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I like the idea of the logs being kept if someone is marked as a griefer, as currently I think logs get deleted after each round which makes it very difficult to see exactly who griefed when if the round was ended prematurely (due to griefing, most likely).
Not sure how a cross-server ban would work, either. Servers are not connected to one another as far as I'm aware, and I don't think I would want there to be a connection as that probably introduces too many unknowns and possibilities for errors / problems. A Steam account could be marked as being a bad player, I've seen this in other games where the player's name is marked in a different colour so people know that they did bad stuff (the game can recognise this on a basic level already with the karma system, there could be a way to manually mark a player and their Steam account as well), I think it wears off after a set period, no moderation needed but it gives server owners the choice of whether to allow such people to even join, or maybe apply restrictions such as the player being unable to interact with certain items (e.g. the reactor, pumps, or cabinets - they're basically at the whim of the other players and have to ask for things), except to repair only.
I think if done properly, this concept has legs and could be very workable.
And I agree - the number of griefers is unacceptable and puts many good players off multiplayer mode, which is probably why multiplayer rounds often last so long (because half of the players are totally clueless as to how to play properly, often including the host!)
Griefers can host fake servers and then ♥♥♥♥ you over forever, or you could be falsely flagged by a 11 year old who just started the game and knows nothing about it.
If you want to mentally survive while hosting a public server you gotta get your reddit moderator mentality on instead of just being a passive, boring host that barely is aware of what the crew is doing.
Its YOUR server that you are hosting, so you should act like it instead of having to depend on flawed systems to do stuff for you.
for the ones who say "just watch logs and ban them" the issue is... i quite literally saw and played in server who banned at least 28 griefer within 3 hours, the host ended up handing out log permisson to others so we can figure out faster. (there is too many griefer)
^that should be marked as topic answer
A cross server ban cannot work for the mentioned reasons. In doubt host your own server and be master of your own.
Or make a cross server banlist in secret without letting it become public.
Well, actually, people can share bannedplayers.xml between eachother from Barotrauma/Data/bannedplayers.xml and then put along a banlist together into one single downloadable file if you REALLY want to go through with this, or- you know, just accept the method you have mentioned earlier in the thread as its a much, much better alternative (mentioned below) than having half the playerbase (or more) banned due to you relying on lists made by various people with various preferences.
If you have multiple people on watch in your game whom you can trust or are perceptive then they will save you a lot of headache before anything would even happen.
Again, it is YOUR server, YOUR judgement and YOUR rules.
If you don't like how a person acts or plays, you can (or should) get rid of them- there are other servers they can go to or even host their own.
There are a lot of common behaviors that can help you find bad players before they make it with their respawn shuttle to your sub or even respawn.
I know this is harsh but if you always act all friendly and like a pushover to everyone who joins then automatically assume they will sort themselves out while you do nothing but be a Captain on the Helm 24/7 then you're willingfully signing up yourself for a griefing session.
Why would you want to remove live, human moderation and instead rely on unreliable automation that may not always be accurate or could even be exploited to globally remove you from the game? Minecraft is a large example on why such reporting system is a mistake.
in both cases it WILL be abused, and the system WILL be used to make the griefing problem even worse, its unsolvable.