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That stands in direct contradiction to their behaviour of acting when being attacked. Imagine you hurt someone and they resist - would it make sense for them to stand down when ordered? Certainly not.
Having that behaviour deactivated in single player makes more sense to begin with.
What I'm saying is, is that there should be measures in place to stop a security bot from going nuts when 1 point of damage is accidentally dealt to another character.
Pretend dead works that well??? Amazing!
For example, in my most recent round I fired a railgun upwards at an incoming swarm, but it missed and eventually came back and hit the sub. This then caused the security bot to immediately stop fighting the swarm, getting off his gun so he could run up to the bridge and knock out the captain, all while i'm trying to keep a hull breach under control.
Look, thanks for the info, but i'm not trying to shoot you down. And I'm glad you offered advice. I made this post in the hopes that the devs would consider it an issue and would work towards a fix. And while the security bot AI would make sense in a MP game with traitors, it doesn't belong in singleplayer.
When a player feels it's better to hire assistants for combat purposes rather than security officers, there's a problem.
((Also if a forum mod sees this, is it possible to move this to the suggestions subforum instead? I thought I had made this post there, but I must've clicked on this forum instead))
Why are you being hostile?
I am not, though I consider your question offensive.
The function should be reserved for arresting non-players. It's very rare for them to accidentally put bullets in other people. As a good bot should.