Barotrauma

Barotrauma

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BlastaMastaZDSS Jun 10, 2024 @ 10:11pm
2
Game feels like tedious garbage after updates
I had the urge to hop in and play the game after a long break. Have no one to play with and never did, but when I last played I had a fair amount of fun solo until the micromanagement of the bots to do anything at all grated on me for missions beyond the most simple. Trying to scavenge or fight while managing a squad of idiot AI who got stuck in doors and needed babysitting just became too frustrating.

I figured I would go ahead and play a bit of the campaign to scratch the itch.

The updates to this game have made every aspect of gameplay feel horrible.
Wearing diving suits makes you lumber around extremely slowly, an effect which is made even worse if you're injured. Even simple trips from the diving locker to the airlock feels unbelievably slow and frustrating.

Well, its a bit of a waste of supplies, but I'll use one of the morphine I started with to fix myself. I'm instantly overdosing and quickly in withdrawl, overwhelmed with debuffs to the point the use of my valuable supplies becomes a net-negative.

Fine, I won't use any meds. But no, the second you leave a bot alone, they guzzle down medical supplies and put themselves into addiction and overdose as well. And the opium and morphine barely even heals you anyway. If you attempt to heal them through resting, they just get up and wander around again.

It also seems like every enemy is much stronger, with 2-3 mudraptors killing every single one of my crew the 4 different restarts of the campaign I tried. I can only attribute this to the reduced protection of the diving suits and the fact you are lumbering lunchboxes waiting to be ripped open and eaten.

The game was already a tedious slog to have to manually assign all the bots tasks, re-order their tasks, and micromanage their inventories. To have to stop the ship, suit up, go out, grab each enemy, and then do the whole thing in reverse just to loot a kill. They've changed theft so guards search you more, and even taking stolen items you've deconstructed gets you instantly caught unless you play some kind of layover game with the stolen items which requires even more .

I understand the game is difficult. I enjoyed the complexity and difficulty when I last played. How the ♥♥♥♥ are you supposed to play when every game play system and balance decision is so actively fighting against you? Have they ever made a single thing in this game EASIER?
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Bookslayer10 Jun 10, 2024 @ 11:54pm 
It's called "Barotrauma" for a reason, the trauma is in its name. Devs have added many ways to tweak the difficulty, if you personally find it too hard then just make the game easier. Make supplies easier to purchase so you can afford the easy to use medicine, give crewmembers more health so enemies boarding are less of a danger, whatever you want to make the game less frustrating.

Mudraptors are supposed to be deadly for an unprepared when they burst into your sub in a massive swarm, that's why you shoot them with the big guns before they get inside. Once you can afford it, give all the bots Assault Rifles, they don't need toolbelts for repairing and defending the sub.

Also, outside of how the PUCS now is bad for wearing around in the sub itself, the dive suit changes really aren't even that bad. You can instantly equip and take off the suit, just carry it around on dry land until you need to swim, no need to wear it for more than a few seconds outside the water.

You know how they recently made the game easier? They HALVED the rate at which water can enter a submarine through any hull breach. It takes twice as long for pressure to build to high levels, so you don't need dive suits as often when repairing from enemy attacks. They also increased the air capacity of oxygen tanks by a lot, which makes it much easier to benefit from quality bonuses and Oxygenite tanks.

Yes, there are tons of weird bugs that can kill you for no reason and stupid AI behaviours, but that's why I play Solo. I just shrug it off, restart the round, and plan how to do things faster this time around. If part of the plan is "manually force the medic bot to never use Fentanyl" then so be it, I wouldn't trust my human teammates with medical stuff either. When you can switch between bots, the real limits of the crew is your skill as a player - I've piloted the sub, fired heavy weapons, and stabilised a bleeding out mechanic all at basically the same time in the Campaign.
Arxon Dragon Jun 11, 2024 @ 12:57am 
Originally posted by BlastaMastaZDSS:
I had the urge to hop in and play the game after a long break. Have no one to play with and never did, but when I last played I had a fair amount of fun solo until the micromanagement of the bots to do anything at all grated on me for missions beyond the most simple. Trying to scavenge or fight while managing a squad of idiot AI who got stuck in doors and needed babysitting just became too frustrating.

I figured I would go ahead and play a bit of the campaign to scratch the itch.

The updates to this game have made every aspect of gameplay feel horrible.
Wearing diving suits makes you lumber around extremely slowly, an effect which is made even worse if you're injured. Even simple trips from the diving locker to the airlock feels unbelievably slow and frustrating.

Well, its a bit of a waste of supplies, but I'll use one of the morphine I started with to fix myself. I'm instantly overdosing and quickly in withdrawl, overwhelmed with debuffs to the point the use of my valuable supplies becomes a net-negative.

Fine, I won't use any meds. But no, the second you leave a bot alone, they guzzle down medical supplies and put themselves into addiction and overdose as well. And the opium and morphine barely even heals you anyway. If you attempt to heal them through resting, they just get up and wander around again.

It also seems like every enemy is much stronger, with 2-3 mudraptors killing every single one of my crew the 4 different restarts of the campaign I tried. I can only attribute this to the reduced protection of the diving suits and the fact you are lumbering lunchboxes waiting to be ripped open and eaten.

The game was already a tedious slog to have to manually assign all the bots tasks, re-order their tasks, and micromanage their inventories. To have to stop the ship, suit up, go out, grab each enemy, and then do the whole thing in reverse just to loot a kill. They've changed theft so guards search you more, and even taking stolen items you've deconstructed gets you instantly caught unless you play some kind of layover game with the stolen items which requires even more .

I understand the game is difficult. I enjoyed the complexity and difficulty when I last played. How the ♥♥♥♥ are you supposed to play when every game play system and balance decision is so actively fighting against you? Have they ever made a single thing in this game EASIER?

Absolutely true. I went to the game with same feeling and itch and yes these updates made me make a negative review. The medic update "we made morphine a not cure all" yep you made a poison as bots go and overdose in moments. Also for that reason deusine is just no no since medic has no problem use it when morphine should be used. I got deusine at 70% health.... Also doors and ladders are for bots worse then a log on the road for adventurer.

As for the suits they addded as i would say god mod or cheat with church of the husk line of quests. As jesters they made them so uninteresting that i dont know single their quest just that you need to find mask...that i dont gonna do that why? No bonuses no perks. Husks have regeneration pressure resistance and more. Why the f.... would anybody do anything different then husks?.

So yea there is a lot more and the final boss the final mission. Yes first time playing a 3 hours because i apparently missed one log....perfect. Second time i found the log that was without A PING on sonar so yea no wonder i missed it.

And the new quests on outposts like jailbreak? When you need to get those people in sub but the second they get in then climb back up to get shot. Awesome as they making game unfun and adding quests that aren't possible to finish.
Morton Salt Jun 11, 2024 @ 12:58am 
Originally posted by BlastaMastaZDSS:
Have they ever made a single thing in this game EASIER?
Yea, they have added multiple recipes for ammo crafting, aka you are swimming in ammo and unstable version seems to have buffs to weapons across the board, expect for HMG, it shares diving suit fate now, lol.

Yes single player is tedious now, PUCS was a good band aid for bots to be more efficient at anything cause they didnt had to run in cricles to find diving suits and now before you hire first med, other bots will try to commit sudoku with morphines. xd
Last edited by Morton Salt; Jun 11, 2024 @ 1:00am
Buggy Boy Jun 11, 2024 @ 5:23am 
Originally posted by Morton Salt:
other bots will try to commit sudoku with morphines. xd

Sudoku... :captainclown:
Originally posted by Buggy Boy:
Originally posted by Morton Salt:
other bots will try to commit sudoku with morphines. xd

Sudoku... :captainclown:

By the numbers, people.
Originally posted by BlastaMastaZDSS:
[]
I understand the game is difficult. I enjoyed the complexity and difficulty when I last played. How the ♥♥♥♥ are you supposed to play when every game play system and balance decision is so actively fighting against you? Have they ever made a single thing in this game EASIER?

Gene splicer, husk material, bodyarmour + ballistic helmets + boarding axes on your bots with active husk infection. No more suits, far fewer AI logic breakdowns.
Atrophus Jun 11, 2024 @ 8:15am 
Originally posted by Buggy Boy:
Originally posted by Morton Salt:
other bots will try to commit sudoku with morphines. xd

Sudoku... :captainclown:
This is my favorite mix-up so far XD
I'm gonna be honest, I just marked my medicine cabinet with "do not touch". if someone gets heavily injured, I fix it by hand. And I give my medic bandages and pomegrenade extract to carry around, so they can fix minor injuries on their own, since those items are plentiful and don't have drawbacks

morphine is pretty strong, but it's effectively a last resort. I straight up do not use it unless I have naloxene on hand. the other medical items cover injuries plenty well, including pomegrenade extract and tonic juice being Kinda Funny Tbh when it comes to just curing almost every common injury
Last edited by girl who kisses girls; Jun 11, 2024 @ 8:30pm
CW2 P. Larkins Jun 11, 2024 @ 9:04pm 
After?
Porkinchaps Jun 11, 2024 @ 9:06pm 
TLDR:The game was always tedious :steamhappy:
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Date Posted: Jun 10, 2024 @ 10:11pm
Posts: 10