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I'm currently doing a campaign playthrough with my wife and we have a bot crew which is a perfect balance since bots aren't the best at doing stuff outside the sub. Any type of game that allows you to manage NPCs or a crew is always a win for me since those are really really hard things to do in game development that not many people appreciate.
It was a rough start and we literally are just at the start, with doing a beacon station like 30 minutes, and another 20 or so to get back to the station we started on because almost everyone died, the respawn shuttle did not work as intended, and the passengers we were supposed to transport are dead too.
Lots of laughter, confusion, more laughter and fun with a party of six.
It might be harsh to coordinate etc. yadayada but it is worth every minute and despite we did not achieve anything aside from having played a prolonged-learning-by-doing-tutorial we had a joyful evening.
With no one being medic me running around as captain to cure people's intoxication because they "cured" themselves by using too much morphine... suddenly our ship sinking because we ran out of fuel... one time we exploded because someone put too many rods in there... "what is this button doing?" FLUSH! ... "I just died out of nowhere! WHY?" me: why the ♥♥♥♥ is there no oxygen... oh crap.... ... yeah. Totally funny!
If any of that happens in single player then you're either just plain unlucky, or a really bad player and need to improve!
I think generally it's probably the seasoned players who switch to single player, having had enough of the shenanigans of multiplayer and just want to complete a campaign this century.
this game is a social experimentation laboratory with infinite replayability and it never ceases to amuse me on profound levels because of the way players interact