Barotrauma

Barotrauma

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Kairi ♡ Oct 19, 2024 @ 7:06am
New genes and modification of genes
Watcher genes:
When user is hit, produces cloud of toxic gas, that is harmless to user. More strength = more damaging gas is.
User gets light version of Watcher's Gaze, which buffs allies and nerfs enemies.

Gene modification:
Using certain chemicals with genes alters resulting effect. For example, Spineling genes + Cyanide = firing spikes that give cyanide poisoning. Mudraptor genes + Morphine = "healing" beak, that injects target with morphine, and so on.

Watcher genes can be modified to produce healing cloud by pressing R, that heals nearby creatures. Keep in mind, that you can't have both harmful and healing effects at the same time, so pick wisely - changing already altered gene has 100% chance to taint them.

Abyssal genes would be very rare(and very powerful) kind of genes, that can be looted only from abyssal monsters:

- Latcher genes: better visibility in darkness, "harpoon tongue" to move objects towards user(or user towards objects, if object is too heavy), can eat corpses to restore health(shared for all abyssal genes), maximum vitality increased by 100;
- Charybdis genes: user's head is covered in protective shell, reducing headshot damage by 70%, can knock over small/medium size creatures by bumping into them, maximum vitality increased by 200;
- Endworm genes: user's body covered in physicorium, reducing incoming damage by 90% until broken(slowly regrows over time), maximum vitality increased by 300;

Effects of altered genes are affected by Medical skill level and certain talents of Medical Doctor. For example, Mudraptor beak with Combat Stimulator applies stronger buff with less side effects, if used by character with Medical skill high enough to use Combat Stimulator normally.
Last edited by Kairi ♡; Oct 19, 2024 @ 7:52am