Barotrauma

Barotrauma

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Should you retrieve dead human bodies during missions ?
Or just scavange them for the suits and items ? Salvaging alien carcasses is working and makes sense but what do you do with the deceased humans if you get them back could you get faction points or something for returning them ?
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Showing 1-8 of 8 comments
lx (Banned) Dec 3, 2024 @ 1:18am 
i think not. i surely carried back a few and nothing happened.
they can be used for pet food, easier to carry than monsters.
and they can be used as "duffel bags", to get the items on your sub. they will despawn and leave the items, but not if they get eaten!!
sokolov Dec 3, 2024 @ 2:30am 
Only taking enemy humans as prisoners aboard your submarine works, if your Security Officer has unlocked the talent for it, that is.

Originally posted by lx:
and they can be used as "duffel bags", to get the items on your sub. they will despawn and leave the items, but not if they get eaten!!
Use Metal Crates or Cargo Scooters instead.
Last edited by sokolov; Dec 3, 2024 @ 2:31am
lx (Banned) Dec 3, 2024 @ 2:55am 
Originally posted by Sokolov:
Use Metal Crates or Cargo Scooters instead.
yes, but that involves clicking around, instead of just grabbing the corpse and dragging it in. and those containers get filled pretty fast, you end up doing rounds anyway.
Buggy Boy Dec 3, 2024 @ 7:53am 
Originally posted by Sokolov:
Only taking enemy humans as prisoners aboard your submarine works, if your Security Officer has unlocked the talent for it, that is.

Originally posted by lx:
and they can be used as "duffel bags", to get the items on your sub. they will despawn and leave the items, but not if they get eaten!!
Use Metal Crates or Cargo Scooters instead.

Plus, you can't put a diving suit in crate, you have to carry it with both hands (last time I played anyway), so dragging a corpse that's wearing a diving suit is the best way to bring them back to your sub along with other stuff (e.g. make the corpse wear a tool belt and maybe a medic outfit as well for extra storage).

To be sure you get everything from them before the end of the round, make them drop everything so that they're just in their undies, then when they despawn they won't take things like the diving suit with them.
Last edited by Buggy Boy; Dec 3, 2024 @ 8:25am
Whispdragoon62 Dec 4, 2024 @ 2:33pm 
If you fully loot/scavenge you will have more than you need even if the pay was 0mks.

So I loot/scavenge things I need. If you need suits, loot the suits.

If you don't need suits, take out the oxygen tanks and sell them. Any item with an inventory needs to be empty before it can be sold. So if it appears for sale you can be confident its empty.

So stuff like diving masks, diving suits, syringe guns, etc. can all be sold to help clean up the submarine if you're intentional about it.

You can even strip components from enemy submarines. Its a matter of how broke you are and how much time you want to spend looting vs completing missions.

Its the small details. I recently noticed metal creates have more capacity than medical, toxin, chemical creates, etc.
Last edited by Whispdragoon62; Dec 4, 2024 @ 2:35pm
I tried to look desperately for realism mods to create more ways to make a living without constant clashes looting and creature hunting or human combat, so i decided to install "Movable and Sellable Wrecks". I think this is the best way to clean up the seafloor and still make some money, it also adds more of the technical gameplay aspect.
Buggy Boy Dec 5, 2024 @ 1:16am 
Originally posted by Whispdragoon62:
You can even strip components from enemy submarines. Its a matter of how broke you are and how much time you want to spend looting vs completing missions.

Time is a factor though, especially early on in the campaign, as you'll burn through fuel rods while you're busy stripping every last salvageable component and wire from a wreck, it may not be worth the cost in fuel if you linger too long.
lx (Banned) Dec 5, 2024 @ 4:58am 
mmm i disagree, time is not a factor.

i started a new game and its very easy on normal difficulty. there is plenty of rods.
there are no longer cables on wrecks, so far.
i spend like 5 hours per trip, maybe more and i can craft like 200 rods, Th and U.

maybe the first 2 trips were a bit short on rods, but then... time is not a factor. i even can stay down and grind latchers for hours.

one thing that makes it doable though, i dont have jovian radiation.
with that on, i might be running out of antirads. i have not used them, so its a "might be".
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Date Posted: Dec 3, 2024 @ 12:31am
Posts: 8