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Fordítási probléma jelentése
It'd be nice if we could get a different mode for traitor gameplay, though. Point A to Point B is a little bit stale, even with the threat of being fentanyl'd to death or being shot in the back of the head, or having the submarine blow up (again) lol. Just sayin'.
I made a suggestions thread about it, not really sure how feasible it would be though, but I bet people would play the hell out of it. Outside of really, really big submarines with a lot of players, not really sure the small cramped submarines can really benefit from traitor mode, as cool as it always is.
It'll be interesting to see what these 27 or so traitor events end up being, anyway. It's nice that they might start out slow and stealthy and eventually ramp up as rounds go by, rather than straight up being "yo exterminate the crew and then yourself lol".
Hope to see role specific traitor items too.
Deleting things from the game like the last update where suitcases don't go into lockers doesn't help when the game in biome 4 says so now you get lags because it now creates a big pile of enemies right when you get there, just outside the sonar range but so close it jerks and when you get there it almost freezes.
My medium mod sub with less parts than an original big one that was almost empty as if it was a small one that had no more than 3 big lockers where 2 were not even half full of what goes in with suitcases, I didn't even have missions active so no cargo no enemies that were extra.
Whereas other players in a big one with full stuffed cabinets have no problems because they happen to have the right PC parts to make the game run normally.
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That what the one say, food. / If as an option to switch on and off.
I want to take my time when exploring on journeys, and not starve because you can only eat on stations, or have enough food with you.
If it would be about food, then again the problem would be with storage, if you already restrict the cupboards for players to reduce maximum material you can have with you, then it would be bad to add food as items, there is actually already something to eat and drink original that has no use at all, takes time to use and does nothing at all.
Material will not reduce it, then players pick up the transport crates, put excess material in there, and throw the crate somewhere where it won't fall out of the submarine, unless they have a transport class submarine then they can put it in storage shelves, the perk for building 3 shelves with 2 compartments each is also useless if a submarine has no place to put them.
I guess the main difference is that in ss13 traitors usually don't destroy the whole station. Traitors don't flood the whole station with plasma or anything. They have a very specific target, like killing a certain crewmember or obtaining some item. Traitors in barotrauma on the other hand often just blow up the whole sub. Usually a sucessful traitor messes up the whole campaign.
On ss13 there are people that have time to deal with a traitor, there are not really any lasting consequences from the traitors usually.
In ss13 you usually have 20+ people and maybe a couple traitors. But you have enough people to deal with them. In barotrauma you usually have 5-8 people on a sub, so if 1 of 6 people is a traitor, you really can't do much when you also need to have people to maintain and pilot the sub.
I think the main thing stopping me from having them in campaigns is how they either barely do anything, or completely destroy your sub and mess you up for the whole campaign. Honestly, traitors aren't exactly fun if they mess everything up and you have to restart.
I feel like if I play with traitors, it needs to be a sandbox game specifically designed around traitors. Also having to deal with a campaign is way too much.
They are disabled by default tho, so i don't have much of a problem with it. And you can have fun traitor rounds, if that's what you are going for and the traitor is inventive.
Looking forward to this. I don't play with big enough groups to make traitor viable, and from what I see in online discussion it seems like you have a delicate balancing job to do. But based on past multiplayer improvements (in particular, how well the roles work together in multiplayer settings) I trust your judgement skills. Thank you for maintaining and improving the game and I hope you are doing well. Especially you.
if we want baro traitors to not just use it as a license to grief stealthy covert playstyles need to be encouraged instead of say welding shut the reactor room and blowing it. traitors will probably just be reduced to being a "challenge" modifier for campaigns though but hey some people also use jovian radiation willingly.
Now it feels like friends could just prank each other in a game of guess who.
To use two oxygen tanks at the same time