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Also, yeah can you try resetting the reactor to prefab and try again? Cause you might have messed with a setting which could've caused this to happen.
I'm literally answering your question with a possible fix. Did you check that the values are correct?
Nuclear reactor settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225803037
Reactor settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225803037
Light Component 1 settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225803037
Light Component 2 settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225804052
Connection Panel settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225804416
Item container settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225804703
Repairable settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225804988
Reactor wiring settings: https://steamcommunity.com/sharedfiles/filedetails/?id=2225805186
Reactor, in testing mode: https://steamcommunity.com/sharedfiles/filedetails/?id=2225805186
Display panel reads 0, in testing mode: https://steamcommunity.com/sharedfiles/filedetails/?id=2225805843
Junction box connected direction to reactor shows no activity: https://steamcommunity.com/sharedfiles/filedetails/?id=2225806149
Except it's not. Because even if the reactor was overwhelmed by its powerload, there would be something, SOMETHING getting power. Systems would be shutting off across the ship, yes, but, you'd see power in the junction boxes, you'd see, I would hope, SOME batteries getting charged. There is NOTHING happening on my sub. The reactor is turning on, it's reaching turbine speed, but as far as the ship is concerned it's like it's not. It's not even reading any power to the display panel.
But just to entertain you, I added a 0 and cranked the reactor's output up to 100,000 from its default of 10,000. Same result.
Edit , the 0 voltage you highlighted was for the light components only.
Son of a mudraptor. That was it. I have learned a new thing today, and, honestly? I am a little astonished. How did I make 3 subs, and never create this problem before?
Welp. Now I need to rewire my ship entirely. Back to 50% done, I guess. :|
I've managed to solve the overload problem with buffer batteries but my reactor end up powering 16000Kw of load with only 5600Kw of production because my grid is split into 3 parallel circuits.
Has there been any word of the devs concerning their intentions about this problem ?
I would like to have 3 circuits with a max load of 5000 and a generator giving you 10000.
That way you cannot power them all at once, you have to choose between using your engines and charging your batteries for instance.
In practice everything will be powered at once even with only 5000Kw from the reactor.
If I lower the output of the reactor even more everything will be in shortage and shutting down one circuit will not transfer the extra power to the others.
https://steamcommunity.com/sharedfiles/filedetails/?id=2227885487
Alright, I think I made what you wanted? With this circuit only two of the circuits (each relay component is a circuit, wire the power through there) can be active at a time. You just press the button, and the inactive circuit will be switched, with the lights changing.
It didn't really take that long to make so it could be improved (especially in the lights, I could make it so a red light will turn on for only the circuit which isn't running which would take like 10 secs but whatever), however it gets the job done..
Also, I set it so each circuit can only handle 5000Kw, so change the relay components' "max power" if you want the relays to be able to supply more than that.
Oh yeah and you can choose which circuit starts off by changing the memory component's "value" to either 1 for system 1, 2 for system 2, 3 for system 3.
Lastly, don't forget that you can change what the text displays say, and you don't even need them so you could replace them with labels if you want.
I'm trying to make the engineer job more interesting than just using a screwdriver to repair objects that keep decaying.
I would like to make him the manager of the power supply of the ship in charge of providing the right amount of energy to the right part of the sub according to the situation. This is similar to what you do in star citizen when you balance power between weapons, shields and engines.
The 4 categories of my sub should be:
- mobility (engine, ballasts)
- armament (I've made custom supercapacitors and weapons which consume much more power)
- life support(oxygen, pumps and all the rest basically)
- battery recharge
For my engineer to have an interesting job the first requirement is that my reactor output isn't enough to power everything at once.
I also want him to choose wether each of the first 3 categories are powered by the reactor or the batteries.
The problem at the moment is that the power sent to each circuit seem to ignore it's load. So diminishing the load in one circuit will not provide more power to the others.
I will certainly have to rely on relays with different max load to simulate that but that would save me a lot of time if the logic of the game genuinely allowed parallel circuits.
I was wondering if the devs have talked about that somewhere as I would be interested in their opinion.
You have connected multiple parrallel circuits each with with their own seperate power demands. You need to either link the three circuits together or have them connect to the reactor through one main junction box. Or, you could connect them all to the same relay component. That would let you hide it somewhere.
I'm not sure if they've talked about this. I've never even seen them talk outside of their announcements and such, just their community representative dude which sometimes pops by the steam discussions.