Barotrauma

Barotrauma

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Sadao Jul 15, 2022 @ 3:39am
Ammo changes in the recent update
Got to say, I am enjoying the ammo update this patch.

- SMG Magazines can be stacked up to two in one slot.
- Revolver rounds (normal and depleted) are now crafted 12 each instead of 4.
- Depleted SMG and Revolver ammo cost twice as much depleted fuel, with SMG costing 1 full fuel and Revolver costing 2.
- Changed the crafting of Handcannon, Assault Rifle, and Auto Shotgun to use Physicorium instead of Dementonite and slightly more expensive crafting requirements.
- Handcannon Round crafting changed to 6 rounds crafted instead of 4.
- Handcannon and Assault rifle Magazine crafting now uses Lead, Titanium Alloy and Magnesium instead of Physicorium, Steel bar and Magnesium.

Probably other changes I haven't noticed but that's what I have got.
Last edited by Sadao; Jul 15, 2022 @ 3:46am
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FourGreenFields Jul 15, 2022 @ 4:10am 
  • Armour pen of handcannon rounds was upped to 0.5 from 0.2

    They also require two lead instead of one physicorium to make, and are made in batches of 6 (from 4).
  • I cannot confirm the increased cost (per recipe) for depleted ammo. At least the diffs Astraltor posted don't show anything of the likes, and the revolver round recipe still costs 1 fuel (for 12 rounds intead of 4 now).
  • Assault rifle mags stack up to two. Require lead and TiAl-alloy instead of steel and physicorium.
  • Harpoons are 6 for one steel now, instead of 3 for 2 steel. Lacerations and bleeding 30 -> 25, stun 0.3 -> 0.2.

    Physicorium spear also 6 for one, no damage reduction.
  • Revolver rounds are now 12 for 2 lead, 2 magnesium, and one copper (instead of 4 for one of each).

    Gunshot wounds reduced 35 -> 28, bleeding 30 -> 25.

    Stun was slightly lowered (0.4 -> 0.3) for both normal and depleted revolver rounds.
  • SMG mag stacksize 1 -> 2.
  • Shotgun shells crafted in batches of 12 instead of 6, cost 2 magnesium, 2 lead, one plastic instead of one of each.

    Rubber shotgun shells in batches of 12 instead of 6, costs magnesium and 2 rubber, instead of magnesium, rubber, and plastic.
Last edited by FourGreenFields; Jul 15, 2022 @ 4:14am
Sadao Jul 15, 2022 @ 5:01am 
Originally posted by FourGreenFields:
  • Armour pen of handcannon rounds was upped to 0.5 from 0.2

    They also require two lead instead of one physicorium to make, and are made in batches of 6 (from 4).
  • I cannot confirm the increased cost (per recipe) for depleted ammo. At least the diffs Astraltor posted don't show anything of the likes, and the revolver round recipe still costs 1 fuel (for 12 rounds intead of 4 now).
  • Assault rifle mags stack up to two. Require lead and TiAl-alloy instead of steel and physicorium.
  • Harpoons are 6 for one steel now, instead of 3 for 2 steel. Lacerations and bleeding 30 -> 25, stun 0.3 -> 0.2.

    Physicorium spear also 6 for one, no damage reduction.
  • Revolver rounds are now 12 for 2 lead, 2 magnesium, and one copper (instead of 4 for one of each).

    Gunshot wounds reduced 35 -> 28, bleeding 30 -> 25.

    Stun was slightly lowered (0.4 -> 0.3) for both normal and depleted revolver rounds.
  • SMG mag stacksize 1 -> 2.
  • Shotgun shells crafted in batches of 12 instead of 6, cost 2 magnesium, 2 lead, one plastic instead of one of each.

    Rubber shotgun shells in batches of 12 instead of 6, costs magnesium and 2 rubber, instead of magnesium, rubber, and plastic.
Oh yea forgot to mention the shotgun one, now you can have the chance to make 24 shells in one craft with the T2 officer talent :3.

The increased cost for depleted ammo I can attest to since I remember being able to recycle 2 depleted SMG mags with one fuel rod since they costed half a rod each. Now its a full rod.

The depleted revolver round I forget since I haven't crafted too much of them but the barotrauma game wiki hasn't updated that page yet and it says 1 fuel while my updated game has 2 for crafting requirements so that's something. Now for 12 instead of 4 batches.
Last edited by Sadao; Jul 15, 2022 @ 5:01am
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Date Posted: Jul 15, 2022 @ 3:39am
Posts: 2