Barotrauma

Barotrauma

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Maxthelax Aug 15, 2019 @ 5:12am
Old sub wrecks and other random events
Hey!
Love the game, played it a long time.
Had some ideas to pitch. For reference, I play without traitors and no griefing allowed.
So besides having to deal with monsters and the aftermath after a battle with one, there are very few other events happening. Now, when playing missions, the process is basically from A->B maybe stop to salvage the artifact and shoot some monsters on the way. As fun as this concept is, sometimes you want some other events than monsters attacking happening. Here are a few suggestions:


Old sub wreck - An old wreck that can be plundered for resources. Can mess with your sonar once you get near it so you know it's there. Obviously there can be husks and other things involved. Can also be a mission type. Could also be used to spawn in new players, Left for Dead style.

Disease - This has been mentioned in other places, but an airborne disease that doctors need to do something about, maybe craft some very specific cure for or something, otherwise the crews ability to function diminishes. It's not deadly, but might make you faint from time to time or give some other bad effect. Also spreads when in close proximity to others so it might be necessary to quarantine the infected. It passes naturally after a while but if you can cure it, everyone is better off.

Trade offer- Small base (just a small concrete square or something, doesn't need to be fancy) on the way offers to trade something you got for something they have. Swim out and drop the thing in a box and they will give you their thing. Bonus points if you can track what the sub needs and then offer them something they really want, making the risk of swimming out worth it.

Road block - Some sort of breakable material blocks the subs path. It gives a clear reading on the sonar that it is breakable, unlike the normal walls of the caves. Swim out and cut it or shoot it with guns.

Barnacle - A non hostile creature that sticks to your hull, eating algae. Very strong shell but really easy to plasma cut away once it's attacked to the hull. Might be able to spit out some useful stuff if you feed it or it's been stuck there for a while. Maybe slows you down or makes it harder to move, depending on it's size. Do you swim out to cut it off or let it stay there?

Wire bumped loose - A wire is detached from the sub. I think this event should be telegraphed somehow so people don't assume a player detached the wire. Maybe there is a strange sound or something. Chances can increase if fuse boxes are in bad condition.

Random door opening - A door, chosen at random, opens. Really small thing but with really bad timing, could lead to devastating consequences. Chances can increase if fuse boxes are in bad condition.


Thanks for the game! It's really good!
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Showing 1-5 of 5 comments
Chad Husk  [developer] Aug 15, 2019 @ 5:56am 
Hi! I'm happy to hear you're enjoying the game! Thanks also for the suggestions, those are some really good ideas. Sunken sub wrecks are already on the roadmap for sure. I'll add the rest of your suggestions to our feature wishlist and we'll see what makes sense for the game a little further down the road, after the campaign update.
Malidictus Aug 15, 2019 @ 7:54am 
Speaking of "sunken subs," is it possible to actually salvage those, rather than just loot them? What I mean by this is patch up the hull, fix the devices and sail the sub itself to an outpost, where you can sell it whole for a nice influx of cash. Would be a good place to put some Husks, too.

Of course, that would mean either manning multiple subs by splitting your crew or somehow docking with the other sub and becoming a much larger target. After my "crush depth" experience where my imploded and I had to stitch it back together and sail it back to port has me convinced this is doable, albeit expensive and dangerous :)
Herr Morlock Aug 15, 2019 @ 8:21am 
Originally posted by Maxthelax:
Road block - Some sort of breakable material blocks the subs path. It gives a clear reading on the sonar that it is breakable, unlike the normal walls of the caves. Swim out and cut it or shoot it with guns.

Barnacle - A non hostile creature that sticks to your hull, eating algae. Very strong shell but really easy to plasma cut away once it's attacked to the hull. Might be able to spit out some useful stuff if you feed it or it's been stuck there for a while. Maybe slows you down or makes it harder to move, depending on it's size. Do you swim out to cut it off or let it stay there?

I really like your idea about the road block. In certain situations, like you are fleeing from enemies, it would bring in some thrilling moments, when suddenly the road is blocked.

On the other side, as soon as you reach the middle rim on the map, the maps are starting to get way more labyrinthic than the hose-likes in the outer rim... In those levels you would be better advised to search for another entry, than doing some EVA-missions...

I like the idea about the barnacle, too. It should be harmless to the hull (i.e. not damaging it) but could draw ENERGY from the ship-net and/or slow down the ship, when it is ignored. Several of them at one ship would make it not operable because all the energy gets sucked off, or the ship can't move because those barnacle have slung around the ship with their tentacles (and are holding firm on around structures in the surrounding...
Last edited by Herr Morlock; Aug 15, 2019 @ 8:21am
Maxthelax Aug 16, 2019 @ 2:58am 
Thanks for the replies!
Looking forward to playing some more Barotrauma!
Evan_ Aug 16, 2019 @ 5:43am 
Just give us the ability to edit things that can spawn during missions the same way we can edit subs. Baro' editor junkies will handle the rest. I already have some pretty wrecks ready, only missing the framework!
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Date Posted: Aug 15, 2019 @ 5:12am
Posts: 5