Barotrauma

Barotrauma

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EnderswordYT Mar 27, 2023 @ 11:21am
What tier 2 submarine should a Barotrauma beginner pick?
I started playing Barotrauma recently and I'm already in Europan Ridge, the problem is, I feel like I really should swap my ol' trusty Dugong for something better. I was really considering the Humpback because of its great movement capabilities and amazing turret coverage, but the reactor's power output... 3100 kW? That's... a bit pathetic for a sub with potential to have four turrets and having a huge blind spot without that fourth one, without messing with the reactor (which I don't wanna do) or overusing the batteries I don't see myself going far with it. Azimuth looks cool but the turret coverage seems to leave a lot to be desired, Herja seems to be a bit unbalanced with the defences, and Typhon... I really don't know.

(small update: I'm kinda leaning towards Herja right now, it seems to be a very powerful sub if we ingore the fact that the only thing protecting the top by defeault is a railgun, but with a bit of customization and maintenance I should be fine with it)
Last edited by EnderswordYT; Mar 27, 2023 @ 11:35am
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Showing 1-15 of 28 comments
pyr0kid Mar 27, 2023 @ 11:36am 
humpback and orca 2 are great subs.

herja is good but you gotta be aware the medbay is uh, very much below average.
lunaris80 Mar 27, 2023 @ 11:50am 
R-29 is my favorite since it has the best wiring and very bouyant.

Second best is Orca. With unoptimized space.

Avoid Herja if you dont know how to wire automated reactor controller because this ship have no battery and has poor draining.

The problem with Azimuth is it only have one super capacitor.

The problem with typhoon is it still use legacy items, wiring and small ballast.

Humpack, Poor drainage, only one big pump, ON THE REAR!
Last edited by lunaris80; Mar 27, 2023 @ 11:52am
EnderswordYT Mar 27, 2023 @ 12:46pm 
Originally posted by lunaris80:
R-29 is my favorite since it has the best wiring and very bouyant.

Second best is Orca. With unoptimized space.

Avoid Herja if you dont know how to wire automated reactor controller because this ship have no battery and has poor draining.

The problem with Azimuth is it only have one super capacitor.

The problem with typhoon is it still use legacy items, wiring and small ballast.

Humpack, Poor drainage, only one big pump, ON THE REAR!
I have an AI engineer sitting in the reactor room almost 24/7 because things just aren't breaking, does that count?

Also, only one supercapacitor on Azimuth? Well, that sure sounds like a submarine I'm not gonna be taking.

Another thing, I heavily consider R-29, I'll just have to look into the blind spots in the bottomside defences.
lunaris80 Mar 27, 2023 @ 1:14pm 
Nope! You need to shove 4 rods, AI engineers cant do that. Maybe with single fulgurium rod? But then again you can easily fry your junction box without auto controller.

To be honest I like sub with beds because it allow you to heal injured personnel without spending meds. R29 have 2 beds, orca, 2 beds. Typhoon has 3 beds but it has pathing and other problems.

To deal with blindspot you need arc caster. That weapon can go through walls.
Last edited by lunaris80; Mar 27, 2023 @ 1:17pm
Originally posted by EnderswordYT:
(small update: I'm kinda leaning towards Herja right now, it seems to be a very powerful sub if we ingore the fact that the only thing protecting the top by defeault is a railgun, but with a bit of customization and maintenance I should be fine with it)

Orca 2 is almost certainly the best choice for a beginner. It has very respectable drainage, gun coverage, a tail discharge coil, a deptch charge launcher, full fabrication facilities, and can mount the mineral scanner. The Orca 2 is also pretty quick.

The only serious downside of the Orca 2 when compared to its peers is that cargo will be delivered to stowage under the nav console room, and it's a long run from there to fabrication and an even longer run to the armoury. It can be tedious keeping it well organized in a solo campaign.
EnderswordYT Mar 27, 2023 @ 1:37pm 
Originally posted by climbingeastofwinter:
Originally posted by EnderswordYT:
(small update: I'm kinda leaning towards Herja right now, it seems to be a very powerful sub if we ingore the fact that the only thing protecting the top by defeault is a railgun, but with a bit of customization and maintenance I should be fine with it)

Orca 2 is almost certainly the best choice for a beginner. It has very respectable drainage, gun coverage, a tail discharge coil, a deptch charge launcher, full fabrication facilities, and can mount the mineral scanner. The Orca 2 is also pretty quick.

The only serious downside of the Orca 2 when compared to its peers is that cargo will be delivered to stowage under the nav console room, and it's a long run from there to fabrication and an even longer run to the armoury. It can be tedious keeping it well organized in a solo campaign.
Thanks for bringing Orca 2 up, I honestly wouldn't have thought about it, and nie that I'm looking into it, yeah, it seems rather good. I'll compare it to other subs tomorrow, but for now, Thanks a lot.
Katz Chambers Mar 27, 2023 @ 4:39pm 
As a new player myself the Orca 2 proved itself by saving me from another unfortunate encounter with a Latcher by ending the awful things existence.
Fuko Mar 27, 2023 @ 6:50pm 
One thing about Humpback is the suit lockers take a really long time to get to from the captain and gunnery. A very long and linear interior with only a single stairway down near the back, while captain, gunnery, and suit lockers are at the front on different floors.

I personally like Herja and Orca2 the best.
Last edited by Fuko; Mar 27, 2023 @ 6:51pm
lunaris80 Mar 27, 2023 @ 9:31pm 
This is why Tier system is BS. Orca 2 is a downgrade from Orca 1.
EnderswordYT Mar 27, 2023 @ 9:34pm 
Originally posted by FuuChan:
One thing about Humpback is the suit lockers take a really long time to get to from the captain and gunnery. A very long and linear interior with only a single stairway down near the back, while captain, gunnery, and suit lockers are at the front on different floors.

I personally like Herja and Orca2 the best.
Yeah, again, I'm kinda leaning towards Herja myself, I was considering Orca 2 but when I calculated how much of a difference does the Orca line's increased fuel consumption make, I think Herja would be better, especially after replacing the railgun on the top with something less situational like a double coilgun.
Wondervice Mar 27, 2023 @ 11:15pm 
I'm also a beginner and I have taken the Humpback. It was daunting at first, but now I am really liking it, it's very fast and very powerful. The diving suits were a bit of an issue but everyone is fast enough to get to them.
I have four guns and never noticed a problem with energy, just need to keep the batteries on and charged.
If you are switching from the dugong, the on-board fabricators are a godsend in a single player game.
Саныч Mar 28, 2023 @ 1:11am 
Originally posted by FuuChan:
One thing about Humpback is the suit lockers take a really long time to get to from the captain and gunnery. A very long and linear interior with only a single stairway down near the back, while captain, gunnery, and suit lockers are at the front on different floors.

I personally like Herja and Orca2 the best.
Solved by throwing suits at his feet
Саныч Mar 28, 2023 @ 1:12am 
Originally posted by Wondervice:
I'm also a beginner and I have taken the Humpback. It was daunting at first, but now I am really liking it, it's very fast and very powerful. The diving suits were a bit of an issue but everyone is fast enough to get to them.
I have four guns and never noticed a problem with energy, just need to keep the batteries on and charged.
If you are switching from the dugong, the on-board fabricators are a godsend in a single player game.
I recommend turning off the drain valves on the upper floors. Monsters often break the roof if the valves are off - you won't flood endlessly and can keep fighting with the top bays completely missing. To repair, simply open the hatch and drain the water through it.
Саныч Mar 28, 2023 @ 1:16am 
My favorite, which has been tried endlessly in multiplayer, is the hunchback. He has only one vulnerability - this is his back where the gun does not reach and in which there is little protection, water and monsters will threaten the reactor.
The problem of suit racks is solved by scattering extra suits under one's feet (especially for the captain).
The associated fabricator with the cabinet is a big plus.
Upper floor valves should be completely off (or switchable) to avoid unnecessary leakage during combat. The hatch to the top floor can be converted via a lever to prevent bots from trying to fix the missing roof without your knowledge.
The problem of weak buoyancy is not solved, because. the ballasts are rather weak, but this is not a problem if you are an experienced sailor, and the firepower and convenience (all inclusive) of the submarine allows you to consider it as the main boat for all occasions.
The main battle tactic is to lie on your stomach on a rock and calmly shoot enemies
Last edited by Саныч; Mar 28, 2023 @ 1:18am
Wondervice Mar 28, 2023 @ 2:47am 
Originally posted by Саныч:
I recommend turning off the drain valves on the upper floors. Monsters often break the roof if the valves are off - you won't flood endlessly and can keep fighting with the top bays completely missing. To repair, simply open the hatch and drain the water through it.
I'm planning on closing them off and installing my portable pumps on the upper floor once I get the materials for them.
Suits I already solved by buying extras so bots aren't able to just take them and put them back. It's a bit annoying to have them lying around, too bad we can't install new suit lockers on the sub.
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Date Posted: Mar 27, 2023 @ 11:21am
Posts: 28