Barotrauma

Barotrauma

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CyberWire Sep 17, 2023 @ 8:12am
what factors need to be considered for a beacon station to stay up?
I repair them, get the beacon running, all the pumps are running and the water is gone to prevent electrical degredation and when I leave I still fail the mission even though when im in there it has a tick on it to show ive successfully started up the station, I just did a wiring based one and I struggle a bit with the wiring but everything in the end was powered but I did take out some of the already present wires and run my own in, is this enough to fail the quest? it needs to be like factory preset from when it was built over my haphazard wiring?
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Showing 1-12 of 12 comments
Chimz Sep 17, 2023 @ 10:43am 
The generator needs to have fuel and keep running and the beacon's Sonar Terminal needs to be powered and turned all. That is all that matters.

Anything else like pumps is just making sure water doesn't get to these two components after you leave and breaking them.

So repair the hull (so no water gets in), run the pumps (so the current water and any unseen leaks get pumped out and don't flood), repair the generator, junction boxes and sonar, turn on the sonar and keep it on, then when leaving make sure to close the doors so you don't flood the station on your way out.

Basically the station needs to stay functional with its sonar on until you reach the destination.

It's not hard.

Also pro tip the fuel you put inside the reactor doesn't matter at what percentage it is. Unlike your ship, the fuel rods placed in beacon reactors don't deteriorate, so even a 5% fuel rod will last an hour. So I usually take my half-empty fuels and use them instead of full ones.
CyberWire Sep 17, 2023 @ 11:07am 
I think the issue is that the junction boxes were overloaded and fried out before I ended the mission, probably cause of my half ass wiring job
lunaris80 Sep 17, 2023 @ 11:15am 
Someone probably left the door open somehow. happen all the time, specially when the guy doing repair are new to the routine.

You need relay components if you have problem with junctions.
Last edited by lunaris80; Sep 17, 2023 @ 10:08pm
FourGreenFields Sep 18, 2023 @ 12:06am 
Once the beacon is on, only player-intervention will disable it. None of the vanilla beacon reactors use fuel, and the installations stop taking damage once the beacon is active.

Either it's a bug, or you accidentally turned the sonar (or reactor) off, or you need to ban a griefer.
Eugen Sep 18, 2023 @ 3:37pm 
Including all of the stuff mentioned already above: If you received a Check on your Beacon Mission in Mission Log - you know you did it right and if it's still checked after some time, you know you did the job good enough (And you can be sure: not to have to come back.). It instantly unchecks if something went wrong however much time/ distance has been past.
Last edited by Eugen; Sep 18, 2023 @ 3:40pm
If the sonar switches off, the beacon is considered inactive. The beacon must be active and properly functioning when you dock. If you take a very long time between repairing the beacon and docking, it is possible for the junction boxes to degrade to the point that power no longer reaches the monitor/transmitter, causes the mission to fail. If water remains in the beacon, the odds of this happening is higher.

If you want to be absolutely sure, leave a crewmate behind in the station to maintain it and don't dawdle.
CyberWire Sep 18, 2023 @ 9:59pm 
Originally posted by climbingeastofwinter:
If the sonar switches off, the beacon is considered inactive. The beacon must be active and properly functioning when you dock. If you take a very long time between repairing the beacon and docking, it is possible for the junction boxes to degrade to the point that power no longer reaches the monitor/transmitter, causes the mission to fail. If water remains in the beacon, the odds of this happening is higher.

If you want to be absolutely sure, leave a crewmate behind in the station to maintain it and don't dawdle.
will that teammate be left behind once I dock or does he teleport to me?
lunaris80 Sep 18, 2023 @ 11:07pm 
he will transported to the station. But just drain all the water fix every corner, specially when that beacon have 300w pump.
FourGreenFields Sep 19, 2023 @ 12:00am 
Originally posted by climbingeastofwinter:
it is possible for the junction boxes to degrade
Not once the beacon is active.
lunaris80 Sep 19, 2023 @ 1:16am 
Originally posted by FourGreenFields:
Originally posted by climbingeastofwinter:
it is possible for the junction boxes to degrade
Not once the beacon is active.

Im pretty sure it will because I just fix degraded junction after I turn on the beacon a moment ago.
FourGreenFields Sep 19, 2023 @ 1:20am 
Originally posted by lunaris80:
Originally posted by FourGreenFields:
Not once the beacon is active.

Im pretty sure it will because I just fix degraded junction after I turn on the beacon a moment ago.
https://barotraumagame.com/wiki/Version_History
Yet another attempt to prevent beacon missions from failing for apparently no reason: sonar monitors won't get damaged by water after the beacon's been activated.
[...]
The electrical grid in beacon stations is turned indestructible after activating it. Should fix beacon missions sometimes failing for no apparent reason (if something happened to damage the beacon's walls during the round and flood it).
Either yours was damaged before you activated the bbeacon, or you ran into a bug.
lunaris80 Sep 19, 2023 @ 1:49am 
0.16.6.0 (Rising Tide)
Released February 24th, 2022
0.19.7.0
Released October 5th, 2022

Thats long time ago.
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Date Posted: Sep 17, 2023 @ 8:12am
Posts: 12