Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the editor ALT and click-drag to see measurements.
Man, thx, but I know how motion detector work and how to look at its detection zone. I wrote the big guide about wiring in this game... Of course I set it near celling (but inside the hull, but it can easily detect through the hull - that's confirmed). And "almost touching" means "almost touching" not swimming in 10 meters near. Ok, I did another test. I TOUCHED the celling. Nothing. Sorry if I'm toxic, but just try before giving some advices. If the system will work in your case, then yes, I'm probably stupid and didn't do something simple or caught a bug. But honestly I doubt that you will force the system work in simmilar conditions because it seems broken.
It had limited range and would light up a grid of light components to display the surroundings in low res,
i think it used the motion sensors like a x/y plot grid, like an array of multiple long thin overlapping zones.
Have you tried moving the detector away from the hull so no part of the detection box covers your sub?
Yep, you are right. Thank you. Motion detector can detect walls only if it was planted outside the sub and its detection zone doesn't touch the subs hull. Unllogical (because hull doesn't move relatively detector but environmental walls do) but true. That's bad because it's impossible to make system that could reacts on walls in-game. Only in editor... But thank you for help.