Barotrauma

Barotrauma

View Stats:
Tomoko Nov 14, 2021 @ 4:10am
How to get more fuel rods in campaign?
Just "completed" the first "section" in the campaign... I moved from one station to a dot, because there was a beacon that I thought I could activate. By the time I reached it, two of my three members perished, leaving just me to man the ship, and I had only one fuel rod left so I obviously couldn't jump-start the beacon.

I decided to move on, thinking that once I reached the next station, I could buy more fuel rods. It didn't allow me to interact with the next station in any capacity at all, and I had no way of getting more fuel rods. I also had no fabricator on my base ship, so I had no way of producing more fuel rods with what I had on hand. I was basically soft-locked the moment I entered the next stage.

What did I miss? If everything went smoothly and I was able to activate the beacon, I still predict that I would only have one or two fuel rods left by the end of the stage. Clearly, there are other ways to gain these resources that I'm totally unaware of, being completely new and all. What are they? How do I get more fuel? The beacon had plenty of other supplies so I wasn't short on tools, oxygen or welding fuel, just fuel rods for my reactor.
< >
Showing 1-11 of 11 comments
FourGreenFields Nov 14, 2021 @ 4:34am 
Dots on the map are natural formations, not stations. Should've turned back when you realised you were low on fuel.

Other than that, you mostly missed thinking ahead. 1-3 fuel rods might be enough to complete a mission (depends on your sub too, obviously), but do you really want to risk that it's not enough? Check it before departing. Buy more if necessary. Both uranium and thorium fuel rods are typically sold.

Also stockpile uranium, thorium (and their ores), and fulgurium (and faraday artefacts, if you can handle that). Your sub may not have a deconstructor or fabricator, but outposts do (they don't have a medfab though).

Wrecks often have fuel rods inside. Can also loot some from pirates (if you win...).
Last edited by FourGreenFields; Nov 14, 2021 @ 4:38am
Tomoko Nov 14, 2021 @ 4:40am 
Originally posted by FourGreenFields:
Dots on the map are natural formations, not stations. Should've turned back when you realised you were low on fuel.

Other than that, you mostly missed thinking ahead. 1-3 fuel rods might be enough to complete a mission (depends on your sub too, obviously), but do you really want to risk that it's not enough? Check it before departing. Buy more if necessary. Both uranium and thorium fuel rods are typically sold.

Also stockpile uranium, thorium (and their ores), and fulgurium (and faraday artefacts, if you can handle that). Your sub may not have a deconstructor or fabricator, but outposts do (they don't have a medfab though).

Wrecks often have fuel rods inside. Can also loot some from pirates (if you win...).
Wow. The dots had names, so it made me think they were stations. So, turning back really wasn't an option in my mind. I also thought you'd start with enough to do this, rather than needing to buy supplies before even starting - Something that just doesn't really make a huge amount of sense, honestly.

No idea how to spot or find wrecks or pirates, and no idea where outposts are or if they're marked via beacons.
FourGreenFields Nov 14, 2021 @ 4:54am 
Originally posted by Tomoko:
I also thought you'd start with enough to do this, rather than needing to buy supplies before even starting - Something that just doesn't really make a huge amount of sense, honestly.
You said you completed the first region, no? The cold caverns? That's at the very least 3-4 trips.

The sub does start with enough supplies to operate, but not indefinitely. Sooner or later you'll have to restock some way.

Originally posted by Tomoko:
No idea how to spot or find wrecks or pirates, and no idea where outposts are or if they're marked via beacons.
Pirates are mission-only. They're also the only kind of sub you'll meet that still floats.

Wrecks are rectangular-ish on the bottom. They are also very "bright" (long line, rather than just a dot) on passive sonar, if you're close enough for them to show up on passive. Be carefull to not mistake salami for a wreck.

Beacons are just to spread outpost growth. Semi-necessary to activate later on. Early on you can loot gear from them (diving suits can be carried in your hands) and activate them to boost coalition reputation.

Anything that's not a dot has something interesting in it. IIrc there were nests there sometimes? And abandoned outposts are a thing. Everything else should be moderately clear. Can't remember if hovering the mouse over it provides info.
Tomoko Nov 14, 2021 @ 4:55am 
Originally posted by FourGreenFields:
Originally posted by Tomoko:
I also thought you'd start with enough to do this, rather than needing to buy supplies before even starting - Something that just doesn't really make a huge amount of sense, honestly.
You said you completed the first region, no? The cold caverns? That's at the very least 3-4 trips.

The sub does start with enough supplies to operate, but not indefinitely. Sooner or later you'll have to restock some way.

The very first section you go through before you get your first (or second) loading screen. Only one trip
FourGreenFields Nov 14, 2021 @ 5:00am 
Originally posted by Tomoko:
Originally posted by FourGreenFields:
You said you completed the first region, no? The cold caverns? That's at the very least 3-4 trips.

The sub does start with enough supplies to operate, but not indefinitely. Sooner or later you'll have to restock some way.

The very first section you go through before you get your first (or second) loading screen. Only one trip
Ah. Well, fuel still does run out at a relatively rapid pace without upgrades. Not sure just how much fuel the Dugong and Humpback (the two options among the default subs as starters) have and use.

At least if you were being slow (and losing crew members does sound like you may have accidentally stopped once or twice) it's not unthinkable to run out that fast.
Tomoko Nov 14, 2021 @ 5:01am 
Originally posted by FourGreenFields:
Originally posted by Tomoko:

The very first section you go through before you get your first (or second) loading screen. Only one trip
Ah. Well, fuel still does run out at a relatively rapid pace without upgrades. Not sure just how much fuel the Dugong and Humpback (the two options among the default subs as starters) have and use.

At least if you were being slow (and losing crew members does sound like you may have accidentally stopped once or twice) it's not unthinkable to run out that fast.
Ship crashed and I had to repair basically the entire thing. Had the engine running the whole time because I had no idea what I was doing, so basically wasted a full fuel rod there.
Zothen Nov 14, 2021 @ 5:11am 
Originally posted by Tomoko:
Ship crashed and I had to repair basically the entire thing. Had the engine running the whole time because I had no idea what I was doing, so basically wasted a full fuel rod there.
A new lesson learnt. And yes, there is a solid learning curve. Once you got a bit more used to the game fuel isnt a problem.
For a start stick to transport missions and buy any fuel rod from the shops to stock up. Roughly 4hrs+ in and you will laugh about the first weird experiences.
Tomoko Nov 14, 2021 @ 5:14am 
Originally posted by Zothen:
Originally posted by Tomoko:
Ship crashed and I had to repair basically the entire thing. Had the engine running the whole time because I had no idea what I was doing, so basically wasted a full fuel rod there.
A new lesson learnt. And yes, there is a solid learning curve. Once you got a bit more used to the game fuel isnt a problem.
For a start stick to transport missions and buy any fuel rod from the shops to stock up. Roughly 4hrs+ in and you will laugh about the first weird experiences.
Thanks for the heads up! I consider myself a fast learner, so a steep learning curve is always welcome. I'll keep at it, maybe one day I'll be able to one-man pilot a ship through the whole first section.
Zothen Nov 14, 2021 @ 5:26am 
Originally posted by Tomoko:
Thanks for the heads up! I consider myself a fast learner, so a steep learning curve is always welcome. I'll keep at it, maybe one day I'll be able to one-man pilot a ship through the whole first section.
Thats the spirit a drowning simulator needs!
And ofc, why not solo this? Give it a go? =)
https://steamcommunity.com/sharedfiles/filedetails/?id=2454445929
(to be honest, the speed is quite cheesy..)
Last edited by Zothen; Nov 14, 2021 @ 5:27am
Tomoko Nov 14, 2021 @ 5:28am 
Originally posted by Zothen:
Originally posted by Tomoko:
Thanks for the heads up! I consider myself a fast learner, so a steep learning curve is always welcome. I'll keep at it, maybe one day I'll be able to one-man pilot a ship through the whole first section.
Thats the spirit a drowning simulator needs!
And ofc, why not solo this? Give it a go? =)
https://steamcommunity.com/sharedfiles/filedetails/?id=2454445929
Lmao, holy moly. I'll give it a try, honestly. But maybe after I've familiarised myself with more conventional submarines.
Tomoko Nov 14, 2021 @ 5:28am 
Originally posted by Zothen:
Originally posted by Tomoko:
Thanks for the heads up! I consider myself a fast learner, so a steep learning curve is always welcome. I'll keep at it, maybe one day I'll be able to one-man pilot a ship through the whole first section.
Thats the spirit a drowning simulator needs!
And ofc, why not solo this? Give it a go? =)
https://steamcommunity.com/sharedfiles/filedetails/?id=2454445929
Lmao, holy moly. I'll give it a try, honestly. But maybe after I've familiarised myself with more conventional submarines.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 14, 2021 @ 4:10am
Posts: 11