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Once you find them open wordpad (not notepad) and click the blue button titled "File" click save as "Rich text doc" then direct the save window to the "base" folder. Save the file as a .rtf file but when editing the name of the file name it "autoexec.cfg" (without " " ) Once it is saved there open the file up again and copy then paste this inside of it
seta helpusobi "1"
seta g_saberrealisticcombat "2"
seta g_dismemberprobabilities "0"
seta g_dismemberment "3"
seta cg_dismember "3"
Here is a guide to what these do change the numbers inside the " " to what ever you wish but it needs to be in that order.
Quick setting/value reference:
SP:
g_saberrealisticcombat //sharpness of lightsaber blade
0 (normal), 1 (higher damage), 2 (cuts parts off when damage is fatal), 3 (even touching the blade kills instantly)
g_dismemberment //how much can get sliced off
0 (nothing), 1 (hands, feet), 2 (hands, feet, arms, legs), 3 (hands, feet, arms, legs, head, torso)
g_dismemberprobabilities //how likely dismemberment is to happen
0 to 100 (the number being the chance in percentage)
MP:
g_dismember //disable/enable dismemberment
0 (disabled), 100 (enabled)
cg_dismember //how much can get sliced off
0 (nothing), 1 (hands, feet, arms, legs), 2 (hands, feet, arms, legs, head, torso)
After you pasted the strings edit the values and click the purple save floppy at the top left in wordpad. Once you get into game and start up a save it should work if it doesn't open console by using shift + tilde (the key to the left of one on the left side of the keyboard) and type this in /exec autoexec.cfg and it should work.
g_dismemberprobabilities is actually 0-1 btw.. It links to the npc files where you can then determine the chance out of 0-100 of dismemberment occuring 😉
https://www.moddb.com/mods/jedi-outcast-expanded-menu/
I changed the dismemberment value to 100% on all NPC in the cfg file, with the probabilities cvar set to 100% (so "g_dismemberProbabilities" to "0" -> Excessive).
This is the only way to got the dismemberment works on a body part during a fatal hit with a probability of 100%. Except on German text version, you need to re-set the dismemberment cvar ("g_dismemberment") to "3" (Full body) in every new level.)
Good game ! :)