Barotrauma

Barotrauma

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Mr. Goblin Jun 23, 2023 @ 4:22pm
Very Annoying. Mission Fail upon re-docking??!
I am new to game.
Very annoying.
The game does not tell you that if you decide to 're-dock' to outpost; then you automatically fail all selected missions!

Seriously?

I just wanted to re-dock; so that I won't lose precious nuclear fuel while un-docked and sorting out ALL my purchased items... strewn out across my ship floor. Which takes a long while to sort and put away actually. And the Crew (commanded) to do so; are not so great at putting items away.

Can this be changed please? Where if you decide to re-dock; all missions don't auto-fail?
Very annoying; and annoying for future play to!

Like, even if I accepted missions then un-docked. But, decided that I forgot to buy something or upgrade something. And, want to re-dock again.

BAMB! Mission fail.
Really silly idea Developers. I would love to see this changed.
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Showing 1-15 of 15 comments
DuckieMcduck Jun 23, 2023 @ 4:35pm 
I'm pretty sure the failed missions simply reappear on the headmaster if you redock. There's no penalty.
Mr. Goblin Jun 23, 2023 @ 6:06pm 
Originally posted by UnluckyDuckie:
I'm pretty sure the failed missions simply reappear on the headmaster if you redock. There's no penalty.


No. I was not able to re-take the mission. It was gone gone failed.
Bucholz Jun 23, 2023 @ 8:53pm 
Originally posted by Mr. Goblin:
Like, even if I accepted missions then un-docked. But, decided that I forgot to buy something or upgrade something. And, want to re-dock again.
BAMB! Mission fail.
Really silly idea Developers. I would love to see this changed.
A very obvious "Skill issue"™.

Originally posted by Mr. Goblin:
I am new to game.
This issue will resolve itself over time (hopefully).
Mr. Goblin Jun 24, 2023 @ 6:52am 
Originally posted by Bucholz:
Originally posted by Mr. Goblin:
Like, even if I accepted missions then un-docked. But, decided that I forgot to buy something or upgrade something. And, want to re-dock again.
BAMB! Mission fail.
Really silly idea Developers. I would love to see this changed.
A very obvious "Skill issue"™.

Originally posted by Mr. Goblin:
I am new to game.
This issue will resolve itself over time (hopefully).

No, you misunderstand. It is a game mechanic issue.
Buggy Boy Jun 24, 2023 @ 8:56am 
I'm afraid that's just the way the game works, it's extremely unlikely to change.

It didn't used to be the case that failed missions disappeared completely though, maybe it was a new thing with v1.0 of the game?

Thing to note for future reference: sort out your sub probably before you even start doing anything on the station. Give your Mechanic the order to return to the sub, when he's there switch to him and get to work using the fabricator / deconstructor, same for security for ammo restocking, engineer for reactor stuff, doc for medical stuff.

Once the sub is all sorted, SAVE & QUIT. You probably need a break anyway, but then just load your game again and your sorting is saved and secure, you can go and get missions etc.
sokolov Jun 24, 2023 @ 1:19pm 
Originally posted by Mr. Goblin:
Originally posted by UnluckyDuckie:
I'm pretty sure the failed missions simply reappear on the headmaster if you redock. There's no penalty.


No. I was not able to re-take the mission. It was gone gone failed.
Then maybe don't accept missions if you are not going to do them?
They shouldn't disappear if you DON'T accept them and re-dock.

You can save & exit on the outpost and load back into your game within seconds to spawn the purchased items in.
You don't want to waste Fuel Rods? Get cooling rods upgrade for the reactor..

Originally posted by Mr. Goblin:
Originally posted by Bucholz:
A very obvious "Skill issue"™.


This issue will resolve itself over time (hopefully).

No, you misunderstand. It is a game mechanic issue.
He's right. It's a skill issue.
Last edited by sokolov; Jun 24, 2023 @ 1:20pm
Mr. Goblin Jun 24, 2023 @ 5:22pm 
Originally posted by Sokolov:
Originally posted by Mr. Goblin:


No. I was not able to re-take the mission. It was gone gone failed.
Then maybe don't accept missions if you are not going to do them?
They shouldn't disappear if you DON'T accept them and re-dock.

You can save & exit on the outpost and load back into your game within seconds to spawn the purchased items in.
You don't want to waste Fuel Rods? Get cooling rods upgrade for the reactor..

Originally posted by Mr. Goblin:

No, you misunderstand. It is a game mechanic issue.
He's right. It's a skill issue.

No You misunderstood my original post problem.

I DO intent to; and want to take on said missions. The issue is in, that once accepted; the player should be warned (especially when 'new' to game; about a mission fail upon re-docking.

There is no warning at all, that when a player accepts a mission; then decides to re-dock at the same station. It becomes addressed as a fail.

And again to re-iterate this a second time for you. That I feel it is silly; that missions need to 'fail' anyway; upon re-docking.

In real life. This would never happen. The Navy SEALS don't get their missions against a far off place like Russia. Where; as soon the Captain un-docks.... then remembers "hey wait! I forgot a Part for my ship"; then re-docks a minute later. Then all the sudden MISSION FAIL!

No... that is ridiculous.

It takes the immersion out of the game.


There have also been cases where the Navy gets a mission, in real life. They get half way to where they need to be. They run into unexpected problems. They need to "return to base" (or central Command) to re-supply. Especially on a 'non-time sensitive mission' (like all the missions in this game). This is done in real life; and considered as an "Mission Pending". They get their supplies and the undock and get back out there again. Easy.

This game feels weird... where just as soon the Sub un-docks.. even is just for ' a second'' and then re-docks again... MISSION FAIL.
It is crazy!

Hopefully you both, get my point now. It has nothing to do with Skills. It is entirely a Game Mechanic strange thing. And one that I find... bizarre and sort of annoying. Should I ever 'want to' go back because I forgot to do something.
A something, that does not actually jeopardize a Mission itself.
swag yums Jun 24, 2023 @ 10:58pm 
you can re-select the mission on the map
sokolov Jun 25, 2023 @ 12:28am 
Originally posted by Mr. Goblin:
No You misunderstood my original post problem.

I DO intent to; and want to take on said missions. The issue is in, that once accepted; the player should be warned (especially when 'new' to game; about a mission fail upon re-docking.

There is no warning at all, that when a player accepts a mission; then decides to re-dock at the same station. It becomes addressed as a fail.

And again to re-iterate this a second time for you. That I feel it is silly; that missions need to 'fail' anyway; upon re-docking.

This game feels weird... where just as soon the Sub un-docks.. even is just for ' a second'' and then re-docks again... MISSION FAIL.
It is crazy!

Hopefully you both, get my point now. It has nothing to do with Skills. It is entirely a Game Mechanic strange thing. And one that I find... bizarre and sort of annoying. Should I ever 'want to' go back because I forgot to do something.
A something, that does not actually jeopardize a Mission itself.
skill issue
(video games, slang, sometimes ironic) A lack of skill at a game (suggesting that a player is just making excuses for a loss).

I don't even want to know the reasons why would you re-dock.
You are a new player and the only way to learn is through mistakes, you fail missions cuz you re-dock so maybe you should prepare properly at outposts?
You won't have to buy almost anything outside of ammo boxes eventually if you get a submarine with a Fabricator/Deconstructor.

Barotrauma is not real-life and not an realistic simulation of Navy/Submarine life either.
Husz Jun 25, 2023 @ 5:59am 
It's a choice that developers made, and it's a choice that they won't change, cope with it. You are not a navy seal, you are a ♥♥♥♥♥♥♥ underwater taxi driver, you are on your own. Get your ♥♥♥♥ together, get your ♥♥♥♥ ready, and depart as it's your last goodbye. Also, this problem solves itself later in the game, because there are no outposts that you can dock to :steamhappy: gl ♥♥♥♥♥♥♥♥ about that
DuckieMcduck Jun 25, 2023 @ 7:37am 
Originally posted by Mr. Goblin:
[...]
In real life. This would never happen. The Navy SEALS don't get their missions against a far off place like Russia. Where; as soon the Captain un-docks.... then remembers "hey wait! I forgot a Part for my ship"; then re-docks a minute later. Then all the sudden MISSION FAIL!

No... that is ridiculous.

It takes the immersion out of the game.
[...]
This game feels weird... where just as soon the Sub un-docks.. even is just for ' a second'' and then re-docks again... MISSION FAIL.
It is crazy!

Hopefully you both, get my point now. It has nothing to do with Skills. It is entirely a Game Mechanic strange thing. And one that I find... bizarre and sort of annoying. Should I ever 'want to' go back because I forgot to do something.
If it's immersion you want, you can conceptualize how the Dock/Undock procedure takes a lot of time and paperwork. Wasting time doing that rightfully loses you business opportunities.

Nobody likes indecisiveness.
Mr. Goblin Jun 25, 2023 @ 5:33pm 
Originally posted by Sokolov:
Originally posted by Mr. Goblin:
No You misunderstood my original post problem.

I DO intent to; and want to take on said missions. The issue is in, that once accepted; the player should be warned (especially when 'new' to game; about a mission fail upon re-docking.

There is no warning at all, that when a player accepts a mission; then decides to re-dock at the same station. It becomes addressed as a fail.

And again to re-iterate this a second time for you. That I feel it is silly; that missions need to 'fail' anyway; upon re-docking.

This game feels weird... where just as soon the Sub un-docks.. even is just for ' a second'' and then re-docks again... MISSION FAIL.
It is crazy!

Hopefully you both, get my point now. It has nothing to do with Skills. It is entirely a Game Mechanic strange thing. And one that I find... bizarre and sort of annoying. Should I ever 'want to' go back because I forgot to do something.
A something, that does not actually jeopardize a Mission itself.
skill issue
(video games, slang, sometimes ironic) A lack of skill at a game (suggesting that a player is just making excuses for a loss).

I don't even want to know the reasons why would you re-dock.
You are a new player and the only way to learn is through mistakes, you fail missions cuz you re-dock so maybe you should prepare properly at outposts?
You won't have to buy almost anything outside of ammo boxes eventually if you get a submarine with a Fabricator/Deconstructor.

Barotrauma is not real-life and not an realistic simulation of Navy/Submarine life either.


Well, I told you 'exactly' why I would, and did, re-dock. Did you miss reading that portion?
Mr. Goblin Jun 25, 2023 @ 5:35pm 
Originally posted by Husz:
It's a choice that developers made, and it's a choice that they won't change, cope with it. You are not a navy seal, you are a ♥♥♥♥♥♥♥ underwater taxi driver, you are on your own. Get your ♥♥♥♥ together, get your ♥♥♥♥ ready, and depart as it's your last goodbye. Also, this problem solves itself later in the game, because there are no outposts that you can dock to :steamhappy: gl ♥♥♥♥♥♥♥♥ about that


....You just spoiled a part of the game for me....

Wtf.


Anyway; sounds frightening though. No dock outposts? That means..full out ship survival and raiding. Yowch!
Mr. Goblin Jun 25, 2023 @ 5:38pm 
Originally posted by UnluckyDuckie:
Originally posted by Mr. Goblin:
[...]
In real life. This would never happen. The Navy SEALS don't get their missions against a far off place like Russia. Where; as soon the Captain un-docks.... then remembers "hey wait! I forgot a Part for my ship"; then re-docks a minute later. Then all the sudden MISSION FAIL!

No... that is ridiculous.

It takes the immersion out of the game.
[...]
This game feels weird... where just as soon the Sub un-docks.. even is just for ' a second'' and then re-docks again... MISSION FAIL.
It is crazy!

Hopefully you both, get my point now. It has nothing to do with Skills. It is entirely a Game Mechanic strange thing. And one that I find... bizarre and sort of annoying. Should I ever 'want to' go back because I forgot to do something.
If it's immersion you want, you can conceptualize how the Dock/Undock procedure takes a lot of time and paperwork. Wasting time doing that rightfully loses you business opportunities.

Nobody likes indecisiveness.

Speaking of immersion then.
Like what if I simply need to 'turn back' to take a piss?
There are no washrooms on these Subs, I have noticed.
Am I to hold it for hours throughout a mission?
We can't be pissing anywhere in a sub. It is gross. And close quarters.

Unless, we piss on the floor, and then flush out the balus'???
But, I don't think this is normal procedure on Subs.
Last edited by Mr. Goblin; Jun 25, 2023 @ 5:38pm
Bucholz Jun 26, 2023 @ 4:26am 
Originally posted by Mr. Goblin:
Like what if I simply need to 'turn back' to take a piss?
Piss in the ballast. And poop there too.

Seriously, stop complaining and be thankful they don't charge a docking fee.
Last edited by Bucholz; Jun 26, 2023 @ 4:27am
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Date Posted: Jun 23, 2023 @ 4:22pm
Posts: 15