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I don't even have a chance to fire a shot, nothing alien lives longer than 5 seconds onboard.
Giving them a proper weapon is simply the closest thing to a workaround for this bug.
Fight intruders - Fix leaks - Repair systems from left to right. Maybe that's why my bots never break, they just kill everything and fix holes right there. Also i use very few mods, like Lua and Performance fix.
Forgot to add: i never have more than three bots on fixing/fighting otherwise they tend to shoot eachother more than enemies. All other bots have weapons as well, but no Fight/Fix orders.
They most probably do break, you just fail to notice it because the bug causes them to do what you ordered them to do - but they would do the same damn thing if you'd given other orders.
I think bots actually search for a proper weapon if unarmed and there are weapons available before engaging.
But sure, they should be falling behind those characters who are better armed.
Your comment makes no sense.
Additionally, if you're in a multiplayer lobby, those bots won't be able to keep said weapons longer than 0.002 seconds...
I want my bots to handle the repairs and boring sh!t; the other players and I can handle the intruders just fine provided the stupid bots get out of the way.
Yea also I only want my security fighting inruders not my engineers.
That's not the bot's problem. Neither it's the problem of devs. :barotrauma:
The valid point here. No objections.
Before the overhaul I've had one mechanic with a welder, welded in a room with a Crawler, without orders, and he would only attack it if he got cornered. Even after the Crawler was really injured, he wouldn't go forth to attack it, and the crawler would flee to the other side of the room. So, both became terrified of each other and it turned into a stalemate.
Bottom line is, some class roles only engage in combat if they get hit and therefore cornered. It makes sense because engaging an enemy that has you in pecking range is difficult to escape from.