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Even so, the difficulty spike between that biome and the ending was so big, it actually dwarfs hydro biome.
Yeah, it’s tough as heck. We (my crew of 4 ppl and about 10 bots) got through roughly- each of the three stages (initial portal guardian fight, cyber worm fight, and Jove) involved us completely downed and systems wrecked. By the end, Jove was absolutely pummeling us without us having a single chance to move the sub. Funnily enough, it took one guy with a screwdriver and a wrench to slip past the guardians as they focus fired on the sub and knock down his last bit of health, and then we finally killed him.
We had a tier 3 sub, a strong crew, physicorum rounds, and tons of talents and skills and yet even if the end sequence didn’t force you to die, we still would never move again because we ran out of welding fuel and other vital supplies by the end. It wasn’t a fight like two worthy opponents trading blows. It was a human crushing ants as they frantically bite him, and one happened to get lucky.
And I think that’s exactly how it ought to have been. You’re fighting a deity. This isn’t one of those games where the player is basically a god in and of himself. You’re a human in a tin can and this boss fight really makes that clear. This wasn’t a fair fight and there isn’t a single situation (barring using cheats) where the player could actually take on Jove and truly win. The most you can hope for is to take him down with you. I personally have no issue with it being that tough.
To be honest… yeah, you need a tier 3 sub. You also need a big crew, or at least a crew capable of manning your sub in its entirety so that everything can be repaired as the fight is happening.
Also, I took out the leftmost bottom pylon and the sub was near instantly destroyed, so I don’t think it matters how you do it. Jove will tear you a new one no matter what.
They were merely saying hat's off to us. Granted, wherever we ended up, there's probably no coming back from. Still, didn't get the vibe from the game telling us we're sacrificing ourselves to go stop something.
More like: This doc who has lots of hallucination-inducing artifacts lying around his outpost (so his thoughts are more than questionable) telling us to go close to the eye because who the f*ck knows why. Not even he knows why. He's just brushing us off saying he has to get back to his research. Seriously, he didn't even care enough to stop whatever he was doing, remember?
And at the end we were just saluted for causing the radiation to stop, wherever our ship was.
Didn't really feel good. More like "This video game is telling you to go into this hole".
In any case, god d@mn was this awful to play. The only single bit of fun for me was the weird background art, in the section where all the submarine wrecks were.
Everything before and after that was so bitter that it ruined all the fun we had before. I'm not someone who enjoys cutscenes, but if the fight was interrupted by a cutscene where we somehow blow up our reactor to take this thing out with us, it would have been much more enjoyable compared to what they made us play through.
Well, thanks for giving your opinion kingmagma111. It gave me some closure. Whatever was the case, pretty sure your suggestion of "fighting a deity/god/whatever the f*ck that creature was" was true.
If I ever reach this part of the campaign again I will just leave it as it is. There is no point in spending 2 hours of your precious free time to experience a horribly designed level that induces nothing but frustration.
I did it solo with bots by isolating and killing the portal guardians in the left "vent" in the boss area and doing strafe runs on the boss until a new portal guardian spawns...repeat the process.
You can try it yourself by skipping all the way leading to it.
Use the console command "togglecampaignteleport" to toggle on teleportation, and then when on the map, you can pick the point leading to the ending, and start from there. (if you need hull upgrades, just teleport to one of the stations, give yourself money + items with commands and fully upgrade)
Once there you can also use the teleportsub command to teleport your sub around the guardians and everything and straight into the eye, etc.
With a tweak reactor, you could easily boost your sub accel and max speed for at least 2-3 times.
It doesn't matter as long as it you can dodge it. Just don't use an outdated guide when you tweak your sub reactor.
PS. Some setup might require you to toggle / down clock your sub before docking any station . As It will overload the station's circuit and cause free fire everywhere which is indeed very hilarious.
Not sure whats sub you had, but with nuclear shells everything is manageable at this game
And like someone said this fight is more like trading fatal blows with boss
Overall ending was amazing imo