Barotrauma

Barotrauma

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pazow269 Jul 21, 2024 @ 3:27am
whats in your opinion the best modded sub
IMO its the Iroh
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Showing 1-11 of 11 comments
plankbro Jul 22, 2024 @ 1:48am 
PARAKI :D
DUSCHLONG
Last edited by plankbro; Jul 22, 2024 @ 1:50am
TheSuit Jul 22, 2024 @ 10:14am 
Problem with most modded subs is they are insanely OP

I think best modded sub should be next to empty
and player has lots of room to fill their own items and wire work
Ronis Jul 22, 2024 @ 1:17pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2878786954&searchtext=wellerman

my go to starting sub, good for early game transport missions, not as clunky as the camel
Depends on what you mean by best, personally my own custom T2 sub can be run by a single person. So it's the best for solo players who only need a few bots around to keep the ship from breaking down.
Last edited by The Seraph of Tomorrow; Jul 22, 2024 @ 3:32pm
Originally posted by TheSuit:
Problem with most modded subs is they are insanely OP.

Honestly the base game subs are insanely under-powered, as the claws and teeth of smaller creatures shouldn't rip through a steel hull in under a minute. The only creatures that should threaten a sub are those large ones with crushing power to tear through steel or bashing like the hammerheads.

Personally speaking, I think small creatures should not even target sub hulls.
Last edited by The Seraph of Tomorrow; Jul 22, 2024 @ 3:59pm
Bucholz Jul 22, 2024 @ 9:31pm 
Originally posted by The Seraph of Tomorrow:
Honestly the base game subs are insanely under-powered
Vanilla subs are now OK, they're the standard. A year or two ago their hulls where half the strength of a default workshop sub, but the error was corrected a while ago.
Originally posted by The Seraph of Tomorrow:
as the claws and teeth of smaller creatures shouldn't rip through a steel hull in under a minute.
What the hell are your men doing if they allow something to claw your hull for 30 seconds? Besides, a man with a welding tool can keep a crawler outside indefinitely (while the fuel lasts).

Originally posted by The Seraph of Tomorrow:
The only creatures that should threaten a sub are those large ones with crushing power to tear through steel or bashing like the hammerheads.
Personally speaking, I think small creatures should not even target sub hulls.
Agreed. We need smaller creatures that only threaten divers (and maybe shuttles).

BTW, Tiger threshers once used to be unable to bite the hull, they relied on Bone Threshers to make holes for them, while Bone Threshers themselves couldn't enter the submarine (well, mostly :)

That was a nice game mechanics, ppl even made use of it, killing Bones and leaving Tigers alive for protection. Tigers are very aggressive and attack every ♥♥♥♥♥♥♥ thing on sight without any sign of fear. Submarine was the last of their priorities, but they followed it nevertheless, making a meat show for the gunners if they encountered anything alive :)

I'm all for the new small (or otherwise) creatures that won't target hulls, but will follow the sub anticipating a tasty snack :)
アンジェル Jul 22, 2024 @ 11:41pm 
Originally posted by pazow269:
whats in your opinion the best modded sub
IMO its the Iroh

Always my own creations
Admiral_Miner Jul 23, 2024 @ 12:16am 
Originally posted by アンジェル:
Originally posted by pazow269:
whats in your opinion the best modded sub
IMO its the Iroh

Always my own creations

Yep, as a sub builder I have to agree. I like my submarines the most
Admiral_Miner Jul 23, 2024 @ 12:19am 
In all seriousness though, the Shapeshifter is really cool
Originally posted by Admiral_Miner:
In all seriousness though, the Shapeshifter is really cool

Speaking of shape shifters, it would be funny if someone built a sub that actually transformed into another sub. I am half tempted to build a sub that literally can come apart at every major section just for the heck of it.
TheSuit Jul 23, 2024 @ 2:31pm 
Originally posted by The Seraph of Tomorrow:
Originally posted by TheSuit:
Problem with most modded subs is they are insanely OP.

Honestly the base game subs are insanely under-powered, as the claws and teeth of smaller creatures shouldn't rip through a steel hull in under a minute. The only creatures that should threaten a sub are those large ones with crushing power to tear through steel or bashing like the hammerheads.

Personally speaking, I think small creatures should not even target sub hulls.

My only issue with Vanillia subs is the class system

All subs should just be variations of attack subs - with empty slots that players can pick and choose what to upgrade or add to the sub.

With things like ability to swap out engines, reactors, prefix slots that can choose to add Fabricator or more ammo storage or more cargo storage, etc.
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Date Posted: Jul 21, 2024 @ 3:27am
Posts: 11