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*this* whether it should be treated as a bug?
As Owncastle said, this may be because the server itself crashed and the server list on the other end is trying to get a response. Due to the server crashing, it did not close as expected and didn't say "goodbye", not sending the information necessary to remove it from the list. It's like if you were on the phone and someone hung up and you didn't know because there is no sound coming out. Initially, it will be treated as some kind of lag spike and the server will still be in the server list even though it's shut down. Eventually, after a series of failed attempts at getting a response, the server will disappear from the list. Usually this doesn't take long ( a few minutes max ).
If you were friends with the people in the server and they say they were still playing when you were trying to rejoin, ask the host/admin to return to lobby if possible and try rejoining then. Sometimes when you can't join a game, this helps.
Despite it is barely an issue for me, still a contributing factor to minor inconvenience - the server list could be way more informative and responsive. Thus i had to search for similar cases in seek for potential improvement/workaround.
Yet the cause of lacking RST equivalent seems(?) to be irrelevant, due to the fact that the server record, as in my case, may remain displayed as active (UI-unfaded row, player count unchanged, reported delay) at the server list and even after (re-)scan UI button actions finished, when ideally it shouldn't be listed as online anymore at this point. Unless the decided implementation consensus relies on some sort of tidy minimalistic (sane bursting, etc) approach resulting into this.