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Basically just never let them catch up, always give them a hard time and always keep your leaks managed.
If the gunners aren't dealing enough damage, invest in better ammo for whatever sub weapon they are using. Also buy periscope upgrades to give them more time, make sure to call out where the enemies are coming from, and try to get high level combat people on each gun. Bots are pretty inconsistent on guns, I would recommend letting bots handle sub maintenance while players deal with combat and driving.
Anyway, to solve the issue of mudraptors clawing through the hull, buy hull upgrades ASAP. They take a lot of money and resources but are the number one upgrade in the game.
For fighting mudraptors inside the ship, I would recommend overwhelming firepower. Harpoons and revolvers won't cut it, and even shotguns and SMG's might let you down if you are bad at aiming. Mudraptors are why you bring in the big guns - your submarine defense team should have coil-rifles, assault rifles, HMG's, autoshotguns, arc throwers, frag grenades, and 40mm. All masterwork quality, obviously.
If good equipment is too expensive, I'd recommend getting good at combat. Load up a sandbox save, give yourself a revolve and an inventory of ammo, spawn mudraptors outside the submarine, and kill them as they board. Try to hit unarmoured spots. If they don't have any facing you, create an unarmoured spot using high burst damage. And what ever you do, do NOT try and melee them, it will only end poorly. Maintain standoff and blast them in the fleshy bits until they stop twitching.
One stunbatton with a diving knive will makes you win a mudraptor 1 vs 1.
Two stunbattons with a boarding axe allow you to take multiple mudraptors or one of the largest
Raptor bane will kill all kinds of mudraptor you can administer it with syringe gun or stun baton it and administer it close and personal.
I've had mixed results by sneaking forward and luring 1-2 raptors at a time. Sometimes it works, sometimes you get overwhelmed.
If you're fighting them in melee, buffs from drugs make a huge difference. Steroids and hyperzine.
If youre fighting them on board, thats rough too. AP rounds will still punch through them, but in general, just pump them full of lead as fast as you can and theyll drop.
If youve got a boarding axe, i hear that will make quick work of them as well.
Rapters do suck tho.
How fast is raptors bane? Ive only ever been able to try it against hatchlings as ive never been brave enough to test it against a full grown one.
As for handheld weapons, maths: https://docs.google.com/spreadsheets/d/1Vp-PO6pLo-ks_hYEShmsBXoic-XTnsfj58H896HuDPo/edit?usp=sharing
Turret maths should be mostly the same, but crafting costs likely changed.
Against mudraptors you care mostly about anti-armour performance (the armour stats are for a mudraptor's armour) and severance.
Dual revolvers are a good early-game option. Riot shotgun works fine too, thanks to the severance removing armour. SMG is worse, but still a gun.
Also, as allways, come prepared. Healing items. Possibly buffs, if you expect heavy combat.
The reason for that is mostly the severance (though the raw damage/s is "not bad" too). Can behead them before they even hit you. But if you don't hit the head, the boarding axe is not the best option (assuming you have access to everything).
10 damage/s. 15s to kill a mudraptor.
Stacks the same as anything else, so if you hit thrice at the same time it's 5s.
It's worse than most guns, but it doesn't matter where you hit, and the risk of friendly fire is low. You also only need to hit once to secure a kill, so you might be able to leg it after opening a door and firing some syringes.
They don't though. 60 structure damage per attack. Standard shell pieces have 200 health (without upgrades). Only thing they'll get through in one strike is glass.
If several mudraptors reach your sub, you've usually done something wrong (or went EVA and were unlucky with where a group decided to wander; but it doesn't sound like that's your issue).
With a single standard battery cell in a normal-quality stun baton, you won't be able to stun a mudraptor. You either need two stun batons, or a higher-quality baton, or need to swap cells, or a fulgurium battery (or maybe high-quality normal one). Or other buffs to stuns and/or melee power.
Not sure if you'll win anyway, but dual knives are likely going to be better if you have only the simplest stun baton.
Depends on it HP nearby carcass but you will force the largest to focus on eating to recover its HP.
Mastering stunbatonjutsu is all about proper use of stun baton. you need a stack of batteries since you can always get stack of them from dead station security.
You need to stun the creature so he wont kick you across the room and I hope you wear helmet or youll get concussion.
So i used the dozen grenades we had for some reason. My friendos may have mocked me, but we still pulled into port that day.