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Or the devs screw us completly and make the new container not fit in cabinets/ duffels essentially making cabinets obsolete for any serious crew as crate racks will now be the new norm.
- SMG/shotgun/Scooter and no bag
- Revolver + 1 bag
- 2 bags
Sounds like an interesting choice to me.
The actual inventory-ception ergonomy has to go honestly so beware not to rant against quality of life improvements and interesting gameplay choice instead of the core of the problem.
I've seen custom subs where every square centimeter of wall is a cabinet filled with toolboxes + multiple fabricators.
If making such thing is necessary to play then that is the core of the problem.
But I'm curious, what resources are really consumed during the game?
fuel -> Uranium/Thorium/Fulgurium -> Mining
welding fuel -> Alcohol -> Mining
coil/railgun ammo -> Steel -> Carbon+Iron -> Mining
healing -> Mining
Gun's ammo -> Steel for harpoons, Need to buy for the rest
The only consumable thing that need to be bought (thus stored) are revolver rounds, shotgun shells and SMG mags.
All the rest can be gathered along the way by mining, recycled or used indefinitely.
So I genuinely ask the question since I spend more times making subs than playing with them:
What is the real amount of storage needed? Aren't players trying to make stocks of everything they find instead of just covering their needs?
Going through the abyss at one point my crew were going through about 6-8 piercing coil boxes and 4-8 frag filled railgun shells a round. This was in a section of the map with no stores for several missions meaning we either had to go outside where massive groups of threshers, hammers, and raptors constantly spawned or we had to rely on what we had stored before we got to the abyss.