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Αναφορά προβλήματος μετάφρασης
Paralyxis you can get from pets too. There's adrenaline glands to be looted, but that you can also get via pets (eggs).
Ultimately though, if you have the choice whether or not to face it, it's likely easy enough to deal with that you can just treat it as a wreck with slightly better loot.
And it's rather easy. Inject yourself with an Anaparalyzant, pick up a Plasma Cutter, then just cut your way in, find the brain and destroy it.
IYou can get the whole thing done in max under 2 minutes.
I usualy use ship with lower and upper airlock so I can just sacrifice the ship and tell everyone to exist using upper airlock.
You have options on how to deal with Thalamus, depending from your preferred approach.
Approach 1: infiltration.
Required gear: anaparalyzant(or weak gun with plenty of ammo, if you are skilled), strong melee weapon to rupture organs/brain(boarding axe for most, crowbar for engineers), plasma cutter to get through doors(or also crowbar for same reason) and of course, your regular diving equipment and oxygen tanks.
Approach wreck from side or below, cut/open your way through, avoid getting within reach of guns and rooms with cell spawning organs, locate brain, kill it. Now you can bring some containers and pack all loot in it.
Approach 2. Ship gunnery.
If your ship has upgraded periscopes and plenty of ammo, you can try this way. Approach wreck from above, while staying out of Thalamus gun's range(larger wrecks even have railgun to worry about), and just fire away, until you hit the brain. If you have depth bomb launcher, dropping dirty bomb on Thalamus can cleanse it even without breaching hull.
Approach 3. Emergency encounter.
If you got pulled in out of nowhere, use approach 1, but stick to upper deck of wreck. Remove ammo from guns and break living "gun sacks" for harpoon gun to make Thalamus unable to harm your ship, move it to the side, and proceed to repair your ship/clean up terminal cells. You can then move on to clear the wreck or just continue your journey.
Speaking practically, though, I usually clear them out chiefly because they're a major threat. In my experience, it's safer to deal with them as soon as they're identified - within reason - to make sure they don't grab the sub when it's doing maneuvers against other enemies.
The big spike is dangerous. It's a whole lot more dangerous when there's a pack of threshers on you.
I've also found that paralyxis is usually my bottleneck on endocrine boosters, so there's that.
Not interested in the clown stuff, it's irrelevant for solo play really.
I'd say looting wrecks in general is worth it until the mid - end of the Great Sea region at which point you should have more than enough resources to just book it through the Hydrothermal wastes.
If i had to give a number i'd say the first 3-4 thalamus wrecks are worth looting imo
Theres no husk/mudraptor inside. Unless you wear cultist robe, since you can clear with just a plasma cutter thalamus wreck are pretty much free money.
Especially in my last campaign where I could count the wrecks I found on one hand, of which none where Thalamus lol