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herja is good but you gotta be aware the medbay is uh, very much below average.
Second best is Orca. With unoptimized space.
Avoid Herja if you dont know how to wire automated reactor controller because this ship have no battery and has poor draining.
The problem with Azimuth is it only have one super capacitor.
The problem with typhoon is it still use legacy items, wiring and small ballast.
Humpack, Poor drainage, only one big pump, ON THE REAR!
Also, only one supercapacitor on Azimuth? Well, that sure sounds like a submarine I'm not gonna be taking.
Another thing, I heavily consider R-29, I'll just have to look into the blind spots in the bottomside defences.
To be honest I like sub with beds because it allow you to heal injured personnel without spending meds. R29 have 2 beds, orca, 2 beds. Typhoon has 3 beds but it has pathing and other problems.
To deal with blindspot you need arc caster. That weapon can go through walls.
Orca 2 is almost certainly the best choice for a beginner. It has very respectable drainage, gun coverage, a tail discharge coil, a deptch charge launcher, full fabrication facilities, and can mount the mineral scanner. The Orca 2 is also pretty quick.
The only serious downside of the Orca 2 when compared to its peers is that cargo will be delivered to stowage under the nav console room, and it's a long run from there to fabrication and an even longer run to the armoury. It can be tedious keeping it well organized in a solo campaign.
I personally like Herja and Orca2 the best.
I have four guns and never noticed a problem with energy, just need to keep the batteries on and charged.
If you are switching from the dugong, the on-board fabricators are a godsend in a single player game.
The problem of suit racks is solved by scattering extra suits under one's feet (especially for the captain).
The associated fabricator with the cabinet is a big plus.
Upper floor valves should be completely off (or switchable) to avoid unnecessary leakage during combat. The hatch to the top floor can be converted via a lever to prevent bots from trying to fix the missing roof without your knowledge.
The problem of weak buoyancy is not solved, because. the ballasts are rather weak, but this is not a problem if you are an experienced sailor, and the firepower and convenience (all inclusive) of the submarine allows you to consider it as the main boat for all occasions.
The main battle tactic is to lie on your stomach on a rock and calmly shoot enemies
Suits I already solved by buying extras so bots aren't able to just take them and put them back. It's a bit annoying to have them lying around, too bad we can't install new suit lockers on the sub.