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other reasons for not being able to regain buoyancy would be water trapped in rooms without pumps on the sub, or the ballast pumps having somehow broken. you also might be out of fuel, and/ or junction boxes between the reactor, pumps and/ or engines may be broken.
also, try not to get too frustrated, pretty much everyone's first few missions end in disaster. there's a pretty steep learning curve, and every new kind of encounter is probably going to kill you at least once. once you learn how to deal with things, though, it feels very good to get through tough encounters/ missions.
I remember my first encounter with a Thalamus. Everything was going fine, we were getting close to the mining nodes we'd spotted... when suddenly the bottom of the ship disappears off the nav console, the gunner starts shouting about 'not safe' and the ship plummets, far faster than even a full flood could manage. I called for nuclear rounds on whatever the ♥♥♥♥ was happening to the ship, and we ate two point-blank nukes, as no one realized we'd already gone as far down as we could. Electrical systems were fried, armory was flooded (bottom of the ship was armory), reactor was half full with a good chunk of the wall missing... and then a railgun shell ripped through the ship, bottom to top, missing me by a hair, and pasting 2 of our 5 (4 players, 1 ai) crew. We were all on discord, so we could hear the gunner, and he had NO idea what had hit us, but the ship had just been cored, and then the AI vanished. About 30 seconds later, I get a report from engineering that the reactor's been hit by something massive, and the outer hull for all of engineering is just gone, and he has no pressure suit, because he's been too busy keeping essential electrical systems (guns, pumps) running to grab a suit. I'm almost outside the ship at this point, intent on mano-a-mano-ing whatever's got my ship in such a state, when I'm attacked by the spores, and they slow me just enough that another shot bisects me and plasters my internals on the seabed, and what remains of the hull.
The second time we did that mission, we just saturated the area with nukes from afar, until we were sure it was dead. It wasn't.
If you're the captain then manual control gives far quicker skill points progression than automatic, and in the medium to later stages it's far better to use full manual most of the time in order to avoid the bigger, more deadlier hazards, though Automatic Maintain Position can also be used quite effectively for navigation.
but after another attempt or two, i got my system down for tackling such a threat - i keep the sub out of range, swim out solo, and destroy the thalamus from within. i'd rather not waste nukes or railgun shells when i can exterminate the threat with a crowbar and some anti-paralyze-juice.
sometimes, though, i miss the wreck sonar signature on the bottom and get speared again. in those cases, some piercing and/or explosive coilgun shots to the base of the flesh canons will destroy their ammo sacks and free me.
Last time we had to pull those out was when a pirate ship we were supposed to kill for a mission fell down a hole and... red sonar pings. That was a terrifying 20 minute hunt for the pirate sub while playing hide and seek with the giant worm. Used 2 nukes on the pirate sub to take out their engines, and had two more loaded to start on the big threat if it saw us. Fortunatly, it did not, mostly because despite all the chaos, we'd all drilled on what to do to hide, after the first one nearly killed us earlier in the campaign (only had coilgun rounds at the time, survived entirely on fast welding and pressure suits).
sure, those two can take a little while using the other kinds of ammo, but a skilled gunner can decapitate the worm. assuming you got that red ping. the other thing does not have that weakness, but basically goes down like a boss version of a hammerhead.
yea, it's a lot of repairing work, i find it best to just find a spot on the bottom (or in a wall if i cant get to the bottom) and shoot the threat down with "conventional" ships weapons.
but yea, i'd nuke a pirate anytime. explosive/ piercing works well, too, but they are just as likely to have piercing.
you necro'd a bit but basically if you keep hitting near the neck again and again and again you will eventually just decapitate the thing which causes it to either die instantly or bleed out really fast