Barotrauma

Barotrauma

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We need a 'water the plants' command
As the tittle says, I'm tired of my farm dying because an off-sub opp got complicated and I forgot to/couldn't switch to water them. any mods for this? or has the order been there the whole time and I'm an idiot?
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Showing 1-15 of 21 comments
FourGreenFields Mar 25, 2023 @ 2:03am 
I doubt it'll happen. It's not terribly necessary - EVA doesn't usually last longer than half an hour. Salt vines take 38 minutes to die from lack of water, all other planes take longer (1h 57min for tobacco).
Originally posted by FourGreenFields:
I doubt it'll happen. It's not terribly necessary - EVA doesn't usually last longer than half an hour. Salt vines take 38 minutes to die from lack of water, all other planes take longer (1h 57min for tobacco).

I'm making this complaint because of theoreticals. I'm making this complaint because it's happened multiple times now.
Greb Mar 25, 2023 @ 2:42am 
They should make it fall under the "Clean up the sub!" command or something. Would be nice to have especially if they give the Assistant some botany related talents some day, I dunno.
Originally posted by Greb:
They should make it fall under the "Clean up the sub!" command or something. Would be nice to have especially if they give the Assistant some botany related talents some day, I dunno.

maybe a botanist job? One whos perks allow for the increase or decrease %chance of mutation fruit drops and use the mutated fruit to make powerful weapons/tools.
Greb Mar 25, 2023 @ 3:57am 
Not sure the game would really support a whole role based around botany, as cool as it'd be. Not unless they massively expanded the current flora system in the game, since we can only grow like 4 different plants and find like 5 or so different plants out in the expanse. We could do with them adding unique seeds for Husk and Honk factions though, just for fun - banana tree for the Clowns, and maybe some horrifying living husk plant that produces husk eggs for the Husks, lol.

I wouldn't mind them adding a new role that's essentially a picture of a pair of science googles or something, as a kind of scientist based role that has talents relating to a bunch of non-combat things, in regards to research. Already seen that they've added some extra bits of lore now with ruins and certain mysterious items you can find, so having someone who could decipher and translate that would be awesome. Different trees including working with Europan biology, working with Ancient tech, and then tinkering with the stuff we've already got, I dunno.

Though not really sure if there's room for that within the current talent system or roles we already have, lol. Probably wishful thinking on my part to add more SS13 stuff into this game, having someone who knows how to Science! things into much better things with every other role making constant demands.

Kinda wish Assistants wouldn't graduate into other roles and instead had like, a bunch of their own unique roles they could graduate into, such as Botanist, which would grant them a stack of talents based around that particular thing. That'd be good. They could graduate into stuff like a Botanist, Firefighter or a Janitor, for enhanced "assistanty things" that nobody else wants to do.

But yeah for the most part unless they expand the plant growing system at some point for now just having bots taking care of watering and fertilising plants when the time is right as part of their clean up job would be ideal, I think.
Last edited by Greb; Apr 13, 2023 @ 4:54pm
Bucholz Mar 25, 2023 @ 8:12am 
Gardening was absurd OP. It's been nerfed twice since then, but still OP nonetheless. I'd expect further nerfs rather than any buffs/QoL.
Rhapsody Mar 25, 2023 @ 8:50am 
What next, "Steer to mission destination"? "Eliminate ruin inhabitants"? "Reload tri-laser ammunition"? Good steps to taking the game out of the game and making it an idle clicker or whatever.
✪Azuris✪ Mar 25, 2023 @ 9:36am 
Better yet, give us the "Play the game for me" command.
Originally posted by Rhapsody:
What next, "Steer to mission destination"? "Eliminate ruin inhabitants"? "Reload tri-laser ammunition"? Good steps to taking the game out of the game and making it an idle clicker or whatever.

reload is already a thing, but you're right, we dont need to take the game out of the game, so lets remove all AI orders and do everything manually, after all, why should we take the game out of the game?
Originally posted by ✪Azuris✪:
Better yet, give us the "Play the game for me" command.

Bruh I just want to roleplay as a salvage diver, being duck taped to the nav term between dives because the AI sucks is bad enough. (plus they can't reach the shuttle so I have to do all those repairs manually.)
Yumemirareru Mar 25, 2023 @ 2:09pm 
Originally posted by Rhapsody:
What next, "Steer to mission destination"? "Eliminate ruin inhabitants"? "Reload tri-laser ammunition"? Good steps to taking the game out of the game and making it an idle clicker or whatever.

Craft bills for bots (a la rimworld or whatever) would actually be a very good step towards making the game more solo friendly.

Also "steer to mission destination" sort of exists too, it's just one of the things that works extremely badly.
KEEB Apr 12, 2023 @ 9:48pm 
Originally posted by Rhapsody:
What next, "Steer to mission destination"? "Eliminate ruin inhabitants"? "Reload tri-laser ammunition"? Good steps to taking the game out of the game and making it an idle clicker or whatever.

that is a ♥♥♥♥♥♥♥ dumb argument and you know it. adding a "water the plants job that you can click on, or at minimum be able to pause the game and give out commands is not a "idle clicker" button.
KEEB Apr 12, 2023 @ 9:51pm 
Originally posted by ✪Azuris✪:
Better yet, give us the "Play the game for me" command.

I wish I could tell if there is any merit to this argument. I can see the hyperbole but like dude, I can't find groups that aren't flakey af and when I play solo I want to manage plants without having to leave my captain out in the open waters cus my wacky baccy is dying of thirst. this comment is a waste of data space
Fedaykin Apr 12, 2023 @ 9:59pm 
EK Utility mod used to have a sprinkler component which was super helpful. It watered plants and also extinguished fires, could be wired and controlled easily. I don't think it works anymore and it used to cause game breaking lag sometimes during the 'dark days'.

But if there was an official sprinkler component that didn't cause lag it would solve a lot of issues. Also give an automatic fire suppression option for subs, which would be a bonus.
Rhapsody Apr 13, 2023 @ 2:57am 
Originally posted by KEEB:
Originally posted by ✪Azuris✪:
Better yet, give us the "Play the game for me" command.

I wish I could tell if there is any merit to this argument. I can see the hyperbole but like dude, I can't find groups that aren't flakey af and when I play solo I want to manage plants without having to leave my captain out in the open waters cus my wacky baccy is dying of thirst. this comment is a waste of data space

Water plants before you send your captain into the abyss. Problem solved.
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Date Posted: Mar 25, 2023 @ 1:51am
Posts: 21