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If you want real time bombs you use EK Armory..
Wire a counter to the detonator and you get a times bomb.
Oscilator to send 1 every second to the signal two of SUBTRACT COMPONENT.
Memory1 component out set to signal one of Subtract.
Subtract out set back To MEMORY1 set.
Subtract out set to SIGNAL 1 of EQUAL.
MEMORY2 COMPONENT out set to signal 2 IN of equal (write 0 as value for this Memory component).
Signal out from EQUAL component link to detonator.
This will immediately count down as soon as you link oscilator so it can blow up into your face when you install it.
- becase of this install a relay (and close it!) between oscilator and subtract.
Link button or signal to this relay trigger, so that you can open relay by this triger and start countdown.
Use MEMORY1 value to set the countdown time in seconds.
If you cant set limit to EQUAL output then use MORE THEN component and compare countdown signal to be smaller than 1. This way even if you somehow jump over 0 (e. G. : - 1, - 2, etc) value it will still blow up as soon as the value is amaller than 1.
I don't think there's anything you can damage with a time delayed grenade/explosive that you could not damage directly.
You can also enable outpost damage in server settings as by default it's disabled.
In such case why not directly blow it up remotely with wifi, or through proximity trigger 😈. In case of targeting mobile targets.