Barotrauma

Barotrauma

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Chimz May 12, 2023 @ 12:52pm
What is up with this new ending?
Since the release, the end location doesn't just teleport you back to start. There's an actual ending with a boss fight.

Spoilers ahead.
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Me and my pals got to the end. There, you need to fight 2 Portal Guardians. They are Fractal guardians who rapidly fire lasers at your sub and have orbs that repair them.
When I say rapidly fire lasers, I mean like a f*cking mg-42. In Combat Diving Suits, about 2-3 direct hits to the torso is enough to kill you. So after losing and restarting like 6 times, we finally made it but lost all out bots.

Then we went through all the slow garbage parts at first and made it to the final boss. And well I have to ask: How the hell is someone supposed to beat this thing without a crew of at least 10 people?

To activate the final boss, you need to destroy 3 pylons placed around the map inside tunnels. 2 to the left and 1 to the right (of boss). Once you destroy these, the boss instantly activates.


We broke the first 2 and the last one left was the right one, which we then destroyed and tried to head back to the boss. However this is where all hell let loose.

The boss attacks by firing 4-5 homing projectiles that when collide with your ship, damage all systems (both electrical and mechanical) in a radius. if I'm not mistaking, he fires these every 10-15 seconds.


So imagine we're crawling out of the right tunnel, trying to head back to the boss and we are getting bombarded with these projectiles. What do they hit first? What is located at the rear of the submarine? It's engine of course!
So we're trying to crawl out of this cave (and keep in mind the game slows down your sub's movement speed in these end sections), and all the while we're getting projectiles shoved up our @ss that destroy the engine, causing us to stall, receive more projectiles and essentially get stuck.



After 10 minutes of this crap, we got tired and decided to just use cheats, and I sh*t you not, even with cheats it was a menial chore to get out of the tunnel and even TRY to kill the boss, since not only is he spamming his projectiles, but he's also spawning Fractal Guardians. At one point I noticed we were under attack by 7 of these guardians.

After banging our heads against the wall and spamming cheats (repair cheats), we finally killed it.



---


Now if you've played this ending and somehow magically finished it with vanilla sub and without cheats, I'd like to ask you a question:
If I don't have a Tier 3 attack sub, with a crew of at least 10 people, am I just supposed to go f*ck myself and not be able to finish the ending? Was this really the intended balance (if it was even play-tested and balanced at all)? Frankly I doubt this was play-tested.

You might say it all went bad cause I left the right pylon for last, but how is one supposed to know you shouldn't do it haven't faced the boss before? If someone goes right, then f*ck them, they should just restart the whole map?



Or is there something here I'm missing? Seriously, there was nothing about this ending that didn't seem broken and I can't believe that this was the intended ending. So there must be something I'm missing....right?
Last edited by Chimz; May 12, 2023 @ 3:06pm
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Showing 1-15 of 17 comments
Kairi ♡ May 12, 2023 @ 1:07pm 
I guess so, since it's unlikely you would even make it there, with Hydrothermal Wastes being constant monster parade.
Chimz May 12, 2023 @ 1:31pm 
I'm not sure. The hydro biome was tougher than the previous ones, sure, but still pretty manageable if you had upgraded guns.

Even so, the difficulty spike between that biome and the ending was so big, it actually dwarfs hydro biome.
kingmagma111 May 12, 2023 @ 1:45pm 
2
First, I think it’s worth noting that based on the end conversation had between the outposts about the eye of Jupiter calming, that your crew perishes no matter what but it turns out to be a worthy sacrifice. So this battle isn’t like others in some games, where you’re trying to kill it and survive. This is a fight where you take the thing out with you. The game forces that, both with the final strike sequence, and by making the boss an absolute annihilator.

Yeah, it’s tough as heck. We (my crew of 4 ppl and about 10 bots) got through roughly- each of the three stages (initial portal guardian fight, cyber worm fight, and Jove) involved us completely downed and systems wrecked. By the end, Jove was absolutely pummeling us without us having a single chance to move the sub. Funnily enough, it took one guy with a screwdriver and a wrench to slip past the guardians as they focus fired on the sub and knock down his last bit of health, and then we finally killed him.
We had a tier 3 sub, a strong crew, physicorum rounds, and tons of talents and skills and yet even if the end sequence didn’t force you to die, we still would never move again because we ran out of welding fuel and other vital supplies by the end. It wasn’t a fight like two worthy opponents trading blows. It was a human crushing ants as they frantically bite him, and one happened to get lucky.

And I think that’s exactly how it ought to have been. You’re fighting a deity. This isn’t one of those games where the player is basically a god in and of himself. You’re a human in a tin can and this boss fight really makes that clear. This wasn’t a fair fight and there isn’t a single situation (barring using cheats) where the player could actually take on Jove and truly win. The most you can hope for is to take him down with you. I personally have no issue with it being that tough.

To be honest… yeah, you need a tier 3 sub. You also need a big crew, or at least a crew capable of manning your sub in its entirety so that everything can be repaired as the fight is happening.

Also, I took out the leftmost bottom pylon and the sub was near instantly destroyed, so I don’t think it matters how you do it. Jove will tear you a new one no matter what.
Chimz May 12, 2023 @ 3:04pm 
Hmm, the "fighting a deity" and "taking him down with you" does make sense. Though I don't recall the end sequence implying that we sacrificed ourselves to take that thing down.

They were merely saying hat's off to us. Granted, wherever we ended up, there's probably no coming back from. Still, didn't get the vibe from the game telling us we're sacrificing ourselves to go stop something.

More like: This doc who has lots of hallucination-inducing artifacts lying around his outpost (so his thoughts are more than questionable) telling us to go close to the eye because who the f*ck knows why. Not even he knows why. He's just brushing us off saying he has to get back to his research. Seriously, he didn't even care enough to stop whatever he was doing, remember?

And at the end we were just saluted for causing the radiation to stop, wherever our ship was.
Didn't really feel good. More like "This video game is telling you to go into this hole".

In any case, god d@mn was this awful to play. The only single bit of fun for me was the weird background art, in the section where all the submarine wrecks were.
Everything before and after that was so bitter that it ruined all the fun we had before. I'm not someone who enjoys cutscenes, but if the fight was interrupted by a cutscene where we somehow blow up our reactor to take this thing out with us, it would have been much more enjoyable compared to what they made us play through.



Well, thanks for giving your opinion kingmagma111. It gave me some closure. Whatever was the case, pretty sure your suggestion of "fighting a deity/god/whatever the f*ck that creature was" was true.

If I ever reach this part of the campaign again I will just leave it as it is. There is no point in spending 2 hours of your precious free time to experience a horribly designed level that induces nothing but frustration.
Last edited by Chimz; May 12, 2023 @ 3:29pm
kingmagma111 May 12, 2023 @ 3:29pm 
I will say, after thinking back on it more: the actual fighting sucked. It was tedious and irritating. That irritation morphed into elation when we actually won, but I can’t deny it was not a fun fight while actually doing it.
Bucholz May 12, 2023 @ 5:04pm 
Originally posted by Grzałka:
I havent had the chance to finish the campaign before the update but i have just finished it today with a 5 bot crew, me as a captain and without using cheats, although for the entire ending i was playing as a mechanic because my captain got completely paralized like 3 missions before the ending and was completely useless but i didnt lose anyone during the campaign or the ending which took me 1 hour to finish. overall hard but fun 7.5/10
This guy should've made a video.
Felix May 13, 2023 @ 7:19am 
Yeah if you don't have a ship that can dodge the orbs in time and other players to shoot the Portal guardian's repair drones (because the bots sure ♥♥♥♥♥♥♥ can't) it's a bit of a ♥♥♥♥ show.
I did it solo with bots by isolating and killing the portal guardians in the left "vent" in the boss area and doing strafe runs on the boss until a new portal guardian spawns...repeat the process.
Last edited by Felix; May 13, 2023 @ 8:03am
Anyone try rigging a drone with a few hundred bricks of explosives and wifi detonation to hover near Jove, triggering the final pylon, then sending the detonate signal and saying goodnight to Jove that way?
Chimz May 13, 2023 @ 9:04am 
Originally posted by climbingeastofwinter:
Anyone try [REDACTED] and saying goodnight to Jove that way?

You can try it yourself by skipping all the way leading to it.

Use the console command "togglecampaignteleport" to toggle on teleportation, and then when on the map, you can pick the point leading to the ending, and start from there. (if you need hull upgrades, just teleport to one of the stations, give yourself money + items with commands and fully upgrade)

Once there you can also use the teleportsub command to teleport your sub around the guardians and everything and straight into the eye, etc.
Last edited by Chimz; May 13, 2023 @ 9:07am
Krowle May 13, 2023 @ 9:28am 
Surely OP didn't tweak his sub's reactor using those controller. I beat it in purely in vanilla 1.0 no mod with only full party of bot on Typhoon2 (auto regenerated waypoint myself)
With a tweak reactor, you could easily boost your sub accel and max speed for at least 2-3 times.

It doesn't matter as long as it you can dodge it. Just don't use an outdated guide when you tweak your sub reactor.

PS. Some setup might require you to toggle / down clock your sub before docking any station . As It will overload the station's circuit and cause free fire everywhere which is indeed very hilarious.
CryonicSuspension May 13, 2023 @ 6:12pm 
I joined a game that was on 70% difficulty. I was like, "Right on brother!" I saw this big ♥♥♥♥-off alien in the centre of the screen, yelled down the mic that there was a bigass alien. I promptly pulled a harmonica out of the locker, blew into it like a 5 year old. Then our sub was wrecked to hell in a gravity well. We had a hard time repairing, we had to focus on the junction boxes that were tied to the guns and then I got an achievement saying that I had finished the Campaign. LOL. Crazytown.
So in case nobody here knows this, You can shoot joves attacks and get rid of them, Me and one other person did the final boss fight, and as long as you keep killing the spawns and shooting the orbs its easy.
Toaster May 14, 2023 @ 12:04am 
Unless it was patched, the boss is pretty weak against conventional handheld weapons. We had our sub flooded under him, and using sonar we figured which direction to fire (you had to shoot way beyond your line of sight but the bullets still travel further than you can see) and killed him that way.
Nuke May 15, 2023 @ 6:36am 
the best way is simply ignore everything attacking you except for the EMP balls and shoot straight at Jove. we killed him by positioning our sub where the wreck is and I just kept sniping him down with the pulse gun while the rest of the guys defended the sub
~⁧⁧kapacb May 15, 2023 @ 9:24am 
Originally posted by Chimz:
Hmm, the "fighting a deity" and "taking him down with you" does make sense. Though I don't recall the end sequence implying that we sacrificed ourselves to take that thing down.

They were merely saying hat's off to us. Granted, wherever we ended up, there's probably no coming back from. Still, didn't get the vibe from the game telling us we're sacrificing ourselves to go stop something....
Shame you didnt pay attention to a plot

Not sure whats sub you had, but with nuclear shells everything is manageable at this game

And like someone said this fight is more like trading fatal blows with boss

Overall ending was amazing imo
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Date Posted: May 12, 2023 @ 12:52pm
Posts: 17