Barotrauma

Barotrauma

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Kairi ♡ May 2, 2024 @ 12:02am
I miss pre-nerf PUCS
It was supposed to be suit you wear everywhere, as it doesn't consume oxygen tanks, if there is oxygen in the room.
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holy-death May 2, 2024 @ 4:05am 
Originally posted by Kairi ♡:
It was supposed to be suit you wear everywhere, as it doesn't consume oxygen tanks, if there is oxygen in the room.
Wait, does it now consume oxygen tanks?
DaLagga May 2, 2024 @ 6:58am 
Originally posted by holy-death:
Originally posted by Kairi ♡:
It was supposed to be suit you wear everywhere, as it doesn't consume oxygen tanks, if there is oxygen in the room.
Wait, does it now consume oxygen tanks?

Nope, it's still almost as good as before and definitely what everyone should be wearing around the sub. I think they reduced its maximum depth to 6200m but that's not even relevant for 90%+ of the game and at least the abyssal suit has more of a niche case use now instead of PUCS basically being the best at almost everything.
Kairi ♡ May 2, 2024 @ 8:36am 
Originally posted by DaLagga:
Originally posted by holy-death:
Wait, does it now consume oxygen tanks?

Nope, it's still almost as good as before and definitely what everyone should be wearing around the sub. I think they reduced its maximum depth to 6200m but that's not even relevant for 90%+ of the game and at least the abyssal suit has more of a niche case use now instead of PUCS basically being the best at almost everything.

I meant that they gave it slowdown and further vision reduction in last update. It's not a cheap suit to craft and requires full Engineer tree to be unlocked, yet it ends up with same stupid penalties, that were meant to discourage constant wearing of more easily available suits.
Last edited by Kairi ♡; May 2, 2024 @ 8:38am
holy-death May 2, 2024 @ 9:00am 
Originally posted by Kairi ♡:
I meant that they gave it slowdown and further vision reduction in last update. It's not a cheap suit to craft and requires full Engineer tree to be unlocked, yet it ends up with same stupid penalties, that were meant to discourage constant wearing of more easily available suits.
You will be slower and will need to look around more than before, but considering it gives you total immunity against barotrauma at all times without having to constantly monitor your oxygen level (especially with the nerf to how many oxygen bottles you can carry, as they don't seem to stack now) PUCS remains the only suit worth wearing round-the-clock, which is actually a huge upside compared to other diving suits (as they can't be used in the same manner).

So, yeah, you still can "wear it everywhere". This function remains, yet you try to sell it like it doesn't apply.
CyanCatMan May 2, 2024 @ 9:27am 
Originally posted by holy-death:
You will be slower and will need to look around more than before, but considering it gives you total immunity against barotrauma at all times without having to constantly monitor your oxygen level (especially with the nerf to how many oxygen bottles you can carry, as they don't seem to stack now) PUCS remains the only suit worth wearing round-the-clock, which is actually a huge upside compared to other diving suits (as they can't be used in the same manner).

So, yeah, you still can "wear it everywhere". This function remains, yet you try to sell it like it doesn't apply.

What are the actual benefits to PUCS currently anyways?
02 is the same across all suits (11m) except abyss that has the longest duration (x2)
Auto injectors can be crafted well before these suits, and you don't need double medicine.
Only benefit i can really see is that it's not as slow as an abyss suit while providing the same depth resistance.
Which personally seems really stupid as it makes the abyss a worst choice overall for "abyss" excursions.
holy-death May 2, 2024 @ 9:54am 
Originally posted by CyanCatMan:
What are the actual benefits to PUCS currently anyways?
To be able to wear them 24/7 (for bots in particular). Any other suit needs oxygen (and in some cases, a fuel rod). They are also useful if you are handling nuclear items. Auto injector is a good addition, because it allows you to wear a different headgear (health scanner or thermal goggles, for example).

Any other suit needs to be used only in the event of a hull breach that can't be contained or for excursions outside the ship.

Originally posted by CyanCatMan:
Only benefit i can really see is that it's not as slow as an abyss suit while providing the same depth resistance. Which personally seems really stupid as it makes the abyss a worst choice overall for "abyss" excursions.
How are the resistances between the changed suit types? I just started a fresh campaign, so I am not able to access all the numbers at the moment.
CyanCatMan May 2, 2024 @ 10:26am 
Originally posted by holy-death:
To be able to wear them 24/7 (for bots in particular). Any other suit needs oxygen (and in some cases, a fuel rod). They are also useful if you are handling nuclear items. Auto injector is a good addition, because it allows you to wear a different headgear (health scanner or thermal goggles, for example).

All suits, bar abyss, have an 11Min oxygen time. You have more than enough space to have 1 or 2 bottles to extend that even further- it's just tedium at that rate your avoiding.
(Bots will always suck- this does not fix the main issue with their pathfinding and suit maintenance)

The difference between a hazmat suit and PUCS is 30%- None if your an engineer with the skill to make and handle volatile rods.
And your really not going to be killing your entire crew unless your mass fabricating volatiles for accelerators, which at that case do you REALLY need those few points of extra damage?

Auto injectors take the headset slot and does not interfere with the head at all.

Originally posted by holy-death:
How are the resistances between the changed suit types? I just started a fresh campaign, so I am not able to access all the numbers at the moment.

40% resistance across the board.
30% for burns
25% for radiation sickness
Last edited by CyanCatMan; May 2, 2024 @ 10:27am
holy-death May 2, 2024 @ 10:52am 
Originally posted by CyanCatMan:
All suits, bar abyss, have an 11Min oxygen time. You have more than enough space to have 1 or 2 bottles to extend that even further- it's just tedium at that rate your avoiding.
Sure? I will take that. I fail to see how constantly juggling oxygen bottles is better in the context of staying on the sub. You can drop a suit on the floor, but this carries the risk of the suit dropping out when there are big holes in the floor.

Originally posted by CyanCatMan:
(Bots will always suck- this does not fix the main issue with their pathfinding and suit maintenance)
It doesn't change the fact that PUCS has a significant upside in a singleplayer campaign though.

Originally posted by CyanCatMan:
The difference between a hazmat suit and PUCS is 30%- None if your an engineer with the skill to make and handle volatile rods.
You can't use hazmat suit outside the submarine though, which makes PUCS good when handling Rapid Fissile Accelerator, being able to handle all other nuclear material safely on top of that is a nice bonus.

Originally posted by CyanCatMan:
Auto injectors take the headset slot and does not interfere with the head at all.
True.

Originally posted by holy-death:
40% resistance across the board.
30% for burns
25% for radiation sickness
So all suits had their resistances reduced equally (except, I think, the regular diving suits and exosuit. It was mentioned in the patch notes)?
Black Raven May 3, 2024 @ 11:42am 
Originally posted by CyanCatMan:

But only PUC's has zero oxygen consumption when in oxygen filled room.

So you don't need to juggle tanks at all unless they is a flood.

And its the only suit bots will keep equipped permanently
Last edited by Black Raven; May 3, 2024 @ 11:43am
Bookslayer10 May 3, 2024 @ 12:41pm 
PUCS also have 90% husk resistance unlike all other diving suits, which only have 50%. They may have made the Exosuit more resistant to husk as well.
CyanCatMan May 3, 2024 @ 12:52pm 
Originally posted by Bookslayer10:
PUCS also have 90% husk resistance unlike all other diving suits, which only have 50%. They may have made the Exosuit more resistant to husk as well.

Would like to see where you got that number since the wiki states all suits have just a 50% to negate it rather than actually "Resist" it.
Darkside99x May 3, 2024 @ 1:34pm 
My bots are frequently discarding their PUCS when approaching what was the old crush depth (6000) usually getting squirely around the 5800 range which is a half kilometre from crush. I don't think they've been adjusted to the new crush depth.

I've lost a few as a result of this as they would rather be naked than just wear their pucs, swapping to abyss suits to fix hatches.
Bookslayer10 May 3, 2024 @ 1:57pm 
Originally posted by CyanCatMan:
Originally posted by Bookslayer10:
PUCS also have 90% husk resistance unlike all other diving suits, which only have 50%. They may have made the Exosuit more resistant to husk as well.

Would like to see where you got that number since the wiki states all suits have just a 50% to negate it rather than actually "Resist" it.
Huh, I swear that PUCS had the 90% husk resistance before the update. They must have nerfed it, but IDK why... They moved the husk resistance to the Exosuit, which kind of makes sense, but I think it's a bit unnecissary with how much all the other dive suits got nerfed.

Also, fun fact, Thorium fuel rods last longer in the Exosuit compared to normal Fulgurium ones.
holy-death May 3, 2024 @ 8:10pm 
Originally posted by CyanCatMan:
Would like to see where you got that number since the wiki states all suits have just a 50% to negate it rather than actually "Resist" it.
Is wiki even up to date at this point?
Darkside99x May 4, 2024 @ 2:47am 
Originally posted by holy-death:
Originally posted by CyanCatMan:
Would like to see where you got that number since the wiki states all suits have just a 50% to negate it rather than actually "Resist" it.
Is wiki even up to date at this point?

Not as far as I've seen.

At least the crush depth on the PUCS is still listed as what it was.

Originally posted by Bookslayer10:
Originally posted by CyanCatMan:

Would like to see where you got that number since the wiki states all suits have just a 50% to negate it rather than actually "Resist" it.
Huh, I swear that PUCS had the 90% husk resistance before the update. They must have nerfed it, but IDK why... They moved the husk resistance to the Exosuit, which kind of makes sense, but I think it's a bit unnecissary with how much all the other dive suits got nerfed.

Also, fun fact, Thorium fuel rods last longer in the Exosuit compared to normal Fulgurium ones.


The PUCS had the 90% nerfed a few updates ago from what I recall, same reason though, it was just objectively better at combat than the combat suit.

Last edited by Darkside99x; May 4, 2024 @ 2:58am
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Date Posted: May 2, 2024 @ 12:02am
Posts: 41