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I'd say dis game is moar cumepleted than that mountain blade tannerlord. altho you can get preggo in dat game.
Pregnancy in Barotrauma when?
The release added an ending to the campaign sequence, which is the most difficult setting in the game, and it's fitting for the 1.0 release.
Following the notes in other threads, do not consider calculating anything campaign for a good while. It takes very long, as stated, even if you know what to do.
It's a mode that ties every mechanic in the game together, so if you jump straight into it you'll be overwhelmed and get frustrated quite easily.
What you can do is host games and play Mission mode to get acquainted; you can try each mission type individually, and trying different ships, you can even add equipment in settings to try them out. Missions vary a lot in their category, so you're not "spoiling" anything; a Salvage mission for instance can be retrieving an object in a small vessel or from a huge wrecked ship with beasts in it, or from a trapped dungeon.
The campaign is basically sequences of those Missions, with persistent resource management, and additional difficulty from both increasing Pressure and maybe the death wave (Jovian Radiation) if you have that enabled. If that's not clear yet, it's very difficult and demanding.
If one does not know what the missions are, and does not know what the resources do, they will easily be overwhelmed and make mistakes that cannot be easily fixed in Campaign. This can be extremely demotivating for new players. So, learning the missions and jobs first in a more relaxed mode then jumping to campaign in order to apply that knowledge is the better way to go about it.
One mission I always start new players with is the "Beacon": Your crew needs to navigate to an abandoned outpost, fix it, enable the beacon, then exit the level to beat it. This is considered a side objective in the campaign but it involves a lot of shenanigans.
stick with multiplayer until like 1.2 or 1.3 comes out
Games like this are made for multiplayer, less singleplayer and campaign, na, I've bought it because I like the gameplay and thats all, without a big goal.
You'd think now that the game is out of early access they would be full steam ahead with bug squashing and customer support, lol guess again.
Customer support is virtually non existent. The publisher will tell you its all on the developers shoulders, but any presence on this forum is rare, you have to join the discord for actual help, but then when you join the discord, one lone single volunteer discord user has been the only person interacting with customers for the past month at least.
Mind you, the game is pretty light weight so you really shouldn't have any issues, but if you ever do run into any issues god help you. You have to sign up on a third party bug report sight for anyone to even give you the time of day.
I would suggest turning off jovian radiation. It forces you to progress at a steady pace with minimal/no back tracking and is honestly not that fun a mechanic (especially for starting out/learning) unless you decide you want a less laid back experience and more challenge. for a first time though I feel like radiation will just put too much pressure on trying to learn mechanics and feel your way through missions.