Barotrauma

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Mudraptor nest solo tips
Hi, I have completed this before, usually if it's closer to the entrance I bait them out and let the ships shoot them. Crews are fine but the NPC crews are 50/50, they just spray away and sometimes the crew kills me before the raptors did.

What do?
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Showing 1-15 of 15 comments
DuckieMcduck Jul 15, 2023 @ 5:35am 
In the vanilla game you usually just need a battle buddy to complete nest missions. Any more will cause bots to hesitate and still friendly fire.

Equip them with Revolvers, Harpoon Gun/Shotgun, ammunition, and Medicine (Bandages/Plastiseal, Opium, Saline/Bloodpacks). Revolver and Shotgun have a chance of severance, so even if the bots don't hit critical spots there's a chance the hits will simply dismember the creature for massive damage or even an instakill.

You may throw flares/glowsticks ahead to allow you to see and to draw out enemies further in the game. Bots do not need to see to shoot, so they are quite good at watching your back in caves.

It's also worth noting there is no main character, both crewmembers would be bots which you should override depending on the situation. My dive team used to be a Mechanical Technician with a Plasma Cutter and an Assistant.
FourGreenFields Jul 15, 2023 @ 5:38am 
Rule 0 of anything Barotrauma: Come prepared.

In the case of EVA that means bring the holy trinity of the medic (opiates, bloodpacks/saline, and bandages/plastiseal). Spare oxygen too.

Specifically for clearing a nest: Flares and glowsticks attract the attention of creatures - they'll destroy those though, so won't last long. Sonar beacons do the same, but iIrc don't float - but I think they won't be destroyed by creatures.

Bring a gun. Any twohanded, or any two onehanded firearms will do. Harpoons are generally not firearms. See also, maths: https://docs.google.com/spreadsheets/d/1Vp-PO6pLo-ks_hYEShmsBXoic-XTnsfj58H896HuDPo/edit?usp=sharing

Melee weapons too. Without buffs or fulgurium batteries a stun baton can't stun a mudraptor (unless you swap the battery), so that's not very usefull. But a pair of diving knives can save your life. And a boarding axe can behead a mudraptor in one strike, if you hit it at the head.

Buff items. Hyperzine, or meth + steroids. Preferably combined with slow metabolism (from tonic liquid). Hyperzine and meth also heal stuns (for 60s and 30s respectively), so preferably take them just before, or during combat.

Get yourself autoinjection. PUCS or autoinjection headset, or both. A whole bunch of things that's usefull tp put inside - meth or hyperzine for healing stuns, opiates for healing, combat stims for god-mode...

If you follow most of the above you should be able to solo (i.e. no bots to take with you) a mudraptor nest. With some talents even just the holy trinity and a good melee weapon (which one depends partially on talents) will likely be enough.
Last edited by FourGreenFields; Jul 15, 2023 @ 5:42am
Your Neighbour Jul 15, 2023 @ 6:52am 
Thanks all,

I didn't know I could dual wield pistols.

Passed it right after knowing I could duel wield. easy 5000 mark on solo!
I took captain (2x pistols) and one soldier (SMG) and sorted the nest out.
Last edited by Your Neighbour; Jul 15, 2023 @ 6:52am
Pieegee Jul 15, 2023 @ 9:24am 
an automatic weapon against big bois and their babies who don't go into the flare + flare and grenade to wipe out the nest
pks Jul 15, 2023 @ 1:20pm 
Originally posted by FourGreenFields:
Sonar beacons do the same, but iIrc don't float
Which is handy for clearing most caves which are not on the ceiling.

Once you can make mechanic's Defense Bots these things are capable of dealing with raptors better than any security NPC.
Útost Alronbem Jul 17, 2023 @ 5:51pm 
Explosive harpoons with underslung flashlight. These little beasts are really underestimated.

Or bring a submarine with drone. Even if it will be unable to attack - it will lure monsters reliably.

Handheld sonars ARE able to attract monsters from afar.

Soloing nests in melee is for tryhards. Not everyone is a tryhard.
Last edited by Útost Alronbem; Jul 17, 2023 @ 5:53pm
Your Neighbour Jul 18, 2023 @ 4:37am 
Also I have tested a few things, C-4 vs mudraptors also work quite well.
Cengaver_ Jul 21, 2023 @ 9:44am 
take a grenade, get close enough to the nest(not to close), then toss it there.
Karma Aim'a Jul 21, 2023 @ 11:04am 
Hammerhead or Hunter genes work quite well againist the any creature that is not a size of your ship.
MercenaryGrok Jul 21, 2023 @ 7:36pm 
last time I took a battle buddy, he went in there solo and ♥♥♥♥♥♥ died.
Now i go alone.
Your Neighbour Jul 22, 2023 @ 4:10am 
Update: I now have HMG, I eat the nest for breakfast.
Urkikk Jul 22, 2023 @ 9:01am 
Get Assault Rifle or better HMG, congratulation, you can now delete both nests and ruins with very little preparation.
Dual Revolver also work, but is the most resource hungry which made for early game high burst damage than anything.

As for Meleeing the Mudraptor nest, it kind of a rough one or unreliable in later difficulty, same with Thresher, even with max damage resistant from exosuit with med and others, there's still a high chance getting overwhelmed and stunlock, sometime they your head and it may still only take 2-4 hit to send you unconscious despite everything.

Stun Batton doesn't work well on Armored/Veteran Mudraptor, as their armor reduce stun effect, make you need a lot of hit to stun them even with best quality, unless you have a lucky hit underneath that armor a couple of time or break them before doing so, somehow.

Unless they're unarmored, which become rarer after early biome.


You can also use Flare and Glowstick to distract them during fight, only work well on Ranged, since they prioritized closest target (or attacker to some creatures). not as effective on Mudraptor since their AI make 1 Flare only distract a 1 Mudraptor instead of a whole pack like Crawler or Thresher.

I heard they going to nerf this tactic, making flare and glowstick damagable.
Last edited by Urkikk; Jul 22, 2023 @ 10:33am
FourGreenFields Jul 22, 2023 @ 9:10am 
Originally posted by Urkikk:
as their armor reduce stun effect
*[Citation Needed] intensifies*

EDIT: Baro community trying not to spread misinformation challenge (difficulty: Impossible).

Tested. It's BS, armour doesn't affect it.
Last edited by FourGreenFields; Jul 22, 2023 @ 9:17am
Urkikk Jul 22, 2023 @ 10:28am 
okay my bad, forgot that Mudraptor need different number of hit to stun from Human
due to amount of starting health, if I'm not wrong?
Last edited by Urkikk; Jul 22, 2023 @ 10:41am
FourGreenFields Jul 22, 2023 @ 11:11am 
Originally posted by Urkikk:
okay my bad, forgot that Mudraptor need different number of hit to stun from Human
due to amount of starting health, if I'm not wrong?
Ye, 99% sure it's the maximum vitality that effectively reduces a number of afflictions, including incremental stun.

Also why you can't stun them with stun gun darts (unless fulgurium ones). Those deal 100 incremental stun. After the vitality scaling not enough to stun mudraptors (or humans with sufficient vitality-buffs).
Last edited by FourGreenFields; Jul 22, 2023 @ 11:12am
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Date Posted: Jul 15, 2023 @ 5:25am
Posts: 15