Barotrauma

Barotrauma

View Stats:
jtm_alaska Nov 15, 2021 @ 1:06am
Is Jovian Radiation worth enabling?
I've heard Jovian Radiation purpose is to push players farther in the campaign so they don't consistently farm the low-level areas. However I've heard that enabling it can potentially bring other game-breaking mechanics such as killing all the creatures in the radiation zone for easy missions. Also apparently some suits such as PUCS apparently can make you immune to radiation. I've heard stories of crew equipping anti-radiation suits and just going into destroyed outposts to loot the dead. I don't know if this is true as I have yet to test this myself.

Another unknown question to me is how the Jovian Radiation spreads and if it's round-based or time-based. I've heard that it's time-based depending on how long you take to complete the level, but other people are saying the opposite. I currently just don't know enough about Jovian Radiation.

With all these questions, I'm not sure if it's worth enabling Jovian Radiation.
< >
Showing 1-15 of 17 comments
Zahk Nov 15, 2021 @ 1:11am 
Jovian Radiation will fully cover the map in 204 turns, so there is your time limit. It won't destroy the last four outposts on a map, and personally, I don't think the travel to an outpost to loot the dead is worth the time when I could be clearing Hunting Grounds and doing Terrorist Stakeouts for 8 500 Marks each.
jtm_alaska Nov 15, 2021 @ 1:17am 
Thank you. I know you said 204 turns, but do you know if the Jovian Radiation is time-based as well? Will it affect me and the crew if we just chill at an outpost to take a break?
Last edited by jtm_alaska; Nov 15, 2021 @ 1:17am
Zothen Nov 15, 2021 @ 3:21am 
Jovian radiation is a good fun so you learn to progress forward to keep gameplay spicey. Instead of cheesing low difficulty areas, bloat up on stuff and be bored later in the campaign.
It definatly tought me that playing bold is so much more fun.

In case of cases the save editor can en-/disable Radiation anytime: https://github.com/ignis05/baro-save-editor
FourGreenFields Nov 15, 2021 @ 4:07am 
I've been told it's time-based (though only counts mission-time, not at outposts). If that's true, then I will leave it disabled. SP is often rather slow, because you can only do one task the AI sucks at (steering the sub, EVA, removing ballast-flora; the rest you ought to be able to put off until the next outpost) at a time.

Even if not, I'm generally pushing towards later areas anyway.
Notimenoyear123 Nov 15, 2021 @ 4:19am 
For single player it wont be worth it because AI crew sucks. And also since you said Players a plural for multiple people online. Jovian Radiation is meant to be a challenge to them. To appease the Skill base of players. though it makes sense since its about testing your skill to go deeper especially in single player where the AI crew is literally the definition of a retarded person. using it as an advantage on looting others could be considered a good thing about the Jovian Radiation unless you're not in a suit and just took a step outside the sub with a non-leaded suit. Time base have a max time per turns.
Dbat Nov 15, 2021 @ 7:00am 
It is not really finished and can end up making things easier/boring by killing off all the enemies, so I wouldn’t recommend it. It’s made to prevent people from cheesing the game by just grinding early areas, but you can fix this by just not allowing yourself to grind.
DuckieMcduck Nov 15, 2021 @ 7:17am 
I played through Singleplayer with Jovian Radiation on and nearly softlocked my 20 hour run, so unless you already know the game through hell and back you should absolutely disable it.

Originally posted by jtm_alaska:
Thank you. I know you said 204 turns, but do you know if the Jovian Radiation is time-based as well? Will it affect me and the crew if we just chill at an outpost to take a break?
No idea where they got the turn idea because Jovian Radiation progresses based on how much time you take in a mission. This also means you can't just explore a level and that you need to pay a lot of attention while organizing in an outpost since there's really no time to do in the mission.
Captain Dickärd Nov 15, 2021 @ 7:19am 
I was hoping it would push players and prevent them from farming easy areas, however the radiation creates easy areas by murdering all threats and is very manageable for humans with cheap medical supplies. I ended up disabling it for creating boring areas and catching the sub even when pushing to the right of the map virtually every turn.
Zothen Nov 15, 2021 @ 7:29am 
Originally posted by UnluckyDuckie:
No idea where they got the turn idea because Jovian Radiation progresses based on how much time you take in a mission. This also means you can't just explore a level and that you need to pay a lot of attention while organizing in an outpost since there's really no time to do in the mission.
Thats simply wrong. Theres a max limit of radiation advancement per route. I think the max advancement on the global map is reached when youre ~40mins in a route.

With just 3-4 quick routes eastwards you usually have a lot of headroom ahead of the advancing radiation.
Bucholz Nov 15, 2021 @ 7:29am 
You can change its speed in XML files to your liking. Maybe its damage can be modded too to make it more "deadly", but i'm not sure.
DuckieMcduck Nov 15, 2021 @ 7:32am 
Originally posted by Zothen:
Originally posted by UnluckyDuckie:
No idea where they got the turn idea because Jovian Radiation progresses based on how much time you take in a mission. This also means you can't just explore a level and that you need to pay a lot of attention while organizing in an outpost since there's really no time to do in the mission.
Thats simply wrong. Theres a max limit of radiation advancement per route. I think the max advancement on the global map is reached when youre ~40mins in a route.

With just 3-4 quick routes eastwards you usually have a lot of headroom ahead of the advancing radiation.
You literally just said it's based on time you take. How is it wrong?
If it was turn based it wouldn't matter how long you floated about in a Linea.
Zahk Nov 15, 2021 @ 10:43am 
Originally posted by jtm_alaska:
Thank you. I know you said 204 turns, but do you know if the Jovian Radiation is time-based as well? Will it affect me and the crew if we just chill at an outpost to take a break?
I believe it's 0.5 spread per turn, after a five turn grace period. I may be wrong on the grace period.
jtm_alaska Nov 16, 2021 @ 1:36am 
I'm still seeing mixed answer on whether Jovian Radiation is time-based or turn-based. It'd be nice for it to be proven with facts.
Zothen Nov 16, 2021 @ 3:33am 
Originally posted by jtm_alaska:
I'm still seeing mixed answer on whether Jovian Radiation is time-based or turn-based. It'd be nice for it to be proven with facts.
Its time-based with a max cuttoff per route. There also shouldnt be any progression when youre in an outpost.

Go on any route, wait 5 mins and check radiation progression.
Do it again with 10 or 15mins. Theres your proof. Its not that hard.
Captain Dickärd Nov 16, 2021 @ 4:20am 
So this is why Jovian radiation could catch my sub even when moving exclusively to the right of the map.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Nov 15, 2021 @ 1:06am
Posts: 17