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And you can craft best suit in the game later => pucs
Advice - search for low player number servers(3-4), and enjoy chilling gameplay. More players = more troubles = more loud voicechat
I really suggest finding a group and sticking to them rather than random public servers.
Also, Security requires the most communication after captain so don't pick that.
That's good - it will add to the role playing experience. It's been a while since a baby has been born on a sub.
This and occasionally you will come across an idiot host / captain who doesn't have a clue about running a campaign or hosting (or maybe they're just an a-hole or don't care), just be prepared to jump ship in that case as generally if they don't listen to their crew when they noticed a bad player or something else that needs attention then there's no point in hanging around. Unless of course you WANT the mayhem and chaos, in which case stick around!
It can be fun to watch a round crash and burn because of trolls or the host being useless, but if you want to play normally (as in complete mission objectives and end the round in one piece) then it may take a few tries to find a good host and crew, once you find one just stay on the lookout for trolls joining, keep an eye on new crewmen and be prepared to respawn. If a host has no respawn or a long respawn (more than a couple of minutes) and you're dying a lot then I'd move on or suggest that the host reduce the waiting time, you don't want to be spending your precious time sitting watching others having all the fun (though it can be good to watch how others play the game, maybe worth spectating a round or two).
That said, you could try joining a community like Trusted Seas, who have active moderators and people who actually play the game:
https://steamcommunity.com/app/602960/discussions/3/3495383439610632641/
For instance, one of the smoothest public lobbies I've been in was composed of gamers with ethically spicy names, who coded gunner callouts to racial slurs, and who also kicked out "useless mutes" (people without mics) and "smartasses" instantly. Unfortunately this allowed for the rare thing that is a playable campaign lobby because there was moderation and coordination.
Trying to evenly match people with skill vs people who actually wish to play is pretty difficult, and if you lobby surf that just may be the caliber of gaming you may have to go with.
Basically the truly public games is a "nothing matters" environment to learn things, and after that one's better off finding dedicated mates or playing singleplayer if they actually wish to play.