using powder from a (hopefully) dry powder keg.
2. take a musket ball from the pouch.
3. drop it down the barrel.
4. take a patch of wadding from another pouch. (Hope it's still dry, too)
5. push said wadding into the barrel.
6. tamp down the wadding, using the tamping rod located under the barrel of your firearm.
7. Take aim and... oh &*%$! It's killed me!

Small wonder that musketeers always carried a blade!

Hope I've got the order right off the top of my head, but it's a really laborious process to fire one of those things... then you've got the (relatively high) chance that even if you did it right, it won't hit!...

...it's amazing that the things took off, really. I'd rather rely on kicking the enemy where it hurt.
Indeed, that's why pirates unlike in games would use pistols as a one and done sort of thing.
Dragon Master Jul 21, 2021 @ 2:10pm 
Originally posted by Fighting-Priest:
Originally posted by tigerpoetry:

Just watched it. I didn't first time. Good to see you wasted that miserable git that tried to dissect the Tierna Harh Cadachta. I try to be diplomatic, but sometimes...

In terms of guns, it's just as well game makers don't do things too realistically. If they did, we'd be dead before we could...

1. charge the musket using powder from a (hopefully) dry powder keg.
2. take a musket ball from the pouch.
3. drop it down the barrel.
4. take a patch of wadding from another pouch. (Hope it's still dry, too)
5. push said wadding into the barrel.
6. tamp down the wadding, using the tamping rod located under the barrel of your firearm.
7. Take aim and... oh &*%$! It's killed me!

Small wonder that musketeers always carried a blade!

Hope I've got the order right off the top of my head, but it's a really laborious process to fire one of those things... then you've got the (relatively high) chance that even if you did it right, it won't hit!...

...it's amazing that the things took off, really. I'd rather rely on kicking the enemy where it hurt.
Indeed, that's why pirates unlike in games would use pistols as a one and done sort of thing.

Blackbeard carried multiple pistols as well. Each loaded and ready to fire in case one misfired.

It also allowed him to fire rapid shot when they did work.
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Date Posted: Jul 8, 2021 @ 5:19pm
Posts: 13