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It can give more use to Makeshift Shelves on non-transport subs and crate holders overall since transport missions just kinda disappear in later biomes.
Storage Containers are way too op by being allowed to be put inside each single slot of an item locker, people turn into hoarders this way and basically sign up to destroy their game's performance.
You'd be trading cargo mission space for stored crates w/ items earlygame so its a fair trade, really.
If you really hate the change, just mod the thing back into the game yourself.
Non stackable items (and used items... batteries, tanks) will now clog up your space even more. Before i was able to dump them in storage container. Now i need chests everywhere (which is even worse in terms of usability than storage conatiners inside lockers).
Stacks dont count for different items that you cannot stack. I dont need 32 aluminum I want my different guns and loot
Hell, I sometimes forget to unload the cargo scooter to save space and not deal with sorting through it.
Speaking of which, unless they make dedicated scooter storage, you can still do that with the cargo scooter. Or use a bunch of mech suits to use their inventory.
I've resorted to ramming in a legacy large steel cabinet overlaid on top of a medium steel cabinet (there's literally no room anywhere on my small sub for a large cabinet of any description), I set the Alpha to 0 and the medium cabinet to non-interactable, so the medium now becomes a large for the same physical space. It's a fudge that I'd rather not have to do but with the loss of storage containers it would take away too much on a small sub without this kind of fudge.
I've also added another crate storage shelf, it's a bit of an eye-sore but had to be done.
It's not that I'm a hoarder, I need to keep enough spare minerals, alien blood, etc to keep my ammo stocks up when the enemies are taking more hits to kill and there's hardly any stations in this stage of the game.
If the devs really wanted people to stop hoarding then they would add a weight to every item in the game, including machinery etc that's part of the submarine. Factor those together with the crew, then a bucket load of lead and you're going down to the bottom to see the fishes! Make it so that it doesn't matter how much storage there is available, if you put too many heavy items in your sub it just will become sluggish and eventually just sink, like it loves to when even just a small room gets flooded (something which the ballast ought to be able to trim out, quite frankly).
So, while I could live without storage containers, I think removing them from the game entirely is a bit of a cop-out when really all they needed to do is make it so that they can't be put into cabinets, storage containers were still useful for carrying items when looting if a crate wasn't available or you wanted to carry a gun at the same time.
I expect to see a few storage containers on the workshop with stupid amounts of storage slots in them as a backlash! There's already backpacks though.
My x64 stack mod and storage system would disagree with you...
i can't fathom why they think that removing them would be a good idea, let alone a desirable change, unless they plan to increase the stack size for all the resources to >32, but this would ruin the balancing on mining or salvage missions, where you need to pack lightly so you can carry all of the retrieved items back to your submarine.
i'm very obsessed with orderliness and tidiness on a submarine, and having to cram all of my materials into one locker is going to drive me crazy.
if a storage container could, instead of holding a stack of several items, hold several stacks of one item, it would give it a better niche. it's currently probably the best medium for storing items, as they're one handed, and holding two gives you an insane amount of space.
i'm not sure why in general the devs think limiting storage space makes the game anymore difficult or strategic. it's like how the crate shelves you can install on your submarine (i think they're unlocked at the end of one of the mechanic talent trees) cost an arm and a leg, only hold two storage crates (not ammo crates), and you can only install two. not to mention it's not possible for players to upgrade their submarine in any way to outfit it with more diving suit lockers or ammo shelves, to account for an increase in crew size or difficulty as they progress throughout the game, forcing crews to just stash their stuff on the ground and hope it doesn't get lost.
hoarding items is almost sort of ingrained into the fabric of the game. you start off with no resources, dependent on outposts, and as you progress you can acquire more and more resources to adapt to situations on the fly, like refilling empty ammo boxes in an emergency. by making it more difficult, players would be forced to either scatter junk throughout their submarine (which would drive me crazy, in particular) or to sell precious resources to outposts for a pittance.
Also I want to point out, the whole reason for this change is due to it being difficult on the players to find the items they need? The Humpback straight up does not have that issue because the fabricator is connected to a storage system. 90% of my crew's finding resources issues is negated by that. Going to remove that system to 'help' the players too?
But who am I kidding, this change is coming from the team that purposely forces engineers to sit at the reactor playing with two dials and call that 'fun' and 'balanced'. I'm glad I found videos of how to set up components to automated it because that crap gets old after an hour of doing it. Engineers sitting at the reactor don't get to experience the game. People are going to always find ways to mitigate the negative changes. This is no different.