Barotrauma

Barotrauma

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Medic plague doctor tree is TRASH
Material cost is way too high for what the acid syringes provide, even after gathering free floating eggs spewn about by the brood mother it's still not worth it.
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Showing 1-12 of 12 comments
lunaris80 Mar 23, 2023 @ 9:33pm 
Why not Cyanide or other poison? You can buy them cheaper. If you in a ship with competent players you will be flooded with materials anyway.

And I think acid grenade is worth the trouble.
Chudrick Westfallen Mar 23, 2023 @ 10:37pm 
Originally posted by lunaris80:
Why not Cyanide or other poison? You can buy them cheaper. If you in a ship with competent players you will be flooded with materials anyway.

And I think acid grenade is worth the trouble.
Acid grenade can be bought in the first area for some reason, furthermore I would agree since poisons are just better. Therefore one would always benefit more from choosing a different tree.
lunaris80 Mar 24, 2023 @ 1:25am 
Originally posted by Mitch Sorenstein:
Therefore one would always benefit more from choosing a different tree.

It depends really. The ultimate goal of that talent tree is to unlock macro dossing as fast as possible so you can either boost your team with chemicals (usually meth for some reason) manufacture medical items faster and lastly deal extra damage using acid grenade underwater. And do something about those extra alien blood and calcium and cheap chemicals for Cyanide and Chloral Hydrate.

ingredient for endocrine booster also available in shops when you reach latter biome and you can sell them for 1k+

You can choose all three eventually. But going that route for acid syringe is not a good idea.
FourGreenFields Mar 24, 2023 @ 2:13am 
The acid weapons are indeed relatively meh, but that's not the only things that specialisation unlocks. Temporary god-mode and permanent buffs go BRRRRRRRRRRRRRRRRRRRRRRR.

Originally posted by lunaris80:
endocrine booster [...] sell them
Whoever would sell a permanent buff? Selling price is also not 1k, it's 420 marks base, up to 462 depending on the store. Gonna get a little more than that due to reputation and talents, but probably not 1k without several captains.
Wondervice Mar 24, 2023 @ 3:34am 
Am I missing something with the stimulant/buff items? The durations described on the wiki are abysmally short, like a few seconds at most and a whopping extra 25% duration to effects that last like five or ten seconds feels like a joke.
I know the endocrine booster is great but other than that I fail to see why you would ever apply a combat buff to yourself instead of just taking another shot/hit.
Greb Mar 24, 2023 @ 3:54am 
Does What A Stench! and Macrodosing work on the Europan Handshake?

I know there are better options like Hardened Diving Knives etc out there, but I've always been fond of dual wielding those things and just poisoning things with them. I mean, I'll probably be focusing on other things as a Medical Officer than knifin' around, but I'm curious if it works with the Morbusine effect from slashing stuff.

I've never really dabbled with poisons of any type except knocking NPCs out with that chloral stuff and maybe, just maybe (it could never be proved and wouldn't stand up in court) sticking a friend with a cyanide shot once, so I don't actually know how effective poisons are against stuff, really.
FourGreenFields Mar 24, 2023 @ 4:20am 
Originally posted by Wondervice:
Am I missing something with the stimulant/buff items? The durations described on the wiki are abysmally short, like a few seconds at most and a whopping extra 25% duration to effects that last like five or ten seconds feels like a joke.
I know the endocrine booster is great but other than that I fail to see why you would ever apply a combat buff to yourself instead of just taking another shot/hit.
The duration of the items is short. Typically the buffs are granted instantly.

The buffs then last a while. Up to 10min for vigor/haste.
Rhapsody Mar 24, 2023 @ 4:44am 
Originally posted by Wondervice:
Am I missing something with the stimulant/buff items? The durations described on the wiki are abysmally short, like a few seconds at most and a whopping extra 25% duration to effects that last like five or ten seconds feels like a joke.

It's not all about just duration. Look at the actual effects. It says "stimulant", but it's actually hypermedicine with no drawbacks and added stun resistance to boot.

The actual problem with Chemist tree isn't about effectiveness of poisons, acids or buffs. It's about materials; everything uses sulphurite.
Last edited by Rhapsody; Mar 24, 2023 @ 4:46am
lunaris80 Mar 24, 2023 @ 6:43am 
Originally posted by Wondervice:
Am I missing something with the stimulant/buff items? The durations described on the wiki are abysmally short, like a few seconds at most and a whopping extra 25% duration to effects that last like five or ten seconds feels like a joke.
I know the endocrine booster is great but other than that I fail to see why you would ever apply a combat buff to yourself instead of just taking another shot/hit.


Just be aware that the clowns inside beacon station usually use stimulant and APS, not to forget the GrandJester himself is a medic. Those stun resistance actually useful since dev remove stun resistant orders from captain talent tree.
lunaris80 Mar 24, 2023 @ 6:50am 
Originally posted by Rhapsody:
The actual problem with Chemist tree isn't about effectiveness of poisons, acids or buffs. It's about materials; everything uses sulphurite.
Most of those materials can be bought from store since biome one. And when you reach abyss you can mine them.

Edit: Pilfering also good option
Last edited by lunaris80; Mar 24, 2023 @ 9:17am
The 50% extended buff duration alone makes the tree worth it if your medic understands medical items, and your crew doesn't waste buff time once buffs are applied to them.
Svinmulator Aug 10, 2024 @ 7:09pm 
Originally posted by Wondervice:
Am I missing something with the stimulant/buff items? The durations described on the wiki are abysmally short, like a few seconds at most and a whopping extra 25% duration to effects that last like five or ten seconds feels like a joke.
I know the endocrine booster is great but other than that I fail to see why you would ever apply a combat buff to yourself instead of just taking another shot/hit.

If i remember correctly all stimulants apply its own buff on char when used and this buff decreases at a rate of 1/sec. For comparison Hyperactivity and Vigor lasts 420 seconds(7 mins), after being applied(via Methamphetamine and Anabolic Steroids) with this talent tree buff duration buffs they will last 10 minutes, and Combat Stimulant(75 seconds base) will last 100(max duration), also the combat stimulant(-2 all damage, bleeding, bloodloss on all limbs per second, -2 chem withdrawal per second which enables you to use huge amount of opiates after injection if needed) is the only thing that make this tree interesting for me along with Endocrine Boosters. Im a medic with 300 hours always picking Xenologist tree and never played others, its time to make choice))
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Date Posted: Mar 23, 2023 @ 7:47pm
Posts: 12