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There's also a wiki-article on it. https://barotraumagame.com/wiki/Ballast_Flora
TL;DR flamers or plasma cutters, or wire two detonators with frag grenades to a button.
Those frags will cause damage in your ballast tank that you'll have to go in and repair afterwards, but it's a simple and effective way to deal with the problem.
You know what, yeah, I'm going with this. It's even better than my solution.
So far I've been able to stay distant enough from the growth to not get burnt in the process.
Just don't miss your grenade throws. Or get too close to the walls without adequate protection or you'll get melted. And don't hit the Clown accidentally with the grenade launcher. Do it on purpose.
I always manually check the ballast tanks if I've been near or through a spore cloud at the earliest safe opportunity. If I see the flora root or flora (it will probably rapidly be rising out of the ballast tank hatch by the time you get there), take a welding tool or plasma cutter and a suit, stand as far away as I can so that the flame still touches the root, it takes maybe 30 seconds and the root will disappear along with the flora.
If the flora is along the walls outside of the ballast tank then explosives / grenades might be your only sensible option, unless you have a lot of burn meds available.
I'm actually not that afraid of ballast flora anymore because of the sheer power of frag grenades against them. It's way more effective than incendium grenades or flamers, anyway. Verdict isn't in on the grenade launcher being useful though, someone keeps selling those because "OOH 1,000mk CAN'T RESIST OOH"