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Rest is just wiring. E.g. getting the reactor's fuel percentage and concatenating it with "%".
Gotcha, thanks for the information. I tried following the wiring in some of the ships to figure it out. Though to be honest I am not exactly an expert in ship construction yet. Wiring components is a skill I have yet to master since I don't understand anything other than Relay and Wifi comps.
But as for your question. Go to the Navigation Terminal and wire out the current_position_y. Put that wire into a "round component". Now from the round component drop the wire right into a text display. Once you're finished your crew can see how deep you are without asking the captain. The round component is only needed to make the number more readable.
If you have a general oversee of your project's current development, I and/or others here could help you pinpoint the pertinent values that are worth or essential to display on your submarine, whether it is your own or a modification of an already existent one on the workshop or a vanilla(default) sub.
I wouldn't say I have a particular development goal, as I am more or less building a personal sub for single player use. I am currently working on the 26th version of this vessel, as over time many things have changed and I have incorporated or lost the ability to utilize many mods which have altered its design considerably.
At the moment, my current goal is to have a vessel that can practically run itself. Which I have achieved to a great effect with wifi components, where I can basically operate the entire ship alone with only a skeleton crew to keep everything maintained and guarded since I do not trust automated interior turrets.
This post is more or less just to learn anything new about how to display information that could be useful.
I frequently use a save editor to swap out for the new sub whenever I find something worth updating the design for.
I will give that a try, thank you for the information.
Here is a simple thing you can try to get the gist of it.
In a submarine which has support batteries, connect the charge output of e.g. two batteries to an adder component - that adder component you connect to a divider as first input, in the second input you put a memory component with "2" (for two batteries" and as output of the divider you set the text display.
That way you get easy peasy a text display which show the battery charge of two ship batteries, and the knowledge how to do that with any number of batteries.
Even easier just to connec tthe fuel condition from the reactor to a text display to see the remaining fuel.
Summa summarum it is what you make from the features available of the items and then combine them together.
When I used to make submarines more actively as sort of tech demos back then, I love these kind of stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2708764290
The mentioned submarines in the description no longer work properly, as they have been made in early access way back then. But I encourage you to grab any of them and have a look in wirings/design ideas you might be interested in and then use the ideas for your own projects. In particular the Juna Doma I used to be most proud of back then. Though it never got used more than to be a tech demo and hobby of mine just to assemble something cool. So go ahead, grab one of those, and check the wirings and combinations of components. With experience it should not be long for you to come up with something awesome by yourself.
Once you can see what kind of data you can retrieve from different items, it's just a matter of your own creativity and understanding of the existing wiring components how you use them. One of my favorite wirings is to set up a warning light or alarm for when the exterior doors or hatches (or virtually any other wired item) are broken: Condition out -> Signal check 0;1 -> alarm system.
If you're doing this in the sub editor then remember you can adjust the transparency of the display to have your actual readouts appear to be part of some otherwise static background piece, such as an old screen or monitor (there's a medical monitor which I like to use), you can also change the colour and size of the text for extra coolness. Experiment!
Though I have a hunch other systems might work too, possibly better. But that probably only matters if you care about the number of components used.
Maybe a Greater Than "1" from the MEM and send a 0 back to the MEM? You didn't specify how to turn the light off though, that is not included in my answer.
just for clarification, thats the circut im trying to make . . .
https://www.youtube.com/watch?v=7-yHMOSDRHY