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A max level captain could join a Day 1 campaign, boost everyone up to lvl 5 and give all the passive benefits. Same for other classes.
It would just break the balance.
You might not enjoy doing so, but you need to find a crew through either Steam Discussions or the game's Discord so you could all play together and finish a full campaign.
I did once manage to join a public campaign, where I made friends with the host and we finished the whole campaign, but to this day I still say it was one of the luckiest things ever to find such a lobby. So don't invest any hope on it. Find a crew and ride to the eye.
And even later, in 90% of situations crew quantity beats quality.
And for really stubborn persons medals ARE available for purchase.
I mean, what would you need high level for?
PUCS and endocrine boosters and T3 upgrades for ANY sub? You have to grind resources for these anyway.
Quality crafts? Resource grind. Also, quality doesn't make much of a difference.
Skills have hard caps now so no uber medics.
No pressure immunity + area of effect repairs for clowns anymore either.
Maybe having max stats right off the gate wouldn't immediately turn the campaign into a cakewalk, but it would still hurt progression. Everyone online would just always have max stats max talent characters, which removes a significant part of the progression that is in a campaign. You would be able to craft any endgame gear signifigantly quicker, through a combination of economic talents like the mechanic's resource multiplication, and the fact that getting endgame resources is often faster than earning the talents that need them. Sure, you couldn't instantly craft endgame gear, but you could still craft it much faster than normal.
I do think this idea could work, but it would need to be a separate system and game mode, probably.
Crew discipline can easily fall apart with too many players.
I find a lot of long-term servers by making myself valuable, and arranging friend adds and invites, even without joining Discord. Discord servers for games are often in the description, though.
You have to be a little choosy about which servers you join if you're looking for long term, repeated games.
A single crew all alone can solo the entire first biome and half the second biome even.
2-3 crews can handle up to 4th biome and even the end of campaign.
Those are my playthroughs.
If no one who join have high level, the host surely have high level by that point.
But my point is that body quantity beats high level talents.
And I don't see any attempts to topple it.
You need to do a lot of mechanisms/electricity repairs - and with AoE repair removal you NEED extra bodies.
You need to do a lot of hull repairs - and with current guaranteed pressure crush you have to do it fast, so you need more bodies, again.
And carrying capacity nerf is imminent.
but you do need a crew or 2 for later biome.
Also the medal giving insta-level 5 only happen when the captain with that talent using it, otherwise it just a gold medal with double the XP compare to green one.
Oh my, looks like I have problems with memory.
I did mentioned insta level 5 in this theme somewhere, did I?
And why are you putting it in such way so it looks like insta level 5 is the only way to use medals?
*sigh*
Another dialogue which started good and devolved to bad surprisingly quickly.
The only time when I fell into the Abyss in Cold Cavern is when I *intentionally* steer into it, because (Not Abyss) mining mission ores somehow spawn on the abyss island and it took me minutes to realize it.
As for medal part, then why do you even mention medal in the first place?