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i dont see it there.
First you have to create and configure a proper local mod in the \Barotrauma\LocalMods\ folder and you have to make it work, so the game sees it and deems it compatible and acceptable.
Then in the Mods menu you have 3 tabs: "installed mods", "popular mods" and "publish".
Publishing a mod is very easy, just a couple of clicks, it's making it work the trickier part.
You can always just save empty file from the sub editor (it'll be saved into Localmods as a mod) and use it as a basic template. You can always use some other sound mod as an example.
The game treats yourmod\filelist.xml as your mod - the name stated there and files listed there.
how do i "configure" this mod. cause i did some file editing, and set up a path in the LocalMods folder for it to replace the sounds i want my mod to replace ((its a gun sound mod))
There is a folder in my Localmods\Oxygen30x\ and there are xml files, the primary mod xml is a filelist.xml which in my case looks like this:
The whole mod is just filelist.xml plus these other 4 xmls that I took from the game files and modified with overrides. I didn't even bother to make it tidy by placing them in a subfolder, like classy modders do.
Since you want to replace sounds, not item properties, yours should contain something like
Just download e.g. Sounds Of Europa and follow the example.
https://steamcommunity.com/sharedfiles/filedetails/?id=2347002377
Once your mod works locally, publishing it is just a few clicks.
ok thank you, i'l come back if i have any questions