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But in case of skitter, you kinda want more speed to avoid taking damage. It'd probably make more sense if it procced on inflicting damage instead.
Skitter Gene proves useful to such indivisuals.
Plus, since you can mix 2 genes and have 2 genes injected at the same time, you won't really be "sacrificing" other gene abilities for it.
Edit: I want to clarify that I gave the Skitter genes a chance in game and tried to measure the speed increase after being hit, and I can confidently say that the speed increase can be barely even measured because it's so tiny.
To die, you need to suffer at least 200 vitality loss. Though for combat-purposes, 100 vitality loss is "dead" if you don't happen to have some sort of healing active or friendlies nearby.
That said, ye. Those genes are not exactly powerfull.
Hyperactivity also increases attack speed, so there is that, but the effect is too small to be of noticeable benefit with or without drugs.
But yeah, the biggest issues are not the actual effect of these genes, but that there are much better alternatives to both genes regardless of quality level and that refining these genes to non-insignificant qualities is likely to introduce taint and negative effects.
If both genes were fixed at 10% (100% quality) buff gain, they wouldn't be as bad.
Additionally, you are probably going to be using healing items in combat to offset the damage you take. It isn't uncommon to take one or more hits per second when in a serious fight, and at +10 hyperactivity per instance of >= 5 damage received, that could very quickly bump you from 0 hyperactivity to 30% move speed, swim speed, and melee attack speed.
Mollusc genes probably make a little more sense though, because if you've taking a bunch of hits, each subsequent hit will deal less damage up until you have 50% damage resistance at 600 vigor.
- Take up space better genes would otherwise occupy, making those genes scarcer.
- Or present alternative options in the event that better genes are tainted, have worse taint effects, or haven't been found.
Not everything in a game has to be balanced with everything else.
Just not a league of legends dev we got here.