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They paralize and eat you.
also mantis is very old, they only recently reskinned it and made it spawn naturally
All the different monsters attack in different ways, as well.
Crawlers like to do hit-and-run style attacks, where they bite you once then quickly swim away, while Mudraptors will just brawl until everything is dead. Tiger threshers also deal Infection damage, which means recovering from a thresher attack takes different amounts of meds than other monsters, and armor can't block infection unlike physical damage types.
I think Barotrauma would benefit from having a wider variety of life in general. Maybe some creatures that don't want to kill you, or that only attack when provoked. Maybe some that tend to eat each other. It would be more realistic and make the ocean feel more alive. Right now anything that isn't an enemy is just part of the scenery, like those glowing jellyfish you can't even shoot at. That's also a lot of work though so I doubt it will happen :P.
Dude didn't even read the sneak peaks, nor watch it in-game, and still feels the need to have an opinion on the matter.
That is, actually, allready the case for most things. Moderately noticeable too, having a mission-swarm of monsters taken out by another normal swarm happens often enough.
Neutral creatures would be nice, but they're also effort... I can see why the devs choose to focus on aggressive ones.