Barotrauma

Barotrauma

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bol Mar 16 @ 7:10pm
lower price
do it
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Showing 1-15 of 25 comments
lx (Banned) Mar 17 @ 12:57am 
the game is almost worth it.

to be worth it, they need to really optimize its performance, not just claim that they did and making it worse, like the latest update.
Last edited by lx; Mar 17 @ 12:59am
the steam page doesn't say that the art and sprites are generated by A.I., this isn't entirely fair for those who want to buy this game now at this price, I think
Hanz Mar 17 @ 11:06am 
Originally posted by Ethnic duck:
the steam page doesn't say that the art and sprites are generated by A.I., this isn't entirely fair for those who want to buy this game now at this price, I think
Hasn't the whole A.I thing been dealt with already?
Hanz Mar 17 @ 11:07am 
I doubt they'll lower it, gotta make a living after all.
Originally posted by Hanz:
Originally posted by Ethnic duck:
the steam page doesn't say that the art and sprites are generated by A.I., this isn't entirely fair for those who want to buy this game now at this price, I think
Hasn't the whole A.I thing been dealt with already?

no =)
I haven't seen the generated content being replaced
Hanz Mar 20 @ 7:39am 
Originally posted by Ethnic duck:
Originally posted by Hanz:
Hasn't the whole A.I thing been dealt with already?

no =)
I haven't seen the generated content being replaced
Looked into it a bit more to refresh my memory, they only used AI to help them, not to make the actual art itself (if that makes sense), everything in game besides the loading screen art is entirely made by humans.
Last edited by Hanz; Mar 20 @ 7:40am
Originally posted by Ethnic duck:
Originally posted by Hanz:
Hasn't the whole A.I thing been dealt with already?

no =)
I haven't seen the generated content being replaced
The devs have stated that they work with an actual artist who uses AI to generate a basic concept image, then traces over it and puts detail to the image.

I personally do not care in the slightest whether AI is used or not, but if you do, there's some information that might help you understand what the developers are doing. There is an actual human artist in the loop, who adds personal creative details to make the finished product. I do not recall if the devs said they were going to change this or not. Regardless, I do not see why it matters when it comes to the actual game at all.
Originally posted by lx:
the game is almost worth it.

to be worth it, they need to really optimize its performance, not just claim that they did and making it worse, like the latest update.
I have a computer that isn't dedicated to gaming and doesn't have amazing specs. It runs barotrauma vanilla like a dream and can handle every mod I've thrown at it so far. If the game is running slowly for you, consider not hoarding 50 billion items onboard. I don't know actual statistics, but in my experience on the forums, 90% of the time when people complain about performance, it's because they are either running really heavy duty total conversion mods way above the game's usual load, or have fallen victim to Item Hoarder Syndrome.
Hanz Mar 20 @ 8:31am 
Originally posted by kingmagma111:
Originally posted by Ethnic duck:

no =)
I haven't seen the generated content being replaced
The devs have stated that they work with an actual artist who uses AI to generate a basic concept image, then traces over it and puts detail to the image.

I personally do not care in the slightest whether AI is used or not, but if you do, there's some information that might help you understand what the developers are doing. There is an actual human artist in the loop, who adds personal creative details to make the finished product. I do not recall if the devs said they were going to change this or not. Regardless, I do not see why it matters when it comes to the actual game at all.
Said it better than I ever did, thanks for that.
Originally posted by Hanz:
Originally posted by Ethnic duck:

no =)
I haven't seen the generated content being replaced
Looked into it a bit more to refresh my memory, they only used AI to help them, not to make the actual art itself (if that makes sense), everything in game besides the loading screen art is entirely made by humans.

The monsters are also generated by a neural network. This is especially noticeable if you look closer at the head of the Mud Raptor(pet), it is also visible on the small pets. Also decorative elements like cabinets.

If most (I can't say all, probably) sprites were generated by AI, then modified by an artist, it doesn't mean that AI is not visible everywhere.
Last edited by Ethnic duck; Mar 20 @ 9:07am
Originally posted by kingmagma111:
Originally posted by Ethnic duck:

no =)
I haven't seen the generated content being replaced
The devs have stated that they work with an actual artist who uses AI to generate a basic concept image, then traces over it and puts detail to the image.

I personally do not care in the slightest whether AI is used or not, but if you do, there's some information that might help you understand what the developers are doing. There is an actual human artist in the loop, who adds personal creative details to make the finished product. I do not recall if the devs said they were going to change this or not. Regardless, I do not see why it matters when it comes to the actual game at all.

Have you ever noticed generated images on advertising billboards, or on tea or other product packaging?

Are you ready to pay for music generated by a neural network?
lx (Banned) Mar 20 @ 9:13am 
Originally posted by kingmagma111:
Originally posted by lx:
... need to really optimize its performance,...
...either running really heavy duty total conversion mods way above the game's usual load, or have fallen victim to Item Hoarder Syndrome.
i dont think i have filled the camel to capacity and im using no mods. also i have observed regression in performance right after the "performance update" and at least one more person reported the same.
what are your unamazing specs?
and out of curiosity, why would you not item hoard in a item hoarding game?
also the performance issue is clearly not related to anything you talk about. if you cared more, youd read the relevant topics and yould know it.
Hanz Mar 20 @ 10:07am 
Originally posted by lx:
Originally posted by kingmagma111:
...either running really heavy duty total conversion mods way above the game's usual load, or have fallen victim to Item Hoarder Syndrome.
i dont think i have filled the camel to capacity and im using no mods. also i have observed regression in performance right after the "performance update" and at least one more person reported the same.
what are your unamazing specs?
and out of curiosity, why would you not item hoard in a item hoarding game?
also the performance issue is clearly not related to anything you talk about. if you cared more, youd read the relevant topics and yould know it.
If your having problems with performance I suggest you get performance fix, only problem is that you need to get clientside lua
lx (Banned) Mar 20 @ 12:04pm 
i generally dont. they mostly broke the station experience. p.fix seems to do something else, not related to the regression.
Vihis  [developer] Mar 21 @ 7:26am 
4
Originally posted by Ethnic duck:
The monsters are also generated by a neural network. This is especially noticeable if you look closer at the head of the Mud Raptor(pet), it is also visible on the small pets. Also decorative elements like cabinets.

If most (I can't say all, probably) sprites were generated by AI, then modified by an artist, it doesn't mean that AI is not visible everywhere.

Just stepping in here to correct some statements.

Our artists have used "photobashing" to create assets in the game. With this technique, an artist can create a starting point by combining photos, 3d-models and hand-painted images, then paint over it and modify it to their needs and designs. The materials used are fully licensed and purchased, or free to use when credited correctly, which we do. This technique is very common, especially in the games industry, where it is usually one of the first things digital artists learn when getting started.

There are a handful of cases where our artists have utilized generative AI instead, in a limited way. An example of this would be the current loading screens. Some of the starting images in them were created with generative AI, but all of them have been modified by our artists to create the final version.

However, the sprites mentioned here do not use any AI. They are all fully handmade, and most of them (like the mudraptor) were made well before any generative AI models were even available for use. Perhaps the texture compression in the game engine has created some artifacts which could nowadays be interpreted as "looking like AI"?

We have not used any neural networks to create assets, and in the handful of cases where AI has been utilized, it was done very minimally by our artists to create a basis upon which to build on.

In any case, the next Barotrauma update will actually include new, fully handmade loading screens to replace the ones that utilized some AI generated parts.

I hope this clears things up!
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