Barotrauma

Barotrauma

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kirb Oct 20, 2023 @ 8:10pm
How the actual hell are you supposed to deal with mudraptors?
I can deal with any other kind of enemy but mudraptors are absolutely broken. They're as fast as a crawler but super durable so I can't kill them before they reach the sub without very strong weapons, resulting in them slamming into it and just killing everyone in less than maybe 15 seconds. They breach hulls faster than a ♥♥♥♥♥♥♥ hammerhead. I can't fight them CQB because I am getting thrown everywhere by the water rushing in and subsequently them surfing on top of me causes me to get thrown around more by them using me as a chew toy. if I am past the early stages and do have better weapons, I can only kill 1 or 2 but the rest will be fast enough to reach the hull and burrow inside before the guns can even rotate to aim at them.

What do I do? Mudraptors have been the sole cause of every single mission failure i've had in my last 3 runs.
Last edited by kirb; Oct 20, 2023 @ 8:12pm
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Showing 1-15 of 38 comments
Lyn Oct 20, 2023 @ 8:24pm 
Smart manoeuvring and just being good at combat both inside the submarine and on the turrets. Always have people patching leaks and don't rely too heavily on auto pilot, if you get good enough a driver you'll learn to swap between gunning and driving at high speed mid fight. If you're flooding and you can't fix it get a suit and steer the ship down to increase your speed, deal with anything inside as once the water is all inside everywhere nothing will be throwing you around. By that point the mudraptors will either be swimming above you trying to keep up, pinned to the bottom of the ship as it sinks or completely gone.

Basically just never let them catch up, always give them a hard time and always keep your leaks managed.
kirb Oct 20, 2023 @ 8:54pm 
Originally posted by Lyn:
Smart manoeuvring and just being good at combat both inside the submarine and on the turrets. Always have people patching leaks and don't rely too heavily on auto pilot, if you get good enough a driver you'll learn to swap between gunning and driving at high speed mid fight. If you're flooding and you can't fix it get a suit and steer the ship down to increase your speed, deal with anything inside as once the water is all inside everywhere nothing will be throwing you around. By that point the mudraptors will either be swimming above you trying to keep up, pinned to the bottom of the ship as it sinks or completely gone.

Basically just never let them catch up, always give them a hard time and always keep your leaks managed.
I have a really manoeuverable sub, and have a team dedicated to patching leaks but they can't do much as the mudraptors don't cause leaks, they just completely delete the entire wall in a single strike to the degree that you can swim outside through it, and the rush of water flings everyone away only to be snapped clean in half by the mudraptors coming in through the hole, and any survivors are killed by the pressure (or damaged and finished off by the raptors) before they can get to the suit lockers. I am the driver and I always use mostly manual controls to outperform enemies and get good firing solutions. However none of it really matters unless I am in a good enough position to go past the mudraptors without them even touching me (as colliding with them at 40 kph causes them to koolaid-man through the sub or get caught on an extremity and break in) but often I cannot do this due to having to stop to perform other mission objectives.
Last edited by kirb; Oct 20, 2023 @ 8:55pm
Kostriktor Oct 20, 2023 @ 9:21pm 
have crewmembers man your turrets. and keep driving
kirb Oct 20, 2023 @ 10:52pm 
Originally posted by Kostriktor:
have crewmembers man your turrets. and keep driving
Yep, 80+ weapon skill crew on all turrets.
Last edited by kirb; Oct 20, 2023 @ 10:52pm
Bookslayer10 Oct 20, 2023 @ 10:54pm 
Originally posted by kirbcake:
Originally posted by Lyn:
Smart manoeuvring and just being good at combat both inside the submarine and on the turrets. Always have people patching leaks and don't rely too heavily on auto pilot, if you get good enough a driver you'll learn to swap between gunning and driving at high speed mid fight. If you're flooding and you can't fix it get a suit and steer the ship down to increase your speed, deal with anything inside as once the water is all inside everywhere nothing will be throwing you around. By that point the mudraptors will either be swimming above you trying to keep up, pinned to the bottom of the ship as it sinks or completely gone.

Basically just never let them catch up, always give them a hard time and always keep your leaks managed.
I have a really manoeuverable sub, and have a team dedicated to patching leaks but they can't do much as the mudraptors don't cause leaks, they just completely delete the entire wall in a single strike to the degree that you can swim outside through it, and the rush of water flings everyone away only to be snapped clean in half by the mudraptors coming in through the hole, and any survivors are killed by the pressure (or damaged and finished off by the raptors) before they can get to the suit lockers. I am the driver and I always use mostly manual controls to outperform enemies and get good firing solutions. However none of it really matters unless I am in a good enough position to go past the mudraptors without them even touching me (as colliding with them at 40 kph causes them to koolaid-man through the sub or get caught on an extremity and break in) but often I cannot do this due to having to stop to perform other mission objectives.
Drive directly away from the mudraptors, don't try to get around them. By driving away from them, you give your gunners the time they need to blast them out of the water.

If the gunners aren't dealing enough damage, invest in better ammo for whatever sub weapon they are using. Also buy periscope upgrades to give them more time, make sure to call out where the enemies are coming from, and try to get high level combat people on each gun. Bots are pretty inconsistent on guns, I would recommend letting bots handle sub maintenance while players deal with combat and driving.

Anyway, to solve the issue of mudraptors clawing through the hull, buy hull upgrades ASAP. They take a lot of money and resources but are the number one upgrade in the game.

For fighting mudraptors inside the ship, I would recommend overwhelming firepower. Harpoons and revolvers won't cut it, and even shotguns and SMG's might let you down if you are bad at aiming. Mudraptors are why you bring in the big guns - your submarine defense team should have coil-rifles, assault rifles, HMG's, autoshotguns, arc throwers, frag grenades, and 40mm. All masterwork quality, obviously.

If good equipment is too expensive, I'd recommend getting good at combat. Load up a sandbox save, give yourself a revolve and an inventory of ammo, spawn mudraptors outside the submarine, and kill them as they board. Try to hit unarmoured spots. If they don't have any facing you, create an unarmoured spot using high burst damage. And what ever you do, do NOT try and melee them, it will only end poorly. Maintain standoff and blast them in the fleshy bits until they stop twitching.
lunaris80 Oct 21, 2023 @ 12:03am 
learn stunbatonjutsu. Unless you are A Murican who thing anything than gun is not a weapon.

One stunbatton with a diving knive will makes you win a mudraptor 1 vs 1.

Two stunbattons with a boarding axe allow you to take multiple mudraptors or one of the largest

Raptor bane will kill all kinds of mudraptor you can administer it with syringe gun or stun baton it and administer it close and personal.
Syndicake ☠ Oct 21, 2023 @ 12:27am 
You can swap out the battery of a stunbaton with a fulgurium battery, then it can stun them and you get more hits before you have to recharge. The bots do pretty well with the laser turrets. Depending on the mission, and if you're in a faster sub, you can literally ram past them at near maximum speed and race for the mission exit. Set sonar to only sound in the direction you're going and sometimes you can escape them.

I've had mixed results by sneaking forward and luring 1-2 raptors at a time. Sometimes it works, sometimes you get overwhelmed.

If you're fighting them in melee, buffs from drugs make a huge difference. Steroids and hyperzine.
Last edited by Syndicake ☠; Oct 21, 2023 @ 12:34am
Emily Mewens Oct 21, 2023 @ 12:49am 
Mudraptors are vicious because of their heavy armor. AP will punch through them though, and youll get very good results if you use piercing coilgun ammo against them.
If youre fighting them on board, thats rough too. AP rounds will still punch through them, but in general, just pump them full of lead as fast as you can and theyll drop.

If youve got a boarding axe, i hear that will make quick work of them as well.

Rapters do suck tho.



Originally posted by lunaris80:
learn stunbatonjutsu. Unless you are A Murican who thing anything than gun is not a weapon.

One stunbatton with a diving knive will makes you win a mudraptor 1 vs 1.

Two stunbattons with a boarding axe allow you to take multiple mudraptors or one of the largest

Raptor bane will kill all kinds of mudraptor you can administer it with syringe gun or stun baton it and administer it close and personal.
How fast is raptors bane? Ive only ever been able to try it against hatchlings as ive never been brave enough to test it against a full grown one.
FourGreenFields Oct 21, 2023 @ 1:19am 
As others have said, the main TL;DR is to steer your sub to maximise the time your gunners can fire - move away from them. If you do that, even mudraptor veterans will die to a single simple coilgun with standard ammo before reaching your hull.

As for handheld weapons, maths: https://docs.google.com/spreadsheets/d/1Vp-PO6pLo-ks_hYEShmsBXoic-XTnsfj58H896HuDPo/edit?usp=sharing
Turret maths should be mostly the same, but crafting costs likely changed.

Against mudraptors you care mostly about anti-armour performance (the armour stats are for a mudraptor's armour) and severance.

Dual revolvers are a good early-game option. Riot shotgun works fine too, thanks to the severance removing armour. SMG is worse, but still a gun.

Also, as allways, come prepared. Healing items. Possibly buffs, if you expect heavy combat.

Originally posted by Emily Mewens:
If youve got a boarding axe, i hear that will make quick work of them as well.
The reason for that is mostly the severance (though the raw damage/s is "not bad" too). Can behead them before they even hit you. But if you don't hit the head, the boarding axe is not the best option (assuming you have access to everything).

Originally posted by Emily Mewens:
How fast is raptors bane? Ive only ever been able to try it against hatchlings as ive never been brave enough to test it against a full grown one.
10 damage/s. 15s to kill a mudraptor.

Stacks the same as anything else, so if you hit thrice at the same time it's 5s.

It's worse than most guns, but it doesn't matter where you hit, and the risk of friendly fire is low. You also only need to hit once to secure a kill, so you might be able to leg it after opening a door and firing some syringes.

Originally posted by kirbcake:
they just completely delete the entire wall in a single strike
They don't though. 60 structure damage per attack. Standard shell pieces have 200 health (without upgrades). Only thing they'll get through in one strike is glass.

If several mudraptors reach your sub, you've usually done something wrong (or went EVA and were unlucky with where a group decided to wander; but it doesn't sound like that's your issue).

Originally posted by lunaris80:
One stunbatton with a diving knive will makes you win a mudraptor 1 vs 1.
With a single standard battery cell in a normal-quality stun baton, you won't be able to stun a mudraptor. You either need two stun batons, or a higher-quality baton, or need to swap cells, or a fulgurium battery (or maybe high-quality normal one). Or other buffs to stuns and/or melee power.

Not sure if you'll win anyway, but dual knives are likely going to be better if you have only the simplest stun baton.
Last edited by FourGreenFields; Oct 21, 2023 @ 1:26am
The Mountain Jew Oct 21, 2023 @ 1:26am 
two coilguns on humback stay under them, fire in the name of the god emperor.
lunaris80 Oct 21, 2023 @ 5:01am 
Originally posted by Emily Mewens:
How fast is raptors bane? Ive only ever been able to try it against hatchlings as ive never been brave enough to test it against a full grown one.

Depends on it HP nearby carcass but you will force the largest to focus on eating to recover its HP.
lunaris80 Oct 21, 2023 @ 7:55am 
Originally posted by FourGreenFields:
With a single standard battery cell in a normal-quality stun baton, you won't be able to stun a mudraptor. You either need two stun batons, or a higher-quality baton, or need to swap cells, or a fulgurium battery (or maybe high-quality normal one). Or other buffs to stuns and/or melee power.

Not sure if you'll win anyway, but dual knives are likely going to be better if you have only the simplest stun baton.

Mastering stunbatonjutsu is all about proper use of stun baton. you need a stack of batteries since you can always get stack of them from dead station security.

You need to stun the creature so he wont kick you across the room and I hope you wear helmet or youll get concussion.
c33tz Oct 21, 2023 @ 8:37am 
I took down a mudraptor solo with a plasma torch last I saw one (managed to get it to go unconscious somehow and pinned it with that)... can't be that bad right?
kirb Oct 21, 2023 @ 9:41am 
Thanks for all the specific advice. Next time I see one of the suckers I will try to give it hell.
Emily Mewens Oct 21, 2023 @ 11:56am 
Originally posted by c33tz:
I took down a mudraptor solo with a plasma torch last I saw one (managed to get it to go unconscious somehow and pinned it with that)... can't be that bad right?
I remember playing with improved husks when a husked raptor got into the subs ballast. The entire crew was down, and we were somehow entirely out of ammo. (i think it was an early mission)
So i used the dozen grenades we had for some reason. My friendos may have mocked me, but we still pulled into port that day.
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Date Posted: Oct 20, 2023 @ 8:10pm
Posts: 38