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it used to be not like that. The dev ad their ability to shoot crawler eggs and those bots trying to shoot crawler egg inside already dead brood mother.
There are issues with bot logic this patch, and the people causing this thread to explode to 3 pages with their denials of there being any issues are just gas lighting you. If you can roll back to a previous version, do so and see how the solo campaign plays with bots there.
Though patches have generally been every few months, the devs usually address problems with the game so I expect they'll clean things up sometime in the not-too-distant future. Take comfortable in the knowledge that you're not crazy, and stop feeding the trolls.
Suggesting workarounds and trying to explain bot logic does not equal denying existence of problems or gaslighting. In fact the kind of splaining you're doing there is closer to gaslighting.
Bots don't shoot dead targets, that's just a myth as explained by lunaris80 above, but the actual circumstances still present a problem whenever there's a broodmother about.
If you can't find benefit in debunking myths about bot behavior or attempting to figure out a root cause for a problem and its potential workarounds, feel free to move on and not comment anything at all instead of make assumptions about things you don't understand and don't even want to try to understand.
but any hints or tips for ordering and general bot behavour would be nice, i saw someone say that taking engineer of operating the generator after turn on is a good one that i dont do. anything else?
im leaving my security on turrets and then having them fight fires and intruders. both engineer and mechanic on hull and repair all. and medic on heals, all as defualts sorta always on, so if theres any good ai guides or general rules please do tell
Playing yesterday however it happened, in a very specific circumstance. I had just cleared a wreck and was busy looting with my sub parked some metres overhead. A swarm of crawlers attacked and were killed by the gunners, I started looting the corpses for blood.
One corpse landed on the hull of the wreck, when I approached it one of my turrets opened fire on it. I quickly backed off and it stopped, when I approached again the turret also fired again until the crawler was in pieces.
I assumed I had missed something in the wreck and cleared it room by room to be sure but no, it was clear and was sitting on solid rock with no hollows for something to be stuck.
Had it happen again further along the same run when at the entrance to a cave I had to mine resources in, a bone thresher had died to the turrets just inside the entrance and when I tried to pass its corpse the turret fired a burst at it.
At this point I'm wondering have the dev's added this as one of the affects of psychosis or some such to give the bots more erratic behaviour. They certainly seem to gain psychosis a lot easier than before.
Not having any bot operate the reactor will cause small delays in how quickly they are rebooted when fuel runs out or if there's severe malfunction, but having a bot operate reactor will also seemingly override almost every other behavior (potentially including self-preservation in non-combat situations). However, if all players leave the submarine for away tasks, the game will reduce or restrict some events from beginning so the remaining bot crew should not be in any immediate danger if there are no ongoing situations. Reactor operating bots also don't take well to using multiple fuel rods so you need to use better rods instead of multiple base quality uranium rods or something.
I've been playing the campaign up until the Great Sea recently and only had the engineer (operating reactor) have an oopsie just once. In practice, what kind and how severe incidents each crew will experience will vary wildly and not everyone will ever experience all issues that someone else does.
If you play single player try doing it without shadow so you can see through the wall. It will ruin your immersion but if something wrong you can see what its cause.
That crawler turret interaction never happen to me. But then again bot operate with waypoints and tags. Either you play with broken vanilla sub which build for creating tensions and makes people alert every time for human players. Or build your own sub design purposely to operate by bots.
No, telling bot to turn on generator will make him turn auto and only insert one fuel rod. He will stand there doing nothing and will burn to death in case reactor fire because you order him to stare at the reactor. Even if theres fire extinguisher nearby. Tell him to turn on only when you running out of fuel and cancel his order immediately. You need to learn how to wire reactor for proper auto reactor controller.
Try avoiding giving multiple orders because your bot will be confused. Except for hull repair.
I've never seen a bot be confused by having multiple orders at the same time. I suspect user-error on your end.
In my experience chaos may ensue when there are multiple bots with same orders and same priority. Bots don't understand redundancy or urgency/priority of repairs, so if you've got two engineers with same orders and same priority, they will often attempt to do exactly same things instead of split up and cover the sub effectively.
--> Using same orders on multiple bots should be fine, within reason, so long as they don't have exactly same priority. Very large subs may be exempt.
Orders to operate reactor and navigation terminal and the orders to clean up items seem most prone to unpredictable behavior to me.
Edit: bot train fixing junction get boring pretty fast. Bot train fixing ballast pump are far more interesting.
There are two things that will help you a lot. One of them is a basic tip, the other is a tip that requires some experience to best utilize.
The basic tip: never send bots outside. Just don’t. They can’t handle it. If I were a developer, I’d honestly ‘lock’ bots inside using game mechanics and set them to always path back to the sub if they somehow end up outside, unless specifically ordered to follow/stay in place. Bots simply cannot do anything outside the sub with any level of reliability whatsoever. Once you start operating off of that assumption, you can start learning how to better manage solo EVA missions yourself, which is a very good skill to have in this game, singleplayer or multiplayer.
The second tip is based on the first: Know the general bot limitations. The ‘don’t go outside’ is an easy example, but you can look at other stuff as well, like how engineers don’t do jack squat ever if ordered to watch reactor. The nice thing about bots is that the mistakes they make are consistent, so they can be planned for. I know bots will go absolutely bonkers shooting after taking down a crawler mother, so I immediately take them off guns after all enemies have been terminated. My friend installed an auto reactor circuit, negating the useless engineer problem (I recommend installing an auto reactor no matter what, my max engine speed jumped up by 10 kmph thanks to that).
Some of the bot problems are just things you need to know. Are they stupid? Yes. Are they problems? Yes. Should they to be fixed? Yes. Do all of them NEED to be fixed right this moment? No. Many of these things are much more manageable than people claim if you’re willing to deal with it. Annoying at first, but if you learn the nuances, they just become minor additional challenges.
Take this with a grain of salt, because in all fairness I use bots to supplement a 2-4 person human crew. One buddy plays medic (bot medics are absolutely awful and actually do require heavy fixing for singleplayer) one plays engineer (he does wiring stuff to improve QoL and make bots more manageable) and the other plays security because it’s fun and so he can manage our massive bot security detail, letting me and the others focus on the other stuff. I play captain, because a bot captain is just a more expensive autopilot and I’ve never seen a bot completely sidestep a Charybdis and outrun it out of the Abyss after getting hammer-headed to pieces.
There are certainly some things only a human can do in this game. Which is what makes it fun, imo. The bots are just for handling the little things so you can focus on the real meat of the game. I’d rather have the devs focus on improving bot’s ability to do those things before giving them the power to actually play the game.
Switching to the bot on the periscope is also much easier to do than depend on it to shoot the enemy itself when in singleplayer.
Nobody is denying that the issues exist. They clearly do but there are explanations as to why certain stuff happens and methods on how to prevent certain stuff from happening until the next update drops.
The threads just exaggerate how bad the issues are and blame bots completely because newcomers expect bots to do everything for them and start whining whenever THEY have to do something THEMSELVES like drive 25m to dock to a station.
For example, the OP of this thread has found a safe Fulgurium Fuel Rod but yet thought it was radioactive so they kept checking on his crew constantly for no actual reason and had their bot die in the water.
The only explanation behind this death that I can think of is that OP did not remove the bots' repair orders or whatever and the bot took off the dive suit to go repair the broken device, since it wasn't submerged.
Kingmagma explained everything regarding bots really well in his response.
Sorry to ruin your post, but you can delete it after reading my edit.