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1 in 250 is 0.4% chance. That's not a lot. And you'd think that if you were to loot 250 creatures, you'd get at least 1 material, but that's not how probabilities work.
If it were, I'd be pretty wealthy in Raid Shadow Legends lol.
Anyway, some character skills help increase the chance.
The medic has the Gene Harvester which can increase it by 35% when killing enemies.
For the alien ruins, the medic has Researcher's Intuition which has 50% increased chance of additional items in containers (think extra genes in gene chambers).
Security has Deep Sea Slayer to increase drop chance of additional material by 40% when killing.
So mix medic and security together for highest chances.
Duh. Imagine that!
0.378% is a probability of NOT getting any UGMs from looting 25 monsters with 20% spawn chance per monster. That's how probabilities work, buddy.
Great replies to people trying to help! Bravo!
Your save-file is probably hard corrupted and it's probably your fault :)
Best of luck!
Try again.
Yes, it's not just you. Haven't been able to figure out a reason though. Might be that swarms that spawn during events or missions have less loot, or it's just a bug. Can't really gauge which it is since mowing down a dozen crawlers for equal amount of husk eggs or alien blood would be... little too easy? So I could see it being intended as well.
Larger creatures have always had loot on them as far as I recall, it's just the smaller things. --> Loot the hammerheads, not the crawlers, unless they literally drop in your way.
if we look at it this way. barotrama har a averige of about 5500 players on a any time, if we think that a round takes about 30min then there are 264 000 rounds getting compleated every day. if 1/100 of runs has a medic looting 25 crawlers then there are 2 640 instances of that happening every day, then the chance of atleast one getting bad luck is 0.999975. this does not answer your question, and i did pull the 1/100 statistic from nowhere, but it does show that it's very likeley that atleast someone has your bad luck, and that someone seems to be you.
someone getting bad rng are also somewhat likely to make a post in this forum about it, and while that does also not answer your question. it does explain why a question about rng is even posted here.
Come to think of it, there was more than 25, since many didn't drop any Blood.
Such a string is possible but unlikely, and RNGs do have a certain reputation.
A string of 25 empty monsters in a row in itself may be discounted as bad luck indeed. But the probability of such a string being entirely confined to a single mission is orders of magnitude less likely.
yet the way i thought about it was verry close, and related to the 1/100 stastistic i pulled from thin air, all you would have to do is replace the 1/100 thing and replace it with the ratio of missions of a medic looting exactly 25 crawlers in a row. is it 1 out of every 100? or perhaps 1000? anyways, the point is that the likleyhood of someone getting bad luck out on one of thier mission out of every player of this game is big, and thinking that rng is bugged due to this is just not understanding rng. altough it might feel unfair to be in the bad end of normal distrebution
Nah, buying from outposts should be enough. It won't bankrupt the crew to straight out buy a box of pulse laser fuel or a bunch of alien blood... or at least it shouldn't. In the later biomes the team will have to stockpile a bit more so they don't run out. Jovian radiation is no longer enabled by default but the last time I played campaign with that we had no problems with resource economy and I don't think that's changed too much.
Which is exactly why I am asking this specific question here - to validate a suspicion.
With bots constantly getting stuck on ladders, cargo scooters vanishing, and minerals spawning inside walls - why wouldn't I expect a bug anyway? I've seen weirder bugs in games and even debugged some.