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Some of the mods that "fix" EK either don't do balance very well (if at all) or outright make everything even more overpowered.
There were balances, but yes, that's what an upgrade usually means: it's better. The risk is of course losing it.
I'm not suggesting the dev team update the mods, I'm suggesting the dev team provide further progression and balance it however they see fit.
It took years of asking for progression beyond skill points until we got talents. I'd rather not wait even more years for a progression update.
They had an amazing assortment of unique weapons and armor, weaponry and tools. With several playstyles available and an actual incentive to use your money to buy things. Granted, there are some smaller mods like BaroDrama that do things like hardsuits WAY better.
Again. "Improving what's already there" has been the theme for several patches. But without mods, this game barely has a point to be played anymore. The medical isn't difficult default, there's nothing to really loot of value making you go "wow, that's cool!". Some extra progression is a simple, easy to understand desire.
It's why talents became so damn popular. Again. There were plenty of naysayers about those suggestions with the same tired "just fix the game". It's been years now, I think a content drop is in order.
Also a lot of newcomers tend to subscribe & forget on it including people that may not even play for longer than an hour or two or outright refund the game, some people just want to mod a game right away with the most subscribed mods for whatever reason then stop playing.
Overpowered items. It was also much, much, much cheaper to craft those items than buy them, almost too cheap. It favors convenience much more than progression.
You're just bored of the vanilla game and it's bound to happen sooner or later. Vanilla is fine as it is from a newcomer's perspective as there are a lot of ways to die and much more things to learn, it sometimes can even discourage some from playing.
EK didn't add complexity, it added quantity. That's very easy to understand. Neurotrauma is an example of a complexity mod. This is neither here nor there.
Anyway, whenever I play EK Armory I always find it to be kinda mid. Security spawns with a full inventory of ammo, weapons, and medicine, which clogs up ship storage and removes all challenge from starting out. IMO we have enough low-tier guns in Barotrauma right now, we don't need 4 different SMG's and 3 different pistols like in EK.
On the other hand, I haven't played through a full campaign with EK Armory, so maybe the mod only gets good once you start unlocking the high tier weaponry. I don't know. If that kind of high tier weaponry is what you want to add in more progression, then maybe? Just as long as there aren't 6 billion different guns that all feel the same to use.
"Good" is a subjective value. A massive number of people wanting something in a GAME, a product for ENTERTAINMENT, is 100% something to consider.
Thanks for playing. This is a suggestion, not a discussion.
Anyway, popular things being mediocre is a really simple concept to understand. One McDonalds serves way more people than a fancy restaurant but that doesn't automaticaly make it a good quality restaurant.
Just because it was subscribed to many times does not mean that the same people still actively play the game or actively use the mod, again you are just ignoring me pointing out the obvious and you're getting all upset like a wee baby because you want your opinion to be answer so badly.
People wanted it, and still do. There's newer versions that are also climbing the subscription amounts. Like, please stop with the massive cope.
I'm going to address this twice because the cope is unbelievable in this statement.
Not only is the legacy version of EK armory on the most most subscribed, but so is the REBOOT from a DIFFERENT AUTHOR, which was the 1.x.x.x all in one pack. On top of the re-reboot that's now climbing (but isn't in the top three pages, oh no!). There is no situation on Earth where this isn't an OBVIOUS INDICATION of POPULARITY. To the point that other mods patch for it, or even reference it (Like Barotraumatic). On top of that, you can easily GLOSS OVER the top three subscription pages to see what players are into:
New Subs
and
CONTENT MODS
From the old Saber, to Armaments, to monster packs. From BaroDrama to Backpacks. It's EXTRA PROGRESSION.
Asking for a CONTENT UPDATE on PROGRESSION is NOT something a "small" number of players want.
I'd much rather have content expansions that make systems more complicated so that more items feel needed, instead of just pointless bloat. For example, Neurotrauma, Immersive Repairs, or other expansion mods like those.
Now, those mods are often stereotyped as extremely difficult and unfun, but that's just the default settings - by switching some numbers, they can be changed to be balanced, easy to learn, and hard to master. I'd much rather the devs add content along those lines instead of following EK as an example.