Barotrauma

Barotrauma

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Komarovo Jun 30, 2023 @ 11:11am
Removing Storage Containers
The Summer greetings and upcoming changes changelog announced that they are removing Storage containers to improve "performance". They said they would offset this with bigger stacks in containers yet this would not make a difference to the amount of space that we are losing. Instead of players self moderating themselves to not use the containers or actually optimizing the game they want to remove this feature. I feel that this is a horrid tone deaf implementation instead of listening to what actual players of the game want to need. How do you guys feel about this change and what will you do with less overall storage?
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Showing 1-15 of 56 comments
Maximum stupidity Jun 30, 2023 @ 11:20am 
I mean it is just a matter of time until someone makes a mod that adds them back in, If that makes you happy
hUbert 2 Jun 30, 2023 @ 11:28am 
You won't really need storage containers, the bigger stacks and extra storage space is more than enough
sokolov Jun 30, 2023 @ 11:44am 
Use Steel Crates instead, lol. They have more space so they are more useful for looting wrecks / ruins and storing items especially with the raised stack limit.
It can give more use to Makeshift Shelves on non-transport subs and crate holders overall since transport missions just kinda disappear in later biomes.

Storage Containers are way too op by being allowed to be put inside each single slot of an item locker, people turn into hoarders this way and basically sign up to destroy their game's performance.
You'd be trading cargo mission space for stored crates w/ items earlygame so its a fair trade, really.

If you really hate the change, just mod the thing back into the game yourself.
KJ Jun 30, 2023 @ 11:58am 
Absolutely hate it.
Originally posted by hUbert:
You won't really need storage containers, the bigger stacks and extra storage space is more than enough
Non stackable items (and used items... batteries, tanks) will now clog up your space even more. Before i was able to dump them in storage container. Now i need chests everywhere (which is even worse in terms of usability than storage conatiners inside lockers).
Last edited by KJ; Jun 30, 2023 @ 12:00pm
Dodgy Jun 30, 2023 @ 1:20pm 
I'm with the op, the last thing I need is less storage
Komarovo Jun 30, 2023 @ 1:30pm 
Originally posted by hUbert:
You won't really need storage containers, the bigger stacks and extra storage space is more than enough

Stacks dont count for different items that you cannot stack. I dont need 32 aluminum I want my different guns and loot
hUbert 2 Jun 30, 2023 @ 1:46pm 
The reason stacks go to 32 and not 96 is to hint players that they might be hoarding
sokolov Jun 30, 2023 @ 1:57pm 
wow people literally forget that items can be repurposed in different ways like the metal crate lol
adobo Jun 30, 2023 @ 2:20pm 
I honestly didn't know that was a thing. I've been using crates on the shelf this whole time and already feel like its a pain to manage like 4 crates.

Hell, I sometimes forget to unload the cargo scooter to save space and not deal with sorting through it.

Speaking of which, unless they make dedicated scooter storage, you can still do that with the cargo scooter. Or use a bunch of mech suits to use their inventory.
Buggy Boy Jun 30, 2023 @ 2:21pm 
I haven't seen any increase to storage mentioned, only stack size (which should be 50 minimum IMO to make up for the huge loss of storage potential).

I've resorted to ramming in a legacy large steel cabinet overlaid on top of a medium steel cabinet (there's literally no room anywhere on my small sub for a large cabinet of any description), I set the Alpha to 0 and the medium cabinet to non-interactable, so the medium now becomes a large for the same physical space. It's a fudge that I'd rather not have to do but with the loss of storage containers it would take away too much on a small sub without this kind of fudge.

I've also added another crate storage shelf, it's a bit of an eye-sore but had to be done.

It's not that I'm a hoarder, I need to keep enough spare minerals, alien blood, etc to keep my ammo stocks up when the enemies are taking more hits to kill and there's hardly any stations in this stage of the game.

If the devs really wanted people to stop hoarding then they would add a weight to every item in the game, including machinery etc that's part of the submarine. Factor those together with the crew, then a bucket load of lead and you're going down to the bottom to see the fishes! Make it so that it doesn't matter how much storage there is available, if you put too many heavy items in your sub it just will become sluggish and eventually just sink, like it loves to when even just a small room gets flooded (something which the ballast ought to be able to trim out, quite frankly).

So, while I could live without storage containers, I think removing them from the game entirely is a bit of a cop-out when really all they needed to do is make it so that they can't be put into cabinets, storage containers were still useful for carrying items when looting if a crate wasn't available or you wanted to carry a gun at the same time.

I expect to see a few storage containers on the workshop with stupid amounts of storage slots in them as a backlash! There's already backpacks though.
Last edited by Buggy Boy; Jun 30, 2023 @ 2:28pm
Aeolus Jun 30, 2023 @ 4:34pm 
Originally posted by hUbert:
You won't really need storage containers, the bigger stacks and extra storage space is more than enough

My x64 stack mod and storage system would disagree with you...
swag yums Jun 30, 2023 @ 4:41pm 
storage containers are incredibly useful for sorting and organizing items, particularly for usage in a fabricator.

i can't fathom why they think that removing them would be a good idea, let alone a desirable change, unless they plan to increase the stack size for all the resources to >32, but this would ruin the balancing on mining or salvage missions, where you need to pack lightly so you can carry all of the retrieved items back to your submarine.

i'm very obsessed with orderliness and tidiness on a submarine, and having to cram all of my materials into one locker is going to drive me crazy.

if a storage container could, instead of holding a stack of several items, hold several stacks of one item, it would give it a better niche. it's currently probably the best medium for storing items, as they're one handed, and holding two gives you an insane amount of space.

i'm not sure why in general the devs think limiting storage space makes the game anymore difficult or strategic. it's like how the crate shelves you can install on your submarine (i think they're unlocked at the end of one of the mechanic talent trees) cost an arm and a leg, only hold two storage crates (not ammo crates), and you can only install two. not to mention it's not possible for players to upgrade their submarine in any way to outfit it with more diving suit lockers or ammo shelves, to account for an increase in crew size or difficulty as they progress throughout the game, forcing crews to just stash their stuff on the ground and hope it doesn't get lost.

hoarding items is almost sort of ingrained into the fabric of the game. you start off with no resources, dependent on outposts, and as you progress you can acquire more and more resources to adapt to situations on the fly, like refilling empty ammo boxes in an emergency. by making it more difficult, players would be forced to either scatter junk throughout their submarine (which would drive me crazy, in particular) or to sell precious resources to outposts for a pittance.
Last edited by swag yums; Jun 30, 2023 @ 5:00pm
Bucholz Jul 1, 2023 @ 3:32am 
Do they want to nerf the toolbelts too?
Bloop Jul 1, 2023 @ 4:31am 
I'm a big fan of the idea I've seen floating around of shoving materials into the deconstructor and having them be deleted as a physical entity, but be added into the submarines pool of resources the fabricators can draw upon. This would free up all the space in cabinets for non-stackable entities and special items, while removing the lag of a thousand+ items being simulated.
ZincKobold Jul 1, 2023 @ 5:06am 
Instead of removing something from the player because "it's too op", maybe think about why it's so highly desired first? Players spend so much time hoarding and managing resources so that we can craft anything we need to answer any problem. Resource scarcity isn't something to force the entire game by just limiting storage if the players are actively trying to conserve it. If we can't have atleast one slot avaliable for every resource next to a fabricator like we can now (Like the Humpback), then it's going to stay a downgrade and be a negative impact on the player.

Also I want to point out, the whole reason for this change is due to it being difficult on the players to find the items they need? The Humpback straight up does not have that issue because the fabricator is connected to a storage system. 90% of my crew's finding resources issues is negated by that. Going to remove that system to 'help' the players too?


But who am I kidding, this change is coming from the team that purposely forces engineers to sit at the reactor playing with two dials and call that 'fun' and 'balanced'. I'm glad I found videos of how to set up components to automated it because that crap gets old after an hour of doing it. Engineers sitting at the reactor don't get to experience the game. People are going to always find ways to mitigate the negative changes. This is no different.:barotrauma:
Last edited by ZincKobold; Jul 1, 2023 @ 5:15am
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Date Posted: Jun 30, 2023 @ 11:11am
Posts: 56