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Well, I figured that playing with another person would be different from playing solo. Maybe there's a strategy that allows for increased efficiency, maybe there's something else that doesn't really apply to coop games the same way it does to solo games. I wouldn't know.
Dont start to rely on overly over-engineered custom subs without any flaws. It sucks the fun out of the game, because its at its heart a crisis management game.
If you dont get breached, sunk, invaded, bitten and still somehow manage to survive through all of this its not Barotrauma..!
Bots are really good at some tasks for example, maintaining the sub. And other tasks for example, crafting they are not good at. You 2 will have to do 100% of the crafting. And bots can bit a bit tricky at times.
A lot of the replayability is in playing with different subs. Its not so much that you need to get a better sub, but that they play differently. Except that isn't quite true anymore. As you need to upgrade your sub to handle greater and greater depths and some early subs have those upgrades behind a perk barrier. It may be easier to just buy a higher tier sub later instead.
Take note that I haven't played through the latest update. So the end of the game may be harder now. But otherwise difficulty is scaled on how far in the map you are. So it shouldn't really spike too much but it does get harder. And you can start to feel it towards the later areas.
It works perfectly because there's only really two tasks that the AI suck at and that's healing players and piloting the submarine - so two people, one playing as a Medical Officer and the other playing as the Captain can get through the game no problem. You can both handle Reactor duty, or you can assign a bot to that.
You might need to purchase more AI bots than usual to make sure the submarine stays in good shape, which can slow the early game down a bit and as mentioned you'll need a submarine that has extra diving suit lockers, ideally spread throughout the submarine so bots don't suffer a critical existence failure when water enters the sub or when they're trying to put diving suits back.
In my current game I'm going duo with a friend and we've got four Gunner bots on the guns, an Engineer focusing on fixing the Electrical stuff + Leaks, a Mechanic focusing on fixing the Mechanical stuff + Leaks and an Assistant who powers up the reactor and also patches up leaks. It's been working okay for us. I'm Captain and my buddy is the Medical Officer. We leave the submarine in the bots hands while doing diving missions and beacon repair, seems to be going okay.
Since you can pick bot Talents now and get access to all of their stuff, you can get away with playing with only a handful of people without missing out on the stuff the roles provide.
The biggest flaw really compared to players is players can respawn with all of their talents, but bots can't so a particularly nasty situation can easily lead to you losing your level 15+ Mechanic or whatever and that sucks...not sure if you can just abandon the game to the lobby and then restart the round to avoid losing a bot though, never tried.
In terms of the submarine and how long you can survive, I'd just recommend getting one that has plenty of gun coverage as fast as you can, and have more bots on the turrets or guard duty. Two people in a tin can with no bots is just asking for you to get torn to shreds by a mudraptor pack, unless you've got a swanky sub with automatic gun turrets or those ones that can swap between multiple guns anyway. One pilot + one gunner is usually a recipe for disaster, at least when we've tried doing it, lol.
But yeah anyway two players are more than enough to have fun in this game. I'd say three players is the perfect number, but two is doable no problem.
The only difference is having a more competent crew member then bots with you, plus an extra set of hands so you dont have to do literally everything else yourself.
(For example, I have five mechanics, all separately tasked to handle leaks and repairs; people seem to think the AI is supposed to be some super intelligent system, it's not, it's basic but 100% functional if you work realistically within its limitations. I have a full AI crew of 15 on my single player, each with their own tasks so they don't get overwhelmed, and it's all smooth sailing)
I've completed one solo mission so far. It won't be until this weekend that I get to play Barotrauma in coop, unfortunately.
I think you’ll be fine with 2 players as long as the sub isn’t too huge. With three guys and about 8 bots, my crew can comfortably maintain the Typhon 2. Since you’ll have 2 players, I suggest limiting your bot crew to 5, or 6 at most. More than that could be too tough to keep track of.