Barotrauma

Barotrauma

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Shiva May 11, 2023 @ 9:38pm
Please make the AI-crew flee from enemies!
Bots should flee from monsters instead of charging them suicidally with a welding tool!
Not only is it completely idiotic to fight mudraptors (or anything) with a welding tool, it is extremely idiotic for them to body-block the enemies from my gunfire.
None of the bots have the "Fight Intruders" command and yet they all charge the mudraptor in the airlock like it is giving out free cookies. Meanwhile, I am actually trying to shoot but cant get a clear shot because a bottard gets in the way just to die for no good reason.

Devs, please fix this!
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Showing 1-11 of 11 comments
IOUANAME May 12, 2023 @ 12:13am 
Yeees I couldn't agree more as someone who usually get stuck dealing with bots as its hard to get randoms to stick around past the first few seconds of joining your lobby bots are a bane when it comes to fighting people giving us the ability to even command them to run instead of blocking fire will save so many useless bot lives that will inevitably cost me more moneh to replace with even cheaper useless assistants
Last edited by IOUANAME; May 12, 2023 @ 12:13am
Bucholz May 12, 2023 @ 3:37am 
Originally posted by Shiva:
None of the bots have the "Fight Intruders" command
Why? All of my bots with Repair leaks order also have Fight intruders one and a proper weapon. Because intruders tend to make leaks, you know. Also every bot in my crew is armed.
I don't even have a chance to fire a shot, nothing alien lives longer than 5 seconds onboard.
FourGreenFields May 12, 2023 @ 3:52am 
Originally posted by Bucholz:
Originally posted by Shiva:
None of the bots have the "Fight Intruders" command
Why? All of my bots with Repair leaks order also have Fight intruders one and a proper weapon. Because intruders tend to make leaks, you know. Also every bot in my crew is armed.
I don't even have a chance to fire a shot, nothing alien lives longer than 5 seconds onboard.
Because bots break when a hostile is aboard anyway, as OP noted. So no use giving them any order once something got inside.

Giving them a proper weapon is simply the closest thing to a workaround for this bug.
Bucholz May 12, 2023 @ 4:31am 
Originally posted by FourGreenFields:
Because bots break when a hostile is aboard anyway, as OP noted. So no use giving them any order once something got inside.
Orders must be given prior to undocking, not once something got inside.
Fight intruders - Fix leaks - Repair systems from left to right. Maybe that's why my bots never break, they just kill everything and fix holes right there. Also i use very few mods, like Lua and Performance fix.

Forgot to add: i never have more than three bots on fixing/fighting otherwise they tend to shoot eachother more than enemies. All other bots have weapons as well, but no Fight/Fix orders.
Last edited by Bucholz; May 12, 2023 @ 4:41am
FourGreenFields May 12, 2023 @ 4:39am 
Originally posted by Bucholz:
Originally posted by FourGreenFields:
Because bots break when a hostile is aboard anyway, as OP noted. So no use giving them any order once something got inside.
Orders must be given prior to undocking, not once something got inside.
Originally posted by FourGreenFields:
bots break when a hostile is aboard

Originally posted by Bucholz:
Fight intruders - Fix leaks - Repair systems from left to right. Maybe that's why my bots never break, they just kill everything and fix holes right there. Also i use very few mods, like Lua and Performance fix.
They most probably do break, you just fail to notice it because the bug causes them to do what you ordered them to do - but they would do the same damn thing if you'd given other orders.
pks May 12, 2023 @ 6:49am 
I just gave every bot a ranged weapon (harpoon initially, then revolvers, then SMG), and the only invading creatures I've seen were already dead...

I think bots actually search for a proper weapon if unarmed and there are weapons available before engaging.

But sure, they should be falling behind those characters who are better armed.
Shiva May 12, 2023 @ 12:30pm 
Originally posted by Bucholz:
Why? All of my bots with Repair leaks order also have Fight intruders one and a proper weapon.
Why would I have any reason to give them that order if they do it regardless (especially against my will)??
Your comment makes no sense.

Additionally, if you're in a multiplayer lobby, those bots won't be able to keep said weapons longer than 0.002 seconds...
:barotrauma:
I want my bots to handle the repairs and boring sh!t; the other players and I can handle the intruders just fine provided the stupid bots get out of the way.
Last edited by Shiva; May 12, 2023 @ 12:48pm
Maximum stupidity May 12, 2023 @ 12:59pm 
Originally posted by Shiva:
Originally posted by Bucholz:
Why? All of my bots with Repair leaks order also have Fight intruders one and a proper weapon.
Why would I have any reason to give them that order if they do it regardless (especially against my will)??
Your comment makes no sense.

Additionally, if you're in a multiplayer lobby, those bots won't be able to keep said weapons longer than 0.002 seconds...
:barotrauma:
I want my bots to handle the repairs and boring sh!t; the other players and I can handle the intruders just fine provided the stupid bots get out of the way.

Yea also I only want my security fighting inruders not my engineers.
kingmagma111 May 12, 2023 @ 1:50pm 
For the sake of realism I’d prefer only my security or other authorized people to be charging into the fighting. It makes no sense for the others to do the same. The workaround with arming all bots does solve the problem most of the time but it’s not a real fix and it doesn’t make any more sense than the actual break does.
Bucholz May 12, 2023 @ 4:26pm 
Originally posted by Shiva:
Why would I have any reason to give them that order if they do it regardless (especially against my will)??
Your comment makes no sense.
My bots do not. After every intrusion i find only bots with "Fight intruders" on the scene, every other bot is elsewhere (ballasts, junction boxes, periscopes, depth charge loaders, ammo shelves etc).

Originally posted by Shiva:
Additionally, if you're in a multiplayer lobby, those bots won't be able to keep said weapons longer than 0.002 seconds...
That's not the bot's problem. Neither it's the problem of devs. :barotrauma:

Originally posted by Shiva:
I want my bots to handle the repairs and boring sh!t; the other players and I can handle the intruders just fine provided the stupid bots get out of the way.
Originally posted by Maximum stupidity:
Yea also I only want my security fighting inruders not my engineers.
Originally posted by kingmagma111:
For the sake of realism I’d prefer only my security or other authorized people to be charging into the fighting. It makes no sense for the others to do the same. The workaround with arming all bots does solve the problem most of the time but it’s not a real fix and it doesn’t make any more sense than the actual break does.

The valid point here. No objections.
Last edited by Bucholz; May 12, 2023 @ 5:09pm
DuckieMcduck May 12, 2023 @ 8:23pm 
From what I've tested with the debugai command, Bots actually try to find safety and will even retreat with weapons in hand depending on their job role.

Before the overhaul I've had one mechanic with a welder, welded in a room with a Crawler, without orders, and he would only attack it if he got cornered. Even after the Crawler was really injured, he wouldn't go forth to attack it, and the crawler would flee to the other side of the room. So, both became terrified of each other and it turned into a stalemate.

Bottom line is, some class roles only engage in combat if they get hit and therefore cornered. It makes sense because engaging an enemy that has you in pecking range is difficult to escape from.
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Date Posted: May 11, 2023 @ 9:38pm
Posts: 11