Barotrauma

Barotrauma

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Destructoid Apr 24, 2022 @ 2:59pm
Game crash in beckon mission
It did it
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Showing 1-2 of 2 comments
SlowPokeDerp Apr 25, 2022 @ 2:27am 
Youll have to add more details. There is not enough details or words to communicate your problem.
Where are you when it happens? What do you see when it happens? Is there any codes or errors? Where are you left when the problem finishes happening? Does anything specific set off the error?
Destructoid Apr 25, 2022 @ 2:44pm 
here the crash report Barotrauma Client crash report (generated on 4/24/2022 4:57:51 PM)


Barotrauma seems to have crashed. Sorry for the inconvenience!


F5A9DEA86521334DB4300590CA8EF0EF


Game version 0.17.12.0 (ReleaseWindows, branch release, revision 2971300777)
Graphics mode: 1920x1080 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: Vanilla, Sub wip, Functional Necrosis v7.0.41, Wreck Corpses, Plonker Mk VI, Legacy Restoration Project, EK | Armory, EK | Dockyard, EK | Gunnery, EK | Utility, New Harvest Feature Preview: The Flood
Level seed: AttisThe Bucket
Loaded submarine: Humpback (8EC4792416C7BC359B102724C8FE477B)
Selected screen: Barotrauma.GameScreen
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
GPU name: NVIDIA GeForce GTX 1050
Display mode: {Width:1920 Height:1080 Format:Color AspectRatio:1.7777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void .ctor(Barotrauma.Identifier, System.String, System.String, Barotrauma.Either`2[Barotrauma.Job,Barotrauma.JobPrefab], System.String, Int32, RandSync, Barotrauma.Identifier)
Stack trace:
at Barotrauma.CharacterInfo..ctor(Identifier speciesName, String name, String originalName, Either`2 jobOrJobPrefab, String ragdollFileName, Int32 variant, RandSync randSync, Identifier npcIdentifier) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\CharacterInfo.cs:line 579
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1204
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1042
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1011
at Barotrauma.EntitySpawner.CharacterSpawnInfo.Spawn() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 153
at Barotrauma.EntitySpawner.Update(Boolean createNetworkEvents) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Networking\EntitySpawner.cs:line 415
at Barotrauma.MapEntity.UpdateAll(Single deltaTime, Camera cam) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\MapEntity.cs:line 598
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Screens\GameScreen.cs:line 249
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 860
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58


Last debug messages:
[4/24/2022 4:55:59 PM] control "Brady Maynes"
[4/24/2022 4:55:16 PM] freecamera
[4/24/2022 4:55:12 PM] fixhulls
[4/24/2022 4:50:58 PM] spawnitem Wrench inventory
[4/24/2022 4:50:44 PM] spawnitem Screwdriver inventory
[4/24/2022 4:47:58 PM] spawnitem "Fuel Rod" inventory
[4/24/2022 4:44:17 PM] spawnitem Toolbelt inventory
[4/24/2022 4:44:07 PM] spawnitem Toolbelt
[4/24/2022 4:43:43 PM] killmonsters
[4/24/2022 4:42:57 PM] Godmode on
[4/24/2022 4:42:57 PM] godmode_mainsub
[4/24/2022 4:41:30 PM] Generating an outpost for the end of the level... (Location: The Bucket, level type: LocationConnection)
[4/24/2022 4:41:29 PM] Generating an outpost for the start of the level... (Location: Attis Habitation Outpost, level type: LocationConnection)
[4/24/2022 4:39:54 PM] killmonsters
[4/24/2022 4:39:14 PM] Godmode on
[4/24/2022 4:39:14 PM] godmode_mainsub
[4/24/2022 4:39:05 PM] Lighting enabled
[4/24/2022 4:39:05 PM] lighting
[4/24/2022 4:38:37 PM] control "Mechelle Bailey"
[4/24/2022 4:37:54 PM] freecamera
[4/24/2022 4:37:28 PM] spawnitem Toolbelt inventory
[4/24/2022 4:37:14 PM] control "Brady Maynes"
[4/24/2022 4:37:04 PM] Lighting disabled
[4/24/2022 4:37:04 PM] lighting
[4/24/2022 4:37:01 PM] freecamera
[4/24/2022 4:36:54 PM] Steam achievements have been disabled during this play session.
[4/24/2022 4:36:54 PM] Enabled cheat commands.
[4/24/2022 4:36:54 PM] enablecheats
[4/24/2022 4:35:52 PM] Generating an outpost for the end of the level... (Location: The Bucket, level type: LocationConnection)
[4/24/2022 4:35:50 PM] Generating an outpost for the start of the level... (Location: Attis Habitation Outpost, level type: LocationConnection)
[4/24/2022 4:35:20 PM] Transitioning to AttisThe Bucket (current location: Attis Habitation Outpost, selected location: The Bucket, leaving sub: Humpback, at start: True, at end: False, transition type: LeaveLocation)
[4/24/2022 4:29:36 PM] Unlocked mission "Personnel Transport" in the location "Attis Habitation Outpost".
[4/24/2022 4:29:32 PM] Unlocked mission "Killing a Moloch" in the location "Attis Habitation Outpost".
[4/24/2022 4:29:21 PM] Unlocked mission "Handle with care" in the location "Attis Habitation Outpost".
[4/24/2022 4:27:51 PM] Generating an outpost for the start of the level... (Location: Attis Habitation Outpost, level type: Outpost)
[4/24/2022 4:27:19 PM] Transitioning to Attis (current location: Phineus Linea Mine, selected location: Attis Habitation Outpost, leaving sub: Humpback, at start: False, at end: True, transition type: ProgressToNextLocation)
[4/24/2022 4:24:46 PM] killmonsters
[4/24/2022 4:19:54 PM] spawnitem Wrench inventory
[4/24/2022 4:17:30 PM] killmonsters
[4/24/2022 4:14:43 PM] spawnitem "Creutzfeldt Necrophorum Sample" inventory
[4/24/2022 4:13:21 PM] Godmode on
[4/24/2022 4:13:21 PM] godmode_mainsub
[4/24/2022 4:10:26 PM] Steam achievements have been disabled during this play session.
[4/24/2022 4:10:26 PM] Enabled cheat commands.
[4/24/2022 4:10:26 PM] enablecheats
[4/24/2022 4:10:02 PM] Generating an outpost for the end of the level... (Location: Attis Habitation Outpost, level type: LocationConnection)
[4/24/2022 4:09:58 PM] Generating an outpost for the start of the level... (Location: Phineus Linea Mine, level type: LocationConnection)
[4/24/2022 4:07:05 PM] WARNING: Error in "ekutility_reinforcedtank_oxygenite"'s fabrication recipe: out condition is above 100% (10000).
[4/24/2022 4:06:55 PM] WARNING: C:/Users/shere/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2735995665/Legacyhuskevents.xml: All root EventSets should have an identifier
[4/24/2022 4:06:54 PM] WARNING: C:/Users/shere/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2251179004/zombieevents.xml: All root EventSets should have an identifier
[4/24/2022 4:06:04 PM] Hash calculation for content package "Hazardous Reactors [ Lethal radiation update ]" didn't match expected hash (181D06FFD3F21740B08B5DBB845E39A1 != 8056592E08C7B521053C705061BDCFD8)
[4/24/2022 4:06:03 PM] Hash calculation for content package "EK | Dockyard" didn't match expected hash (20432A8290C9EE73C47AE9F94814A37F != 1C60F7F1211CFAF0C842177DF80C49A6)
[4/24/2022 4:06:00 PM] Hash calculation for content package "EK | Armory" didn't match expected hash (F1CAED0F482D5F30F637C3AF0C5140B7 != 1CA92A30D1DB5E36FB98D3D9D49DB548)
[4/24/2022 4:05:58 PM] Attempting to open ALC device "OpenAL Soft on Headphone (Realtek(R) Audio)"
[4/24/2022 4:05:45 PM] Logged in as Destructoid
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Date Posted: Apr 24, 2022 @ 2:59pm
Posts: 2