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Or perhaps just keep bots off the ww3 button.
If you hate fun. And exploding.
Of course bots have no idea of consequences. They just operate the gun.
Aim. Fire. Occasionally complain about ammo.
They don't think.
You should fire that gun yourself. Let bots operate Double Coilguns and Pluse Lasers.
bots are very good with flak cannons (use explosive ammo early and switch to physicorium later)
and double coils (explosive only, physicorium or piercing if you have ammo issues)
use bandoliers on your bot gunners whenever possible (increases fire rate)
and use the right job on the right gun:
engineer with extra burn damage on pulse laser
security with tandem and better explosive on guns with primarily explosive ammo types
security with extra bleeding on guns with physicorium/ piercing ammo types
if you use chainguns with bots, look into wiring oscillators, to keep them allways spinning
congrats, now the combat is easy mode and the management part is the one you focus on
It's a needlesly complex solution. Props for coming up with it, but the best solution is to not let a bot fire a railgun.
Bots can fire other guns just fine, but the big nuclear one is not for them. You fire it yourself. That way there's no blowups or ammunition issues.
In most cases the cost (time and materials) of making nukes, and the time you spend and the risk you take messing with shells, loaders or periscopes isn't worth it. Remember that you can use that excess incendium just by inserting IC-4 inside the shells (both railgun and depth charges). Other material (especially uranium) can be spent on fabricating other ammunition nowadays.
It can be an interesting experiment to set up some kind of fail-safe or even auto-fire system for turrets, but the campaign subs don't last very long unless you play on OP tier 1 sub with Iron Storm.
The solution is valuable, just not a simple one. Esp. for single player. Co-op is a different story.
It is a good design. I wasn't trying to be dismissive.
Except that it's in no way simpler than not ordering Bots to operate that gun.
I'm piloting a Humpback right now in Singleplayer, and i got 3 turrets + Searchlight for bots to use.
If i swap the Railgun out for a Dual Coilgun, i'll order a bot to shoot it. But right now the big gun is not in use at all. Unless Hammerheads knock us into the Abyss...
Even without nuclear ammo, it would be too wasteful to let a Bot fire the Railgun. They'd taget Treshers and Crawlers with it, the clumsy idjets
Co-op is of course different, but in Single, you have to directly order a crew to shoot a gun. So don't! order them to shoot a Railgun
Just that if you don't rely on Iron Storm so you can keep using the tier 1 (those vanilla subs don't have large hardpoints anyway) and tier 2 subs, you will have to switch between submarines and it may require you to do complex wiring again when switching to a new sub.
During my latest campaign it actually took us until the very end of Great Sea to be able to buy Berilia. And the campaign ended like 10-15 rounds later after clearing up the hunting grounds and activating remaining beacons (which was the goal I set for the campaign).
Not enough storage slots, no speed whatsoever, so few rooms to hold oxygen, you get sunk almost immediately.
It's got decent turret coverage, but the Supercapacitors can barely support two Pulse Lasers.
I guess you intend to Frankenstein the heck out of it using wiring and electronics?
Because as a vanilla sub, even if it could withstand the pressure, it would be suicidal.