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I think it's also possible (if you don't consider it scummy or whatever) to use console commands to switch control of a player onto a bot, or something like that? I've never used it but I think I've seen people talking about it, you take control of a bot, and can use them to craft things or make use of their other otherwise useless talents, such as mining at twice the speed with a Mechanic or something.
Without doing that, certain talents like +1 quality on weapons if given to a Security bot is effectively useless, yeah. However if someone was playing as a Security Officer themselves, with say, a Captain as the bot, then the Captain bot could grab the Handcannon perk and then the Security Officer could make it at Excellent or Masterwork Quality with the +1 quality talent plus like 69 - 100 Weapons skill...or something like that.
If you had an Assistant that was graduating with Loyal Assistant as a Security Officer too, then you'd only need like 69 Weapons skill and the talent that grants +1 quality level on weapons, and you'd pump out Masterwork Handcannons (assuming a Captain bot had it unlocked)...just as an example anyway.
Or, like in my current game if the players are only occupying the Captain and Medical Officer roles you could get a Security Officer bot to unlock "Warlord" which unlocks the HMG, and a Mechanic bot to unlock "MECHanic" which unlocks the Exosuit, and then you yourself craft a HMG and an Exosuit even if your Mechanical and Weapons skills were still really low (because you keep dying lol.)
Remember you can still craft any item even if you have 0 in the skill, those skill requirements only halve the time it takes to craft the item at the fabricator, and prevents you from achieving anything but "Normal" level of quality besides.
But uh tl;dr bot talents that unlock craftable stuff are definitely worth it, and are some of the most valuable talents they have, actually. You can craft everything at any time, skill requirement be damned.
I went back to test and found that when another player took the perk that unlocks e.g. slipsuit, I could not craft it even when I had the required skills (also, it said requires recipe to fabricate). They then came over and pushed the button and it worked
I just know in a recent game my friend wasn't able to make cigars unlocked by me, The Captain. and I had to be the one to whip those up, but he was able to make the Exosuit unlocked by the bot Mechanic. Thought maybe it worked where only bot stuff unlocked, but it's also possibly my friend my just be a little blind, I don't know.
I imagine you don't share player crafting recipes because imagine how much anarchy that'd be in a big MP game lol, everyone having access to Rapid Fissile Accelerators and Dirty Bombs
There is some weird stuff...like, you can grab an Assistant bot, and unlock the talent that gives you Makeshift Shelves, and then you can craft them no problem, but you need to actually have the talent to place them, so that's kinda useless, lol.
That's actually good to know, because it used to not be like that.
Assistant bots suddenly seem much worse...
Unfortunately the mechanic’s porta-pumps work the same way since they were first implemented. Making them completely useless to me and my crew. Which unfortunately made the mechanic bot even less useful in general. :/
I can't remember exactly what the pop up was, but it was something like "Special training required to use this item!" in big red letters, lol. Special training to place a pre-built metal shelf, no assembly required?
My intelligence has been directly insulted!
Definitely not game-breaking. Teetering on "overpowered" (using the term loosely) perhaps, but I'd rather have that than completely non-functional bot talents.
They are probably IKEA brand shelves.