Barotrauma

Barotrauma

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pazow269 Sep 2, 2024 @ 2:12am
imagine a timed bomb
something like the detonator except you set a time and it ticks down and splodes
Originally posted by sokolov:
You can do it by simply adding a delay between the detonator and whatever that sends a 1 signal.

If you want real time bombs you use EK Armory..
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sokolov Sep 2, 2024 @ 3:05am 
You can do it by simply adding a delay between the detonator and whatever that sends a 1 signal.

If you want real time bombs you use EK Armory..
pazow269 Sep 2, 2024 @ 3:16am 
Originally posted by Sokolov:
You can do it by simply adding a delay between the detonator and whatever that sends a 1 signal.

If you want real time bombs you use EK Armory..
cool, i didnt know that. thanks!
Swato85 Sep 2, 2024 @ 3:22am 
Originally posted by pazow269:
something like the detonator except you set a time and it ticks down and splodes

Wire a counter to the detonator and you get a times bomb.

Oscilator to send 1 every second to the signal two of SUBTRACT COMPONENT.

Memory1 component out set to signal one of Subtract.

Subtract out set back To MEMORY1 set.
Subtract out set to SIGNAL 1 of EQUAL.
MEMORY2 COMPONENT out set to signal 2 IN of equal (write 0 as value for this Memory component).

Signal out from EQUAL component link to detonator.

This will immediately count down as soon as you link oscilator so it can blow up into your face when you install it.
- becase of this install a relay (and close it!) between oscilator and subtract.
Link button or signal to this relay trigger, so that you can open relay by this triger and start countdown.

Use MEMORY1 value to set the countdown time in seconds.

If you cant set limit to EQUAL output then use MORE THEN component and compare countdown signal to be smaller than 1. This way even if you somehow jump over 0 (e. G. : - 1, - 2, etc) value it will still blow up as soon as the value is amaller than 1.
Last edited by Swato85; Sep 2, 2024 @ 3:24am
frumple Sep 2, 2024 @ 4:20am 
You planning on using it inside an outpost?

I don't think there's anything you can damage with a time delayed grenade/explosive that you could not damage directly.
sokolov Sep 2, 2024 @ 4:53am 
Originally posted by frumple:
You planning on using it inside an outpost?

I don't think there's anything you can damage with a time delayed grenade/explosive that you could not damage directly.
You can blow up Nuclear Reactor and other NPC without reputation loss since it's not a direct attack from you towards the residents iirc.

You can also enable outpost damage in server settings as by default it's disabled.
Swato85 Sep 2, 2024 @ 5:48am 
Originally posted by Sokolov:
Originally posted by frumple:
You planning on using it inside an outpost?

I don't think there's anything you can damage with a time delayed grenade/explosive that you could not damage directly.
You can blow up Nuclear Reactor and other NPC without reputation loss since it's not a direct attack from you towards the residents iirc.

You can also enable outpost damage in server settings as by default it's disabled.

In such case why not directly blow it up remotely with wifi, or through proximity trigger 😈. In case of targeting mobile targets.
Bookslayer10 Sep 3, 2024 @ 12:25am 
Volatile Compound N is basically a timed explosive, it has a healthbar that decreases over time and it explodes when it runs out. You can throw it against walls to reduce its health manually, then just toss it where you want your explosion and wait for it to blow on its own. If you want an even bigger blast, pile more Compound N in the same spot so it all goes up in one explosion.
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Date Posted: Sep 2, 2024 @ 2:12am
Posts: 7