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The curing effect is rather weak and only lasts 60 seconds so you'd have to take multiple doses.
Also Calyxanide is very harmful towards Husks, something you may want to consider with a Syringe Gun.
Not really, unless you expect to kill them with a single knife or something equally weak.
They regenerate health whenever they bite you (alongside passive hp regen) and they also accelerate your infection with every hit.
Husks also have bleeding resistance since it doesn't really need blood to live.
Why lure them out of a wreck? Use piercing / explosive ammo to make holes and get rid of them. Works for every other type of creature as well.
In caves they're the most common in Biome 2 and 3 iirc.
Personal preferable husk infection treatment - sufforin/stabilozine/europabrew combination (sort of mini game)
Luring to the turrets - sonar beacon (if in cargo scooter - ultimate bait)
Dealing with uber-husks (prowler / chimera / exosuit) - poisons (personal preference - sufforin)
Husked humans don't have great amount of health - they just regenerate. When they are uncontious, they don't develop oxygen-low affliction, they just lay down and heal themselves. Wear Health HUD to see stats - if hud gives [deceased] - then it's properly dead.
You can also just check if there is still a health bar, same as on humans. Or sever a limb - human husks cannot have their limbs severed while still alive (but you do not need to sever a limb to kill).
There are options to deal with that, and tricks to at least reduce the chance.
Antibiotics was allready mentioned - rum works too. Heals 30 husk infection, only below 50 infection strength. Sufforin and cyanide are also options, but obviously need some method to treat it.
If you have a health-scanner you can also use that. It'll show the infection at 40 strength and higher - early enough to use rum or antibiotics, but will need several doses.
200 health. Same vitality modifiers as a human against damage (double on head, half on arms and legs). Double vitality loss from burns against head and torso, modifier of 1 against arms and legs. No armour. Dies at -100 health.
A well-armoured human will be much tougher (only 100 health, but armour will reduce most damage a lot), even before healing items and buffs enter the stage.
The thing is that you should make it a "ragdoll the enemy"-fest. Stun is a very, very powerfull tool, and there are plenty of options to dish it out, and a few (most allready mentioned above) to reduce its effects on you.
Also, do not delay to dish out antibiotics, administer asap because as you may have noticed it progresses very fast. GL
Can also put Calaxanide in a syringe gun and use it as a weapon, but those are very expensive bullets. Its still worthwhile having a syring gun loaded with them though. Because the infection won't show up in the medical tab right away, but you can use a syringe gun to apply the treatment anyway.
So I make my dive team's doctor carry an antibiotic and calaxanide gun, just for faster treatment.
High-explosives or Fire .. lots and lots and
Not quite, antibiotics work for everything up to 75% infection (the point where you get the extra mouth appendage). They only heal a net effect of 21 strength for each one, so you have to use multiple.
If you get the messages like "Your throat feels sore" "you feel feverish" etc... that means you've hit 25 husk infection strength.
Pop 2 antibiotics with a few seconds in between (this'll heal just over 40 infection strength), and have a morphine ready to undo the organ damage and you'll be fine.
More details in the wiki as per usual:
https://barotraumagame.com/wiki/Husk_Infection/
One of the best ways of dealing with them in wrecks/beacon stations is simply to take plasma cutter to some walls so the sub guns can aim in, if you don't want to use your sub's guns with piercing or exploding ammo to blow holes in things.
I would almost prefer to see two different versions: One that has a very strong and immediate effect, so much so that it is bound to cause some amount of internal trauma as it quickly kills the infection. This form is more suited to be injected manually or via syringe gun into turned husks or as a last resort into people who are heavily infected.
And the second version, a slightly milder concoction that is less dangerous and has a longer effect over time treating the parasite. It will clear an infection within 30 seconds or so and also help prevent further infection for some time.
Just some thoughts. If people like it enough I might make it a suggestion.
Edit: I just realized that I basically explained the differences between ABX and calyxanide, silly me. I guess what I'm saying is that the organ damage should be applied by calyxanide instead of ABX, which should be made slightly more effective as well.
In the early game you should buy revolver ammo and repeatedly shoot husks in the head, making sure to always keep your distance as to never get into close range. That should be enough for the rare husks that you find early game. Mid-game, shotguns with explosive rounds, rifles, assault rifles, and depleted fuel weapons are all good for killing husks fast before they reach you. Late game, any heavy weapon is enough to kill swarms of regular husks, and is also enough to shred any advanced variants that start spawning.
Every weapon, especially high firerate weapons, requires you to land your hits consistently in order to kill. Not to mention, husks are hard to stun, regenerate whenever you have to reload, and are fast. I went toe to toe with a single Chimera with consistent HMG fire. It closed the massive gap between us and killed me after tanking an entire magazine and then some. And I had 100 weapons and was landing pretty much every shot.
A single calxyanide may be 510 marks, but it is a guaranteed kill on pretty much every instance of husk with only a single hit. It can be injected manually, worst case scenario, and can also be fired from a syringe gun. It can be crafted using the drops of Husks, plus some relatively cheap resources. It may be expensive but it is also the most effective way to kill them.
burns are also insanely effective, so flamers, incendium grenades, and the warcrime beam are all the best way to go. But it would be nice to see Calyxanide be more usefull
Just looking at the stats - calyxanide deals 600 damage to husks, over 5s. Completely overkill against a regular husk (200 health, and slow), but a prowler has 400 health, a husk exosuit 500 (though it's slow), and a chimera 600. Exosuit I'd assume will just barely live (but go down), chimera will probably stay in the fight until you hit it slightly more.
Add to that that it isn't AoE (-> less self-damage and friendly fire risk), and will kill (or damage very heavily) in one hit (might matter if you can close a door or start running right after a shot) it seems like "an option" at least. Possibly cost-inefficient, but not quite as bad as you make it out to be (unless using on husked crawlers and regular husks).
Also, unrelated to what you wrote:
Apparently I was spreading misinformation - husks can regenerate from burns, just more slowly. 0.1 burn regen for a regular husk (0.5 damage regen). Recent-ish change.